forked from Jack0r/OBS-DShowAudioPlugin
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathDeviceSource.h
225 lines (164 loc) · 5.77 KB
/
DeviceSource.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
/********************************************************************************
Copyright (C) 2012 Hugh Bailey <obs.jim@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
********************************************************************************/
#pragma once
void PackPlanar(LPBYTE convertBuffer, LPBYTE lpPlanar, UINT renderCX, UINT renderCY, UINT pitch, UINT startY, UINT endY);
enum DeviceColorType
{
DeviceOutputType_RGB,
//planar 4:2:0
DeviceOutputType_I420,
DeviceOutputType_YV12,
//packed 4:2:2
DeviceOutputType_YVYU,
DeviceOutputType_YUY2,
DeviceOutputType_UYVY,
DeviceOutputType_HDYC,
};
struct SampleData {
//IMediaSample *sample;
LPBYTE lpData;
long dataLength;
bool bAudio;
LONGLONG timestamp;
volatile long refs;
inline SampleData() {refs = 1;}
inline ~SampleData() {Free(lpData);} //sample->Release();}
inline void AddRef() {++refs;}
inline void Release()
{
if(!InterlockedDecrement(&refs))
delete this;
}
};
struct ConvertData
{
LPBYTE input, output;
SampleData *sample;
HANDLE hSignalConvert, hSignalComplete;
bool bKillThread;
UINT width, height;
UINT pitch;
UINT startY, endY;
};
class DeviceSource;
class DeviceAudioSource : public AudioSource
{
DeviceSource *device;
UINT sampleSegmentSize, sampleFrameCount;
HANDLE hAudioMutex;
List<BYTE> sampleBuffer;
List<BYTE> outputBuffer;
int offset;
protected:
virtual bool GetNextBuffer(void **buffer, UINT *numFrames, QWORD *timestamp);
virtual void ReleaseBuffer();
virtual CTSTR GetDeviceName() const;
public:
bool Initialize(DeviceSource *parent);
~DeviceAudioSource();
void ReceiveAudio(LPBYTE lpData, UINT dataLength);
void FlushSamples();
inline void SetAudioOffset(int offset) {this->offset = offset; SetTimeOffset(offset);}
};
class DeviceSource : public ImageSource
{
friend class DeviceAudioSource;
friend class CapturePin;
IGraphBuilder *graph;
ICaptureGraphBuilder2 *capture;
IMediaControl *control;
IBaseFilter *deviceFilter;
IBaseFilter *audioDeviceFilter;
CaptureFilter *captureFilter;
IBaseFilter *audioFilter;
//---------------------------------
WAVEFORMATEX audioFormat;
DeviceAudioSource *audioOut;
bool bRequestVolume;
float fNewVol;
//---------------------------------
DeviceColorType colorType;
String strDevice, strDeviceName, strDeviceID;
String strAudioDevice, strAudioName, strAudioID, strAudioGUID;
bool bFlipVertical, bFlipHorizontal, bDeviceHasAudio, bUsePointFiltering;
UINT64 frameInterval;
UINT renderCX, renderCY;
BOOL bUseCustomResolution;
UINT preferredOutputType;
CLSID matchGUID;
bool bFirstFrame;
bool bUseThreadedConversion;
bool bReadyToDraw;
int soundOutputType;
bool bOutputAudioToDesktop;
Texture *texture;
XElement *data;
UINT texturePitch;
bool bCapturing, bFiltersLoaded;
Shader *colorConvertShader;
bool bUseBuffering;
HANDLE hStopSampleEvent;
HANDLE hSampleMutex;
HANDLE hSampleThread;
UINT bufferTime;
SampleData *latestVideoSample;
List<SampleData*> samples;
UINT opacity;
//---------------------------------
LPBYTE lpImageBuffer;
ConvertData *convertData;
HANDLE *hConvertThreads;
//---------------------------------
bool bUseChromaKey;
DWORD keyColor;
Color4 keyChroma;
Color4 keyBaseColor;
int keySimilarity;
int keyBlend;
int keySpillReduction;
//---------------------------------
String ChooseShader();
void Convert422To444(LPBYTE convertBuffer, LPBYTE lp422, UINT pitch, bool bLeadingY);
void FlushSamples()
{
OSEnterMutex(hSampleMutex);
for (UINT i=0; i<samples.Num(); i++)
delete samples[i];
samples.Clear();
SafeRelease(latestVideoSample);
OSLeaveMutex(hSampleMutex);
}
void SetAudioInfo(AM_MEDIA_TYPE *audioMediaType, GUID &expectedAudioType);
UINT GetSampleInsertIndex(LONGLONG timestamp);
void ReceiveMediaSample(IMediaSample *sample, bool bAudio);
bool LoadFilters();
void UnloadFilters();
void Start();
void Stop();
static DWORD WINAPI SampleThread(DeviceSource *source);
public:
bool Init(XElement *data);
~DeviceSource();
void UpdateSettings();
void Preprocess();
void Render(const Vect2 &pos, const Vect2 &size);
void BeginScene();
void EndScene();
void GlobalSourceLeaveScene();
void GlobalSourceEnterScene();
void SetInt(CTSTR lpName, int iVal);
void SetFloat(CTSTR lpName, float fValue);
Vect2 GetSize() const {return Vect2(float(renderCX), float(renderCY));}
};