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index.html
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<html>
<script id="vertex-shader" type="x-shader/x-vertex">
// Original model data
attribute vec4 v_Norm;
attribute vec4 v_Pos;
attribute vec2 vTexCoord;
attribute vec4 vColor;
varying float s, t;
varying vec2 v_TexCoord; //Data (to be interpolated) that is passed on to the fragment shader
varying vec4 fColor;
uniform vec4 v_Light;
uniform vec4 v_Camera;
uniform mat4 m_Model;
uniform mat4 m_View;
uniform mat4 m_Proj;
varying vec3 o_Norm;
varying vec3 o_Camera;
varying vec3 o_Light;
void main()
{
mat4 m_ModelView = m_View * m_Model;
vec4 tmp_Pos = m_ModelView * v_Pos;
o_Norm = normalize(m_ModelView * v_Norm).xyz;
o_Light = (m_View * v_Light).xyz;
o_Camera = normalize(-tmp_Pos).xyz;
fColor = vColor;
fColor.a = 1.0;
float pi = acos(0.0);
s= 0.5*acos(v_Pos.x)/pi;
t = 0.5*asin(v_Pos.y/sqrt(1.0-v_Pos.x*v_Pos.x))/pi;
// directional light
if (v_Light.w != 0.0 )
o_Light = o_Light - tmp_Pos.xyz;
gl_Position = m_Proj * tmp_Pos;
v_TexCoord = vTexCoord;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
varying vec2 v_TexCoord;
uniform sampler2D texture0;
varying float s, t;
varying vec3 o_Norm;
varying vec3 o_Camera;
varying vec3 o_Light;
varying vec4 fColor;
uniform float col_Shininess;
uniform vec3 col_Ambient, col_Diffuse, col_Specular;
uniform vec3 light_Ambient, light_Diffuse, light_Specular;
void main()
{
vec3 N = normalize(o_Norm);
vec3 E = normalize(o_Camera);
vec3 L = normalize(o_Light);
vec3 H = normalize(L + E);
vec3 ambient = col_Ambient * light_Ambient;
float Kd = max(dot(L, N), 0.0);
vec3 diffuse = Kd * col_Diffuse * light_Diffuse;
float Ks = pow(max(dot(N, H), 0.0), col_Shininess);
vec3 specular = Ks * col_Specular * light_Specular;
// discard the specular highlight if the light's behind the vertex
if (dot(L, N) < 0.0)
specular = vec3(0.0, 0.0, 0.0);
// gl_FragColor = texture2D(texture0, v_TexCoord) * (vec4((ambient),1) + vec4((diffuse),1) + vec4((specular),1));
//gl_FragColor = fColor;
gl_FragColor.xyz = texture2D(texture0, v_TexCoord).rgb * (ambient + diffuse + specular);
gl_FragColor.a = 1.0;
// gl_FragColor = texture2D(Tex1, v_TexCoord);
//gl_FragColor = fColor;
} </script>
<script type="text/javascript" src="libs/Common/webgl-utils.js"></script>
<script type="text/javascript" src="libs/Common/initShaders.js"></script>
<script type="text/javascript" src="libs/Common/MV.js"></script>
<script type="text/javascript" src="solar-system.js"></script>
<script type="text/javascript" src="./classes/3d-object.js"></script>
<script type="text/javascript" src="./classes/camera.js"></script>
<script type="text/javascript" src="./classes/circle.js"></script>
<script type="text/javascript" src="./classes/cube.js"></script>
<script type="text/javascript" src="./classes/light.js"></script>
<script type="text/javascript" src="./classes/sphere.js"></script>
<script type="text/javascript" src="./constants/texture-sources.js"></script>
<script type="text/javascript" src="./constants/coordinates.js"></script>
<script type="text/javascript" src="./constants/objects.js"></script>
<script type="text/javascript" src="./helpers/core-funcs.js"></script>
<!-- additional libray for selectiong object -->
<script type="text/javascript" src="libs/uiUtils.js"></script>
<link rel="stylesheet" href="./style/common-style.css">
<link rel="stylesheet" href="./style/key-style.css">
<link rel="stylesheet" href="./style/range-slider.css">
<link rel="stylesheet" href="./style/select.css">
<body>
<div class='main'>
<canvas class="canvas" id="gl-canvas" width="700" height="700" style="background: url('texture-images/2k_stars_milky_way.jpg')">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
<div class='right'>
<div class='header'> Instructions </div>
<a href="https://youtu.be/d6Ovjb5b9fo" target="blank" class="text"> Demo Link</a>
<div class="button">
<div>
<button id='left' class="push_button blue">A</button>
<span style="margin-left: 40; font-weight: bold;">Left</span>
</div>
<div>
<button id='forward' class="push_button blue">W</button>
<span style="margin-left: 40; font-weight: bold;">Forward</span>
</div>
<div>
<button id='right' class="push_button blue">D</button>
<span style="margin-left: 40; font-weight: bold;">Right</span>
</div>
<div>
<button id='backward' class="push_button blue">S</button>
<span style="margin-left: 40; font-weight: bold;">Backward</span>
</div>
<div>
<button id='up' class="push_button blue">Z</button>
<span style="margin-left: 40; font-weight: bold;">Up</span>
</div>
<div>
<button id='down' class="push_button blue">X</button>
<span style="margin-left: 40; font-weight: bold;">Down</span>
</div>
<div>
<button id='pause' class="push_button blue">P</button>
<span style="margin-left: 40; font-weight: bold;">Pause</span>
</div>
</div>
<div class="button">
<button id='left1' class="push_button red">←</button>
<button id='forward1' class="push_button red">↑</button>
<button id='right1' class="push_button red">→</button>
<button id='backward1' class="push_button red">↓</button>
<button id='up1' class="push_button red" style="font-size: 12; width: 80;"> page up</button>
<button id='down1' class="push_button red" style="font-size: 12; width: 80;">page down</button>
</div>
<div class="text">SELECT ONE OF THESE PLANETS AND ROTATE </div>
<div class="slidecontainer">
<div class="select">
<select name="slct" id="mySelect" onchange="handleChangeSelect();">
<option selected disabled>Choose an option</option>
<option value="0">default - All</option>
<option value="1">sun</option>
<option value="2">mercury</option>
<option value="3">venus</option>
<option value="4">earth</option>
<option value="5">moon</option>
<option value="6">jupiter</option>
<option value="7">saturn</option>
<option value="8">uranus</option>
<option value="9">neptune</option>
<option value="10">pluto</option>
</select>
</div>
<div class="text">Increase speed 1000 times </div>
<div class="inputRange">
<input type="range" min="1" max="1000" value="1" class="slider" id="speedAroundItself" aria-label="speed for around itself">
speed for around itself
<p>Value: <span id="demo"></span></p>
<input type="range" min="1" max="1000" value="1" class="slider" id="speedAroundSun" aria-label="speed for around sun">
speed for around sun
<p>Value: <span id="demo2"></span></p>
</div>
</div>
</body>
</html>