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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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{ | ||
"name": "Oculus.AudioManager", | ||
"references": [ | ||
"Oculus.Spatializer" | ||
], | ||
"includePlatforms": [], | ||
"excludePlatforms": [], | ||
"allowUnsafeCode": false, | ||
"overrideReferences": false, | ||
"precompiledReferences": [], | ||
"autoReferenced": true, | ||
"defineConstraints": [], | ||
"versionDefines": [ | ||
{ | ||
"name": "com.unity.xr.management", | ||
"expression": "", | ||
"define": "USING_XR_MANAGEMENT" | ||
}, | ||
{ | ||
"name": "com.unity.xr.oculus", | ||
"expression": "", | ||
"define": "USING_XR_SDK_OCULUS" | ||
} | ||
], | ||
"noEngineReferences": false | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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namespace OVR | ||
{ | ||
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public class TestScript : MonoBehaviour { | ||
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[InspectorNote( "Sound Setup", "Press '1' to play testSound1 and '2' to play testSound2")] | ||
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public SoundFXRef testSound1; | ||
public SoundFXRef testSound2; | ||
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// Use this for initialization | ||
void Start () { | ||
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} | ||
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// Update is called once per frame | ||
void Update () | ||
{ | ||
// use attached game object location | ||
if ( Input.GetKeyDown( KeyCode.Alpha1 ) ) | ||
{ | ||
testSound1.PlaySoundAt( transform.position ); | ||
} | ||
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// hard code information | ||
if ( Input.GetKeyDown( KeyCode.Alpha2 ) ) { | ||
testSound2.PlaySoundAt( new Vector3( 5.0f, 0.0f, 0.0f ) ); | ||
} | ||
} | ||
} | ||
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} // namespace OVR |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.