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This won't be supported. There's no way to save an encrypted archive. The first 80 bytes of the header are encrypted with RSA-1024 (i.e, public/private key pair). We can only decrypt, we'd need Codemasters' key to re-encrypt this data. This section of the header has the expected hash of the archive, if its incorrect the game will crash.
The archives can be opened and edited, but can't save the modifications to them
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