-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathEggbot Vs Zombies Original.Plugins.csproj
142 lines (142 loc) · 11.7 KB
/
Eggbot Vs Zombies Original.Plugins.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{D57E2A64-D82C-B8A3-0E26-5C0C19C6F255}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectGenerator>VSTU</UnityProjectGenerator>
<UnityProjectType>GamePlugins:3</UnityProjectType>
<UnityBuildTarget>WebGL:20</UnityBuildTarget>
<UnityVersion>2017.1.1f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;PLATFORM_WEBGL;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;UNITY_GFX_USE_PLATFORM_VSYNC;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VR;ENABLE_IL2CPP;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;PLATFORM_WEBGL;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;UNITY_GFX_USE_PLATFORM_VSYNC;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VR;ENABLE_IL2CPP;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/2017.1.1f1/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/2017.1.1f1/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/2017.1.1f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity/2017.1.1f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>C:/Program Files/Unity/2017.1.1f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>C:/Program Files/Unity/2017.1.1f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>C:/Program Files/Unity/2017.1.1f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Program Files/Unity/2017.1.1f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>C:/Program Files/Unity/2017.1.1f1/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\Link.cs" />
<Compile Include="Assets\Plugins\PressHandler.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Effects\Effects1\Shared\Shaders\SurfaceShader_VC.shader" />
<None Include="Assets\Effects\Effects2\README.txt" />
<None Include="Assets\Effects\Effects2\shaders\emmision_particle.shader" />
<None Include="Assets\Effects\Effects2\shaders\face_power_particle.shader" />
<None Include="Assets\Effects\Effects2\shaders\mesh_dissolve_particel.shader" />
<None Include="Assets\Effects\Effects2\shaders\multypower_particle.shader" />
<None Include="Assets\Effects\Effects3\Magic_Particle_Effects\Readme.txt" />
<None Include="Assets\Effects\Effects4Cartoony\!JMO Assets Readme.txt" />
<None Include="Assets\Effects\Effects4Cartoony\Cartoon FX Easy Editor\CartoonFX Easy Editor Readme.txt" />
<None Include="Assets\Effects\Effects4Cartoony\Cartoon FX\CartoonFX Free.txt" />
<None Include="Assets\Effects\Effects4Cartoony\Cartoon FX\Shaders\CFX3 Multiply Color.shader" />
<None Include="Assets\Effects\Effects4Cartoony\Cartoon FX\Shaders\CFXM_MobileParticleAdd_Alpha8.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\HistogramCompute.compute" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\HistogramRender.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\ParadeRender.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\VectorscopeCompute.compute" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\VectorscopeRender.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\WaveformCompute.compute" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\WaveformRender.shader" />
<None Include="Assets\PostProcessing\Editor Resources\UI\CurveBackground.shader" />
<None Include="Assets\PostProcessing\Editor Resources\UI\Trackball.shader" />
<None Include="Assets\PostProcessing\Resources\Bluenoise64\COPYING.txt" />
<None Include="Assets\PostProcessing\Resources\Bluenoise64\LICENSE.txt" />
<None Include="Assets\PostProcessing\Resources\Shaders\ACES.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\AmbientOcclusion.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\AmbientOcclusion.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\Blit.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\Bloom.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Bloom.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\BuiltinDebugViews.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\ColorGrading.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Common.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\DepthOfField.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\DepthOfField.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\DiskKernels.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\EyeAdaptation.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\EyeAdaptation.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\EyeHistogram.compute" />
<None Include="Assets\PostProcessing\Resources\Shaders\FXAA.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\FXAA3.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Fog.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\GrainGen.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\LutGen.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\MotionBlur.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\MotionBlur.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\ScreenSpaceRaytrace.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\ScreenSpaceReflection.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\TAA.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\TAA.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\Tonemapping.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Uber.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\UberSecondPass.cginc" />
<None Include="Assets\Sound\BloodSFX\ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>