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mouse.c
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#include "vterm_internal.h"
#include "utf8.h"
static void output_mouse(VTermState *state, int code, int pressed, int modifiers, int col, int row)
{
modifiers <<= 2;
switch(state->mouse_protocol) {
case MOUSE_X10:
if(col + 0x21 > 0xff)
col = 0xff - 0x21;
if(row + 0x21 > 0xff)
row = 0xff - 0x21;
if(!pressed)
code = 3;
vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "M%c%c%c",
(code | modifiers) + 0x20, col + 0x21, row + 0x21);
break;
case MOUSE_UTF8:
{
char utf8[18]; size_t len = 0;
if(!pressed)
code = 3;
len += fill_utf8((code | modifiers) + 0x20, utf8 + len);
len += fill_utf8(col + 0x21, utf8 + len);
len += fill_utf8(row + 0x21, utf8 + len);
utf8[len] = 0;
vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "M%s", utf8);
}
break;
case MOUSE_SGR:
vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "<%d;%d;%d%c",
code | modifiers, col + 1, row + 1, pressed ? 'M' : 'm');
break;
case MOUSE_RXVT:
if(!pressed)
code = 3;
vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "%d;%d;%dM",
code | modifiers, col + 1, row + 1);
break;
}
}
void vterm_mouse_move(VTerm *vt, int row, int col, VTermModifier mod)
{
VTermState *state = vt->state;
if(col == state->mouse_col && row == state->mouse_row)
return;
state->mouse_col = col;
state->mouse_row = row;
if((state->mouse_flags & MOUSE_WANT_DRAG && state->mouse_buttons) ||
(state->mouse_flags & MOUSE_WANT_MOVE)) {
int button = state->mouse_buttons & MOUSE_BUTTON_LEFT ? 1 :
state->mouse_buttons & MOUSE_BUTTON_MIDDLE ? 2 :
state->mouse_buttons & MOUSE_BUTTON_RIGHT ? 3 : 4;
output_mouse(state, button-1 + 0x20, 1, mod, col, row);
}
}
void vterm_mouse_button(VTerm *vt, int button, int pressed, VTermModifier mod)
{
VTermState *state = vt->state;
int old_buttons = state->mouse_buttons;
if(button > 0 && button <= 3) {
if(pressed)
state->mouse_buttons |= (1 << (button-1));
else
state->mouse_buttons &= ~(1 << (button-1));
}
/* Most of the time we don't get button releases from 4/5/6/7 */
if(state->mouse_buttons == old_buttons && button < 4)
return;
if (!(state->mouse_flags & MOUSE_WANT_CLICK))
return;
if(!state->mouse_flags)
return;
if(button < 4) {
output_mouse(state, button-1, pressed, mod, state->mouse_col, state->mouse_row);
}
else if(button < 8) {
output_mouse(state, button-4 + 0x40, pressed, mod, state->mouse_col, state->mouse_row);
}
}