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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "Bezier",
"language": "GDScript",
"path": "res://src/global/bezier/bezier.gd"
} ]
_global_script_class_icons={
"Bezier": ""
}
[application]
config/name="ProtoSoundViz"
config/icon="res://icon.png"
[autoload]
System="*res://src/global/system.gd"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[global]
fps=false
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/shadows/filter_mode=2
quality/subsurface_scattering/follow_surface=true
quality/voxel_cone_tracing/high_quality=true
environment/default_environment="res://default_env.tres"