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Copy pathExileClient_object_player_stats_reset.sqf
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ExileClient_object_player_stats_reset.sqf
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/**
* ExileClient_object_player_stats_reset
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
ExileClientPlayerEffectNames = ["Health", "Stamina", "Hunger", "Thirst", "Blood Alcohol", "Temperature", "Wetness"];
ExileClientPlayerEffects = [];
ExileClientPlayerAttributes =
[
100,
100,
100,
100,
0,
37,
0
];
ExileClientPlayerAttributesASecondAgo =
[
ExileClientPlayerAttributes select 0,
ExileClientPlayerAttributes select 1,
ExileClientPlayerAttributes select 2,
ExileClientPlayerAttributes select 3,
ExileClientPlayerAttributes select 4,
ExileClientPlayerAttributes select 5,
ExileClientPlayerAttributes select 6
];
ExileClientPlayerLastHpRegenerationAt = diag_tickTime;
ExileClientPlayerIsSpawned = false;
ExileClientPlayerIsInfantry = true;
ExileClientPlayerVelocity = 0;
ExileClientPlayerScore = 0;
ExileClientPlayerKills = 0;
ExileClientPlayerDeaths = 0;
ExileClientPlayerIsInCombat = false;
ExileClientPlayerLastCombatAt = -1;
ExileClientPlayerLoad = 0;
ExileClientPlayerIsOverburdened = false;
ExileClientPlayerOxygen = 100;
ExileClientPlayerIsAbleToBreathe = true;
ExileClientPlayerIsDrowning = false;
ExileClientPlayerIsInjured = false;
ExileClientPlayerIsBurning = false;
ExileClientPlayerIsBleeding = false;
ExileClientPlayerIsExhausted = false;
ExileClientPlayerIsHungry = false;
ExileClientPlayerIsThirsty = false;
/* Holster+ Start*/
/* by El'Rabito */
ExileClientPlayerHolsteredWeapon = [];
ExileClientMWState = [];
ExileClientHGState = [];
ExileClientSWState = [];
/* Holster+ End*/
ExileClientPlayerIsBambi = false;
ExileClientPlayerBambiStateExpiresAt = 0;
ExileClientEarplugsInserted = false;
ExileClientIsHandcuffed = false;
ExileIsPlayingRussianRoulette = false;
ExileRussianRouletteHudVisible = false;
ExileRussianRouletteChair = objNull;
true