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Ship repaired event

Tkael edited this page Nov 6, 2020 · 12 revisions

Triggered when you repair your ship. When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows

  • items The non-module items repaired (e.g. 'All', 'Ship Integrity', 'Hull', 'Paint')

  • modules Module objects representing module items repaired

  • price The price of the repair

To respond to this event in VoiceAttack, create a command entitled ((EDDI ship repaired)). The event information can be accessed using the following VoiceAttack variables

  • {DEC:EDDI ship repaired price} The price of the repair
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