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Ship repaired event
Tkael edited this page Nov 6, 2020
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Triggered when you repair your ship.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows
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items
The non-module items repaired (e.g. 'All', 'Ship Integrity', 'Hull', 'Paint') -
modules
Module objects representing module items repaired -
price
The price of the repair
To respond to this event in VoiceAttack, create a command entitled ((EDDI ship repaired)). The event information can be accessed using the following VoiceAttack variables
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{DEC:EDDI ship repaired price}
The price of the repair