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Docked event
Triggered when your ship docks at a station or outpost.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows
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station
The station at which the commander has docked -
marketId
The market ID of station at which the commander has docked -
system
The system at which the commander has docked -
state
The special state of the station, if applicable ("Damaged" for damaged stations for example) -
model
The model of the station at which the commander has docked (Orbis, Coriolis, etc) -
allegiance
The superpower allegiance of the station at which the commander has docked -
faction
The faction controlling the station at which the commander has docked -
factionstate
The state of the faction controlling the station at which the commander has docked -
economy
The economy of the station at which the commander has docked -
secondeconomy
The secondary economy of the station at which the commander has docked -
government
The government of the station at which the commander has docked -
security
The security of the station at which the commander has docked -
distancefromstar
The distance of this station from the star (light seconds) -
stationservices
A list of possible station services: Dock, Autodock, BlackMarket, Commodities, Contacts, Exploration, Initiatives, Missions, Outfitting, CrewLounge, Rearm, Refuel, Repair, Shipyard, Tuning, Workshop, MissionsGenerated, Facilitator, Research, FlightController, StationOperations, OnDockMission, Powerplay, SearchAndRescue, TechBroker, MaterialTrader -
cockpitbreach
True if landing with a breached cockpit -
wanted
True if landing at a station where you are wanted -
activefine
True if landing at a station where you have active fines
To respond to this event in VoiceAttack, create a command entitled ((EDDI docked)). The event information can be accessed using the following VoiceAttack variables
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{BOOL:EDDI docked activefine}
True if landing at a station where you have active fines -
{TXT:EDDI docked allegiance}
The superpower allegiance of the station at which the commander has docked -
{BOOL:EDDI docked cockpitbreach}
True if landing with a breached cockpit -
{DEC:EDDI docked distancefromstar}
The distance of this station from the star (light seconds) -
{TXT:EDDI docked economy}
The economy of the station at which the commander has docked -
{TXT:EDDI docked faction}
The faction controlling the station at which the commander has docked -
{TXT:EDDI docked factionstate}
The state of the faction controlling the station at which the commander has docked -
{TXT:EDDI docked government}
The government of the station at which the commander has docked -
{DEC:EDDI docked marketId}
The market ID of station at which the commander has docked -
{TXT:EDDI docked model}
The model of the station at which the commander has docked (Orbis, Coriolis, etc) -
{TXT:EDDI docked secondeconomy}
The secondary economy of the station at which the commander has docked -
{TXT:EDDI docked state}
The special state of the station, if applicable ("Damaged" for damaged stations for example) -
{TXT:EDDI docked station}
The station at which the commander has docked -
{TXT:EDDI docked system}
The system at which the commander has docked -
{BOOL:EDDI docked wanted}
True if landing at a station where you are wanted
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.