Skip to content

Docked event

Tkael edited this page Dec 28, 2020 · 15 revisions

Triggered when your ship docks at a station or outpost. When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows

  • station The station at which the commander has docked

  • marketId The market ID of station at which the commander has docked

  • system The system at which the commander has docked

  • state The special state of the station, if applicable ("Damaged" for damaged stations for example)

  • model The model of the station at which the commander has docked (Orbis, Coriolis, etc)

  • allegiance The superpower allegiance of the station at which the commander has docked

  • faction The faction controlling the station at which the commander has docked

  • factionstate The state of the faction controlling the station at which the commander has docked

  • economy The economy of the station at which the commander has docked

  • secondeconomy The secondary economy of the station at which the commander has docked

  • government The government of the station at which the commander has docked

  • security The security of the station at which the commander has docked

  • distancefromstar The distance of this station from the star (light seconds)

  • stationservices A list of possible station services: Dock, Autodock, BlackMarket, Commodities, Contacts, Exploration, Initiatives, Missions, Outfitting, CrewLounge, Rearm, Refuel, Repair, Shipyard, Tuning, Workshop, MissionsGenerated, Facilitator, Research, FlightController, StationOperations, OnDockMission, Powerplay, SearchAndRescue, TechBroker, MaterialTrader

  • cockpitbreach True if landing with a breached cockpit

  • wanted True if landing at a station where you are wanted

  • activefine True if landing at a station where you have active fines

To respond to this event in VoiceAttack, create a command entitled ((EDDI docked)). The event information can be accessed using the following VoiceAttack variables

  • {BOOL:EDDI docked activefine} True if landing at a station where you have active fines
  • {TXT:EDDI docked allegiance} The superpower allegiance of the station at which the commander has docked
  • {BOOL:EDDI docked cockpitbreach} True if landing with a breached cockpit
  • {DEC:EDDI docked distancefromstar} The distance of this station from the star (light seconds)
  • {TXT:EDDI docked economy} The economy of the station at which the commander has docked
  • {TXT:EDDI docked faction} The faction controlling the station at which the commander has docked
  • {TXT:EDDI docked factionstate} The state of the faction controlling the station at which the commander has docked
  • {TXT:EDDI docked government} The government of the station at which the commander has docked
  • {DEC:EDDI docked marketId} The market ID of station at which the commander has docked
  • {TXT:EDDI docked model} The model of the station at which the commander has docked (Orbis, Coriolis, etc)
  • {TXT:EDDI docked secondeconomy} The secondary economy of the station at which the commander has docked
  • {TXT:EDDI docked state} The special state of the station, if applicable ("Damaged" for damaged stations for example)
  • {TXT:EDDI docked station} The station at which the commander has docked
  • {TXT:EDDI docked system} The system at which the commander has docked
  • {BOOL:EDDI docked wanted} True if landing at a station where you are wanted

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

Clone this wiki locally