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TcpSocket.cpp
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#include <iostream>
#include <SFML/network.hpp>
#include "TcpSocket.hpp"
sf::Socket::Status TcpSocket::connect(const sf::IpAddress &remoteAddress, unsigned short remotePort, sf::Time timeout = sf::seconds(5))
{
currentStatus = sf::TcpSocket::connect(remoteAddress,remotePort,timeout);
currentStatusType = StatusType::Connect;
server = remoteAddress;
if(debugMode)
{outputStatus();}
return currentStatus;
}
sf::Socket::Status TcpSocket::connect(const sf::IpAddress &remoteAddress, unsigned short remotePort, int timeout)
{
return connect(remoteAddress,remotePort,sf::seconds(timeout));
}
sf::Socket::Status TcpSocket::send(const void *data, std::size_t size)
{
currentStatus = sf::TcpSocket::send(data,size);
currentStatusType = StatusType::Send;
if(debugMode)
{
outputStatus();
std::cout << "(DATA) " << (const char*)data << "\n";
}
return currentStatus;
}
sf::Socket::Status TcpSocket::send(const void *data, std::size_t size, std::size_t &sent)
{
currentStatus = sf::TcpSocket::send(data,size,sent);
currentStatusType = StatusType::Send;
if(debugMode)
{
outputStatus();
std::cout << "(DATA) " << (const char*)data << "\n";
}
return currentStatus;
}
sf::Socket::Status TcpSocket::receive(void *data, std::size_t size, std::size_t &received)
{
currentStatus = sf::TcpSocket::receive(data,size,received);
currentStatusType = StatusType::Receive;
if(debugMode)
{outputStatus();}
return currentStatus;
}
sf::Socket::Status TcpSocket::send(sf::Packet &packet)
{
currentStatus = sf::TcpSocket::send(packet);
currentStatusType = StatusType::Send;
if(debugMode)
{outputStatus();}
return currentStatus;
}
sf::Socket::Status TcpSocket::receive(sf::Packet &packet)
{
currentStatus = sf::TcpSocket::receive(packet);
currentStatusType = StatusType::Receive;
if(debugMode)
{outputStatus();}
return currentStatus;
}
sf::Socket::Status TcpSocket::getCurrentStatus()
{
return currentStatus;
}
bool TcpSocket::setDebugMode(bool mode)
{
if(mode == debugMode)
{ return false; }
debugMode = mode;
return true;
}
void TcpSocket::outputStatus()
{
if(currentStatusType == StatusType::Connect)
{
std::cout << "(Connect) ";
switch(currentStatus)
{
case sf::Socket::Done:
std::cout << "Connection to " << server.toString() << " done.\n";
break;
case sf::Socket::NotReady:
std::cout << "Connection to " << server.toString() << " not ready.\n";
break;
case sf::Socket::Partial:
std::cout << "The TCP socket has partially connected to " << server.toString() << ".\n";
break;
case sf::Socket::Disconnected:
std::cout << "The TCP socket has been disconnected from " << server.toString() << "\n";
break;
case sf::Socket::Error:
default:
std::cout << "Error connecting to " << server.toString() << ".\n";
break;
}
}
else if(currentStatusType == StatusType::Send)
{
std::cout << "(Send) ";
switch(currentStatus)
{
case sf::Socket::Done:
std::cout << "The socket has sent the data.\n";
break;
case sf::Socket::NotReady:
std::cout << "The socket is not ready to send the data yet.\n";
break;
case sf::Socket::Partial:
std::cout << "The TCP socket sent a part of the data.\n";
break;
case sf::Socket::Disconnected:
std::cout << "The TCP socket has been disconnected.\n";
break;
case sf::Socket::Error:
default:
std::cout << "An unexpected error happened.\n";
break;
}
}
else if(currentStatusType == StatusType::Receive)
{
std::cout << "(Receive) ";
switch(currentStatus)
{
case sf::Socket::Done:
std::cout << "The socket has received the data.\n";
break;
case sf::Socket::NotReady:
std::cout << "The socket is not ready to receive the data yet.\n";
break;
case sf::Socket::Partial:
std::cout << "The TCP socket received a part of the data.\n";
break;
case sf::Socket::Disconnected:
std::cout << "The TCP socket has been disconnected.\n";
break;
case sf::Socket::Error:
default:
std::cout << "An unexpected error happened.\n";
break;
}
}
}