Shader Model 6.6, Dynamic Resources #106
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I was wondering if its possible to use the new dynamic resources feature of shader model 6.6 with Diligent, or if that is in the works? I currently know very little about the technical details, but it sounds like a great way to manage resources. I would prefer to start off using this technique, if possible. I couldn't find any of the keywords in the samples or tutorials, so looks like I will be treading off on my own with this. Here is a link to the details: Dynamic Resources |
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No, this is not supported. You can use bindless resources though, which are in fact very close to that. |
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No, this is not supported. You can use bindless resources though, which are in fact very close to that.
Take a look at Tutorial 16.