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psx hierarchy
Pedro edited this page Sep 9, 2016
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- /${*}.str
- Cinematic
- /dra.bin
- Main executable
- /f_map.bin
- ??? (probably mini-map related graphics assets)
- /sd_j010.vb
- /sd_j010.vh
- ??? audio
- /slus_000.67
- /slpm_860.23
- /slpm_860.73
- /system.cnf
- PSX related files
- /bin/${*}.bin
- ??? assets (probably inventory, enemy stats, ...)
- /bin/f_${*}.bin
- ??? graphical resources (probably title screen images, itens icons)
- /boss/${boss}/${boss}.bin
- Boss Map data
- /boss/${boss}/f_${boss}.bin
- Boss Map tiles
- /boss/${boss}/sd_zk${boss}.vb
- /boss/${boss}/sd_zk${boss}.vh
- Boss Map audio
- /sd/cd1.da
- ??? (probably points to CD-DA track)
- /sd/xa_str1.da
- Soundtrack
- /servant/${p}_${name}.bin
- Family related assets
- /st/${zone}/${zone}.bin
- Zone Map data
- /st/${zone}/f_${zone}.bin
- Zone Map tiles
- /st/${zone}/sd_zk${zone}.vb
- /st/${zone}/sd_zk${zone}.vh
- Zone Map audio
- /vab/sd_${player}.vb
- /vab/sd_${player}.vh
- Character's related audio
- /xa/draculax.css
- Generated on disc before recording
- Will never know even why this was even included....