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[v0.1.4] Fixes for Il2Cpp attributes
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g0dzZz-coder committed Jan 8, 2024
1 parent 9ac2c67 commit d255258
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Showing 2 changed files with 4 additions and 5 deletions.
5 changes: 2 additions & 3 deletions Runtime/Systems/ContinuousBakingSystem.cs
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// SPDX-License-Identifier: Apache-2.0
// © 2023 Nikolay Melnikov <n.melnikov@depra.org>
// © 2023-2024 Nikolay Melnikov <n.melnikov@depra.org>

using Depra.Ecs.Components;
using Depra.Ecs.Entities;
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using Depra.Ecs.QoL.Worlds;
using Depra.Ecs.Systems;
using Depra.Ecs.Worlds;
using Unity.IL2CPP.CompilerServices;

namespace Depra.Ecs.Hybrid.Systems
{
#if ENABLE_IL2CPP
using Unity.IL2CPP.CompilerServices;

[Il2CppSetOption(Option.NullChecks, false)]
[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
#endif
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4 changes: 2 additions & 2 deletions package.json
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{
"name": "com.depra.ecs.hybrid",
"version": "0.1.3",
"version": "0.1.4",
"displayName": "Depra.Ecs.Hybrid",
"description": "Unity Conversion Workflow for Depra.Ecs. Easy convert GameObjects to Entity.",
"unity": "2022.3",
"license": "Apache-2.0",
"dependencies": {
"com.depra.ecs.unity": "^0.0.8"
"com.depra.ecs.unity": "0.1.2"
},
"keywords": [
"depra",
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