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Advanced Configuration
Configuration file location: /<server_directory>/config/mc2discord.toml
After editing: use /mc2discord restart
to apply the change
This page is for Mc2Discord 4.x, if you are using 3.x see: Advanced Configuration for 3.x
Mc2Discord enables to use all Minecraft commands from Discord.
Under the [Commands]
section, One [[Commands.Permission]]
block set permission for one Discord member or role. Duplicate it as you see fit. Set id
to the Discord member or role ID (How to get a discord ID) that match the permission (id = 0 ⇔ apply to everyone). Then, you can list accessible commands in commands
and/or give access to a Minecraft permission level. Eg:
[Commands]
[[Commands.Permission]]
id = 0
commands = ["help", "list", "weather clear"]
permission_level = 1
comment = "Give permission to everyone use all basic command + /help + /list + /weather clear"
[[Commands.Permission]]
id = 398486141843800074
commands = []
permission_level = 4
comment = "Give permission to 398486141843800074 to use all OP commands"
/!\ To avoid conflict with Discord slash commands, the default prefix for commands is !
. this means you need to use !help
instead of /help
Mc2Discord enables forwarding server logs to a discord channel (except in 1.12.2). In a channel block, subscribe to logs
message type. Eg:
[[Channels.Channel]]
id = 123456789123456789
subscriptions = ["logs", "command"]
mode = "WEBHOOK"
With account linking you can know which Discord account belong to which player, give/require role on Discord to players, whitelist to members on your Discord. To enable account linking set account_linking
to true
under the [Features]
section. Then, reload the config with /mc2discord restart
to generate the new part of the config. You should now have the [Account]
section. Set guild_id to your Discord server ID (How to get a discord ID). You also need to enable the SERVER_MEMBERS_INTENT on your Discord bot page for all features to work properly (How to enable the SERVER_MEMBERS_INTENT). Eg:
[Account]
guild_id = 560085454704214051
force_link = true # true or false
[[Account.Policy]]
required_roles_id = [566633577362620446] # require this role to link account (eg: Rules Accepted role)
roles_id_to_give = [560085616315072512] # this role will be given to linked players (eg: Player role)
You can format in-game messages using the Minecraft formatting variables. They work the same way as other variables. Eg:
minecraft_chat_format = "<${color_start|#FF0000}Discord${color_end} - ${color_start|top_role}${member_display_name}${color_end}> ${bold_start}${reply}${message}${bold_end}"
By replacing a message by an array of string, the mod will randomly pick one message to send. Eg:
start = ["The server has started", "Server is up, let's start playing!", "Who is it ? It's the server!"]
This may be used in all fields under [Messages]
and [Account.Messages]
. It may also be used for Presence and Status messages