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HSystem.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HazeronAdviser
{
class HSystem
{
protected string _name = "-"; // Name of the system, this can change at any time.
public string Name
{
get { return _name; }
}
protected int _id = 0; // ID of the system.
public int ID
{
get { return _id; }
}
public string IdString
{
get { return HHelper.ToID(_id); }
}
protected int _sectorId = 0;
public int SectorID
{
get { return _sectorId;}
}
protected string _overview = "";
public string Overview
{
get { return _overview; }
}
protected DateTime _lastUpdated = new DateTime(2000, 1, 1);
public DateTime LastUpdared
{
get { return _lastUpdated; }
}
public string LastUpdaredString
{
get
{
return LastUpdared.ToString("F", Hazeron.DateTimeFormat);
}
}
protected byte _attentionCode = 0x00; // 0b00000000
public byte AttentionCode
{
get { return _attentionCode; }
}
protected List<int> _owners = new List<int>();
public List<int> Onwers
{
get { return _owners; }
}
protected List<HCity> _cities = new List<HCity>();
public List<HCity> Cities
{
get { return _cities; }
}
protected string _moraleOverview = "";
public string MoraleOverview
{
get { return _moraleOverview; }
}
protected string _moraleColumn = "-";
public string MoraleColumn
{
get { return _moraleColumn; }
}
protected int _abandonment = 0, _abandonmentMax = 0;
public int Abandonment
{
get { return _abandonment; }
}
public int AbandonmentMax
{
get { return _abandonmentMax; }
}
protected string _abandonmentColumn = "-";
public string AbandonmentColumn
{
get { return _abandonmentColumn; }
}
protected string _populationColumn = "-";
public string PopulationColumn
{
get { return _populationColumn; }
}
protected string _populationOverview = "";
public string PopulationOverview
{
get { return _populationOverview; }
}
protected string _buildingsOverview = "";
public string BuildingsOverview
{
get { return _buildingsOverview; }
}
protected Dictionary<string, int> _reseatchProjects = new Dictionary<string, int>();
public Dictionary<string, int> ReseatchProjects
{
get { return _reseatchProjects; }
}
protected Dictionary<string, int> _factilitiesTL = new Dictionary<string, int>();
public Dictionary<string, int> FactilitiesTL
{
get { return _factilitiesTL; }
}
protected int _morale = 0;
public int Morale
{
get { return _morale; }
}
protected List<int> _moraleModifiers = new List<int>();
public List<int> MoraleModifiers
{
get { return _moraleModifiers; }
}
protected int _population = 0;
public int Population
{
get { return _population; }
}
protected int _homes = 0;
public int Homes
{
get { return _homes; }
}
protected int _jobs = 0;
public int Jobs
{
get { return _jobs; }
}
protected int _populationLimit = 0;
public int PopulationLimit
{
get { return _populationLimit; }
}
protected bool _initialized = false;
public bool Initialized
{
get { return _initialized; }
}
public HSystem(HCity city)
{
_name = city.SystemName; // Incase sender changed name.
_id = city.SystemID;
AddCity(city);
}
public void AddCity(HCity city)
{
_cities.Add(city);
if (DateTime.Compare(city.LastUpdared, _lastUpdated) == 1)
_lastUpdated = city.LastUpdared;
foreach (int owner in city.Onwers)
if (!_owners.Contains(owner))
_owners.Add(owner);
}
public void Initialize()
{
_attentionCode = 0x00; // 0b00000000
// MORALE
{
_morale = Convert.ToInt32(Cities.Average(city => city.Morale));
StringBuilder moraleColumn = new StringBuilder();
StringBuilder moraleOverview = new StringBuilder();
moraleColumn.Append($"{_morale.ToString("+#0;-#0;±#0").PadLeft(3)} Avg (");
moraleOverview.AppendLine("System's morale:");
foreach (HCity city in _cities)
{
int sum = city.MoraleModifiers.Values.Sum();
if (!_moraleModifiers.Contains(sum))
{
if (_moraleModifiers.Count != 0)
moraleColumn.Append(", ");
moraleColumn.Append(sum.ToString("+#0;-#0;±#0").PadLeft(3));
}
_moraleModifiers.Add(sum);
moraleOverview.AppendLine();
moraleOverview.AppendLine($" {city.Name}");
if (city.Morale >= 0)
moraleOverview.Append("[color=green]");
else
moraleOverview.Append("[color=red]");
moraleOverview.Append($" {city.Morale.ToString("+#0;-#0;±#0").PadLeft(3)}[/color]");
moraleOverview.Append($" ([color=green]{city.MoraleModifiers.Values.Where(x => x > 0).Sum().ToString("+#0;-#0;±#0").PadLeft(3)}[/color]");
moraleOverview.AppendLine($", [color=red]{city.MoraleModifiers.Values.Where(x => x < 0).Sum().ToString("+#0;-#0;±#0").PadLeft(3)}[/color])");
}
moraleColumn.Append(")");
_moraleColumn = moraleColumn.ToString();
_moraleOverview = moraleOverview.ToString();
}
// Decay
{
_abandonment = Cities.Min(city => city.Abandonment);
_abandonmentMax = Cities.Min(city => city.AbandonmentMax);
bool decaying = Cities.Any(city => city.DistressOverview.Contains("City is decaying."));
if (decaying)
_abandonmentColumn = " Decaying";
else if (_abandonmentMax < Hazeron.AbandonmentInterval)
_abandonmentColumn = " Unstable";
else if (_abandonment == _abandonmentMax)
_abandonmentColumn = _abandonment.ToString("00") + "~/" + _abandonmentMax.ToString("00") + " days";
else if (_abandonment > 0)
_abandonmentColumn = _abandonment.ToString("00") + " /" + _abandonmentMax.ToString("00") + " days";
else
_abandonmentColumn = " ERROR!?";
}
// POPULATION & LIVING CONDITIONS
{
_population = Cities.Sum(city => city.Population);
_homes = Cities.Sum(city => city.Homes);
_jobs = Cities.Sum(city => city.Jobs);
_populationColumn = "Population " + _population + ", Homes " + _homes;
}
// Population overwiew
{
_populationOverview = "City's population:";
_populationOverview += Environment.NewLine + " " + _population.ToString().PadLeft(5) + ", Citizens";
_populationOverview += Environment.NewLine + " " + _homes.ToString().PadLeft(5) + ", Homes";
_populationOverview += Environment.NewLine + " " + _jobs.ToString().PadLeft(5) + ", Jobs";
_populationOverview += Environment.NewLine + " " + _populationLimit.ToString().PadLeft(5) + ", Population limit";
if (Cities.Any(x => !string.IsNullOrEmpty(x.OfficerCadet)))
{
_populationOverview += Environment.NewLine;
_populationOverview += Environment.NewLine;
_populationOverview += "Spacecraft crew:";
foreach (string cadet in Cities.Select(x => x.OfficerCadet).Distinct())
_populationOverview += $"{Environment.NewLine} Cadet {cadet}";
}
}
// Overview
_overview = "WIP";
// AttentionCodes
if (false) // Nothing yet!
_attentionCode = (byte)(_attentionCode | 0x01); // 0b00000001
if (_population < _homes || _population > _homes) // Population not full, or more than full.
_attentionCode = (byte)(_attentionCode | 0x02); // 0b00000010
if (Hazeron.AbandonmentInterval * 2 >= _abandonment) // Less than or equal to (Hazeron.AbandonmentInterval * 2) days to decay.
_attentionCode = (byte)(_attentionCode | 0x04); // 0b00000100
if (Hazeron.AbandonmentInterval >= _abandonment) // Less than or equal to (Hazeron.AbandonmentInterval) days to decay.
_attentionCode = (byte)(_attentionCode | 0x08); // 0b00001000
if (_population == 0 || _population > _populationLimit) // Population is 0, or zone over populated!
_attentionCode = (byte)(_attentionCode | 0x10); // 0b00010000
if (false) // Nothing yet!
_attentionCode = (byte)(_attentionCode | 0x20); // 0b00100000
if (_morale < 20) // Morale not full.
_attentionCode = (byte)(_attentionCode | 0x40); // 0b01000000
if (false) // Nothing yet!
_attentionCode = (byte)(_attentionCode | 0x80); // 0b10000000
_initialized = true;
}
public override string ToString()
{
return _name;
}
}
}