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main.cpp
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#include "stdafx.h"
#include <math.h>
#include <iostream>
#include <vector>
#include <fstream>
#include <algorithm>
#include <vulkan/vulkan.hpp>
#include <glm/glm.hpp>
#include <GLFW/glfw3.h>
#include <termcolor.hpp>
#include "renderer.h"
#include "scene.h"
std::ostream& operator<<(std::ostream& os, vk::DebugReportFlagsEXT flags)
{
bool multiple = false;
if (flags & vk::DebugReportFlagBitsEXT::eDebug)
{
if (multiple)
os << termcolor::reset << ' ';
multiple = true;
os << termcolor::dark << termcolor::bold << "DEBUG";
}
if (flags & vk::DebugReportFlagBitsEXT::eError)
{
if (multiple)
os << termcolor::reset << ' ';
multiple = true;
os << termcolor::red << termcolor::bold << "ERROR";
}
if (flags & vk::DebugReportFlagBitsEXT::eInformation)
{
if (multiple)
os << termcolor::reset << ' ';
multiple = true;
os << termcolor::dark << "INFO";
}
if (flags & vk::DebugReportFlagBitsEXT::ePerformanceWarning)
{
if (multiple)
os << termcolor::reset << ' ';
multiple = true;
os << termcolor::yellow << "PERFWARN";
}
if (flags & vk::DebugReportFlagBitsEXT::eWarning)
{
if (multiple)
os << termcolor::reset << ' ';
multiple = true;
os << termcolor::red << "WARNING";
}
if (!multiple)
os << termcolor::blue << "UNKNOWN";
os << termcolor::reset;
return os;
}
VkBool32 callback_fn(
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage,
void* pUserData)
{
std::cout << '[' << vk::DebugReportFlagsEXT(flags) << "] " << pMessage << std::endl;
return false;
}
int main()
{
Renderer renderer;
try {
renderer.init();
Scene myscene = Scene::Load("../myscene.txt");
renderer.loadScene(myscene);
renderer.loop();
}
catch (std::runtime_error e)
{
std::cerr << e.what() << std::endl;
return 1;
}
}