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I have implemented functions to project all of ShapeEngine´s supported shapes along a vector, which is helpful for collision detection involving fast or small objects. To improve simplicity and efficiency, collision checking between colliders is currently static and does not consider their velocity, which may result in issues with fast-moving objects.
To address this, colliders now feature a flag that enables projection along their velocity vector to ensure no collisions are overlooked. It is important only to use this feature when standard collision checking fails to detect some collisions.
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I have implemented functions to project all of ShapeEngine´s supported shapes along a vector, which is helpful for collision detection involving fast or small objects. To improve simplicity and efficiency, collision checking between colliders is currently static and does not consider their velocity, which may result in issues with fast-moving objects.
To address this, colliders now feature a flag that enables projection along their velocity vector to ensure no collisions are overlooked. It is important only to use this feature when standard collision checking fails to detect some collisions.
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