From 8f4716eab3c497d9b4668b35348544fe37e2e193 Mon Sep 17 00:00:00 2001
From: Dave Green <34277803+SoloByte@users.noreply.github.com>
Date: Wed, 11 Sep 2024 08:53:47 +0200
Subject: [PATCH] nuget package 2.1.1 release preparation.
---
ShapeEngine/ShapeEngine.csproj | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/ShapeEngine/ShapeEngine.csproj b/ShapeEngine/ShapeEngine.csproj
index 2b8c9490..cfc39c84 100644
--- a/ShapeEngine/ShapeEngine.csproj
+++ b/ShapeEngine/ShapeEngine.csproj
@@ -10,7 +10,7 @@
Shape Engine
Dave Green
https://github.com/DaveGreen-Games/ShapeEngine
- 2.1.0
+ 2.1.1
My custom made 2d game engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. Custom input, audio, savegame, collision, shape, pathfinding, ui, camera, color palette, polygon fracturing, and text system are available with a few other nice things!
https://davegreengames.itch.io/shape-engine
shapeengine-nuget-icon-128px.png
@@ -25,6 +25,9 @@
Copyright (c) David Grueneis 2024
true
+ # 2.1.1 Release
+ - Savegame system path combining fixed.
+
# 2.1.0 Release
- Implemented CircleSector shape and CircleSectorCollider (useful for detection cones for instance)
- Implemented OutlinePercentage drawing for all shapes