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BodyReplacements.cs
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using ModelReplacement;
using UnityEngine;
namespace LethalWicker
{
public class MRLETHALWICKERRED : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string model_name = "LethalWickerRed";
return Assets.MainAssetBundle.LoadAsset<GameObject>(model_name);
}
}
public class MRLETHALWICKERGREEN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string model_name = "LethalWickerGreen";
return Assets.MainAssetBundle.LoadAsset<GameObject>(model_name);
}
}
public class MRLETHALWICKERBLUE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string model_name = "LethalWickerBlue";
return Assets.MainAssetBundle.LoadAsset<GameObject>(model_name);
}
}
}