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Clean up snapshot mess with #including gamelogic
A shared header defined snapshot_t which was used in both the client and cgame, but with different definitions of the player state struct. For the cgame definition of playerState_t it included the file shared/bg_public.h from the gamelogic. Instead of this define an ipcSnapshot_t type which has a consistent definition and is used for IPC messages. Now snapshot_t will be defined and used only in the cgame.
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