-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSDLWrapper.cpp
206 lines (162 loc) · 3.51 KB
/
SDLWrapper.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
#include "SDLWrapper.h"
namespace SDL {
//---
Library::Library(uint32_t initFlags)
{
if (SDL_Init(initFlags) == 0) {
ok = true;
}
}
//---
Library::~Library()
{
SDL_Quit();
ok = false;
}
//---
EventLoop::EventLoop(Library &libSDL_)
: libSDL(libSDL_)
{
}
//---
EventLoop::~EventLoop()
{
}
//---
void EventLoop::Run()
{
bool redrawNeeded = false;
bool haveEvent = false;
SDL_Event event;
while (1) {
// wait for any incoming events, then handle the whole batch
SDL_WaitEvent(&event);
do {
if (event.type == SDL_QUIT) { // closing button pressed
quitRequested = true;
}
else if (event.type == SDL_KEYDOWN) {
if (OnKey)
OnKey(event.key);
}
else if (event.type == SDL_MOUSEBUTTONDOWN) {
if (OnMouseButton)
OnMouseButton(event.button);
}
else if (event.type == SDL_MOUSEMOTION) {
if (OnMouseMotion)
OnMouseMotion(event.motion);
}
else if (event.type == SDL_WINDOWEVENT) {
if (event.window.event == SDL_WINDOWEVENT_EXPOSED) {
redrawNeeded = true;
}
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
if (OnWindowResized)
OnWindowResized(int(event.window.data1), int(event.window.data2));
}
}
else if (event.type == SDL_USEREVENT) {
if (OnUserEvent)
OnUserEvent(event.user);
}
} while (SDL_PollEvent(&event));
if (quitRequested) break;
if (redrawNeeded) {
OnRedraw();
}
}
}
//---
void EventLoop::PushUserEvent(int code, void* data1, void* data2)
{
SDL_Event event;
event.type = SDL_USEREVENT;
SDL_UserEvent& userevent = event.user;
userevent.type = SDL_USEREVENT;
userevent.code = code;
userevent.data1 = data1;
userevent.data2 = data2;
SDL_PushEvent(&event);
}
//---
Surface::Surface(int width, int height, int depth, uint32_t format)
{
if (width < 0 || height < 0 || depth < 0) {
SDL_SetError("surface dimensions must be >= 0");
return;
}
wrapped = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth, format);
}
//---
Surface::~Surface()
{
Discard();
}
//---
void Surface::Discard()
{
if (wrapped) {
SDL_FreeSurface(wrapped);
wrapped = nullptr;
}
}
//---
bool Surface::Blit(const SDL::Rect& rect, SDL::Surface& dest, SDL::Rect& destRect) const
{
return (0 == SDL_BlitSurface(wrapped, rect, dest.GetWrapped(), destRect));
}
//---
Texture::Texture(SDL_Renderer* renderer, Surface& src)
{
wrapped = SDL_CreateTextureFromSurface(renderer, src.GetWrapped());
}
//---
Texture::~Texture()
{
if (wrapped) {
SDL_DestroyTexture(wrapped);
wrapped = nullptr;
}
}
//---
Renderer::Renderer(SDL_Window* window, int index, uint32_t flags)
{
wrapped = SDL_CreateRenderer(window, index, flags);
}
//---
Renderer::~Renderer()
{
if (wrapped) {
SDL_DestroyRenderer(wrapped);
}
}
//---
Timer::Timer(Type type_, uint32_t interval_, std::function<void(void)> payload_)
: type(type_), interval(interval_), payload(payload_)
{
timerId = SDL_AddTimer(interval, CallPayload, this);
}
//---
Timer::~Timer()
{
SDL_RemoveTimer(timerId);
}
//---
uint32_t Timer::CallPayload(uint32_t timePassed, void* indirectThis)
{
Timer* theThis = reinterpret_cast<Timer*>(indirectThis);
theThis->payload();
if (theThis->type == Timer::Type::kOneShot) {
// do not call multiple times
return 0;
}
else {
// how much we are delayed in comparison with the interval
// (positive - we are delayed, negative - we are earlier)
int32_t delay = timePassed - theThis->interval;
// schedule next call, trying to compensate for delays
return uint32_t(int32_t(theThis->interval) - delay);
}
}
} // namespace SDL