diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index abde11138fa9..85edb417fbad 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -133,7 +133,7 @@ // Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person. // Click parameters is the params string from byond Click() code, see that documentation. /obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters) - return + SEND_SIGNAL(src, COMSIG_ITEM_AFTERATTACK, target, user, proximity_flag, click_parameters) /obj/item/proc/get_clamped_volume() if(w_class) diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index ec2765c69e04..350f3ca1e16e 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -253,10 +253,6 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons MO.desc = "Looks like this was \an [src] some time ago." ..() -/obj/item/afterattack(atom/target, mob/user, proximity, params) - SEND_SIGNAL(src, COMSIG_ITEM_AFTERATTACK, target, user, proximity, params) - ..() - /obj/item/attack_hand(mob/user as mob, pickupfireoverride = FALSE) if(!user) return 0 if(ishuman(user))