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magnorite.js
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//Copyright @IAFEnvoy, All Right Reserved
import Ground2D from './PerlinNoise'
import { interpolateColor, smooth, fill, createEmpty, parseColorString, setPoint } from './util'
let skinViewer, availableAnimations
window.onload = _ => {
import('skinview3d').then(async skinview3d => {
availableAnimations = {
idle: new skinview3d.IdleAnimation(),
walk: new skinview3d.WalkingAnimation(),
run: new skinview3d.RunningAnimation(),
fly: new skinview3d.FlyingAnimation(),
wave: new skinview3d.WaveAnimation(),
};
skinViewer = new skinview3d.SkinViewer({
canvas: document.getElementById("skin_container"),
width: 480,
height: 480
})
skinViewer.zoom = 0.8
setAnimation()
skinViewer.animation.speed = 1
randomSeed()
})
}
const setAnimation = window.setAnimation = () => {
for (let n of Object.keys(availableAnimations))
if (document.getElementById(n).checked) {
skinViewer.animation = availableAnimations[n]
return
}
}
const randomSeed = window.randomSeed = () => {
document.getElementById('seed').value = Math.floor(Math.random() * Math.pow(2, 50))
reloadSkin()
}
const generateSkin = window.generateSkin = async (seed, eyeColor, blockSize) => {
let markerCanvas = document.getElementById('marker')
let markerCtx = markerCanvas.getContext('2d')
let skinCanvas = document.getElementById('skin')
let skinCtx = skinCanvas.getContext('2d')
let skinNoEyeCanvas = document.getElementById('skinNoEye')
let skinNoEyeCtx = skinNoEyeCanvas.getContext('2d')
let skinData = skinCtx.createImageData(64, 64)
let markerData = markerCtx.createImageData(64, 64)
let skinNoEyeData = skinNoEyeCtx.createImageData(64, 64)
let lavaMap = generateColors(seed, 0.2, [
{ diff: 8, loud: 0.5 },
{ diff: 5, loud: 0.25 },
{ diff: 3, loud: 0.125 },
{ diff: 1, loud: 0.0625 },
], h => interpolateColor([0xff, 0x45, 0x00, 0xff], [0xff, 0xff, 0x00, 0xff], h))
fill(markerData, lavaMap, inFirstLayer)
fill(skinNoEyeData, lavaMap, inFirstLayer)
fill(skinData, lavaMap, inFirstLayer)
let carveColor = generateColors(seed + 1, 0, [
{ diff: 1, loud: 0.75 },
{ diff: 0.5, loud: 0.5 },
{ diff: 0.25, loud: 0.25 },
], h => interpolateColor([0x72, 0x5f, 0x52, 0xff], [0x1c, 0x15, 0x12, 0xff], h))
let carve = generateColors(seed + 2, blockSize, [
{ diff: 2, loud: 1.5 },
{ diff: 1.5, loud: 1.5 },
{ diff: 0.5, loud: 0.5 },
], h => h > 0 ? [0xff, 0xff, 0xff, 0xff] : [0, 0, 0, 0])
let firstLayer = createEmpty(), secondLayer = createEmpty()
resolveCarve(carveColor, carve, firstLayer, secondLayer)
fill(markerData, firstLayer, inFirstLayer, [0, 0, 0, 0])
fill(skinNoEyeData, firstLayer, inFirstLayer)
fill(skinData, firstLayer, inFirstLayer)
fill(skinNoEyeData, secondLayer, inSecondLayer)
fill(skinData, secondLayer, inSecondLayer)
fill(markerData, carveColor, isFirstFace, [0, 0, 0, 0])
fill(skinNoEyeData, carveColor, isFirstFace)
fill(skinData, carveColor, isFirstFace)
setPoint(skinData, 9, 11, [0x30, 0x27, 0x1F, 0xFF])
setPoint(skinData, 14, 11, [0x30, 0x27, 0x1F, 0xFF])
setPoint(skinData, 10, 11, eyeColor)
setPoint(skinData, 13, 11, eyeColor)
markerCtx.putImageData(markerData, 0, 0)
skinCtx.putImageData(skinData, 0, 0)
skinNoEyeCtx.putImageData(skinNoEyeData, 0, 0)
let image = new Image(64, 64)
image.src = skinCanvas.toDataURL("image/png")
return image
}
let lastGenTime = 0
const reloadSkin = window.reloadSkin = async () => {
let beginTime = +new Date()
if (beginTime - lastGenTime < 50) return
skinViewer.loadSkin(await generateSkin(+document.getElementById('seed').value, parseColorString(document.getElementById(`eye_color`).value), +document.getElementById('block_size').value))
let endTime = lastGenTime = +new Date()
document.getElementById('time').innerHTML = `Generate Time: ${endTime - beginTime}ms`
}
window.onBlockSizeChange = () => {
let i = document.getElementById('block_size')
i.value = Math.floor(i.value * 100) / 100
document.getElementById('block_size_value').innerHTML = i.value
reloadSkin()
}
const generatePerlin = (seed, base, config) => {
let ground = new Ground2D(seed, base, config)
let perlin = createEmpty()
for (let i = 0; i < 64; i++)
for (let j = 0; j < 64; j++)
perlin[i][j] = ground.getHeight(i, j)
return perlin
}
//这里会自动去除噪点,防止太多单像素点太丑
const generateColors = (seed, base, config, colorLoader) => {
let colorMap = generatePerlin(seed, base, config)
for (let i = 0; i < 64; i++)
for (let j = 0; j < 64; j++)
colorMap[i][j] = colorLoader(colorMap[i][j])
smooth(colorMap, 0, 0, 64, 64)
return colorMap
}
//xyxy
const layerMapping = [
[[8, 0, 15, 7], [40, 0, 55, 7]],
[[0, 8, 31, 15], [32, 8, 63, 15]],
[[4, 16, 11, 19], [4, 32, 11, 35]],
[[20, 16, 35, 19], [20, 32, 35, 35]],
[[44, 16, 51, 19], [44, 32, 51, 35]],
[[0, 20, 55, 31], [0, 36, 55, 47]],
[[20, 48, 27, 51], [4, 48, 11, 51]],
[[36, 48, 43, 51], [52, 48, 59, 51]],
[[16, 52, 31, 63], [0, 52, 15, 63]],
[[32, 52, 47, 63], [48, 52, 63, 63]],
]
const inFirstLayer = (i, j) => {
if (isFirstFace(i, j)) return false
for (let a of layerMapping)
if (a[0][0] <= i && i <= a[0][2] && a[0][1] <= j && j <= a[0][3])
return true
return false
}
const inSecondLayer = (i, j) => {
if (isSecondFace(i, j)) return false
for (let a of layerMapping)
if (a[1][0] <= i && i <= a[1][2] && a[1][1] <= j && j <= a[1][3])
return true
return false
}
const isFirstFace = (i, j) =>
8 <= i && i <= 15 && 9 <= j && j <= 12 ||
10 <= i && i <= 13 && 13 <= j && j <= 15
const isSecondFace = (i, j) =>
41 <= i && i <= 42 && 10 <= j && j <= 12 ||
45 <= i && i <= 46 && 10 <= j && j <= 12
const resolveCarve = (carveColor, carve, firstLayer, secondLayer) => {
for (let [a, b] of layerMapping)
for (let i = a[0]; i <= a[2]; i++)
for (let j = a[1]; j <= a[3]; j++)
if (carve[i][j][3]) firstLayer[i][j] = carveColor[i][j]
else secondLayer[i - a[0] + b[0]][j - a[1] + b[1]] = carveColor[i][j]
}