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RU Faction Update v1.14.0
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Changelog:

PL:
- Headgear changed from RHS "Field Cap EMR-Summer" to RHS "Field Cap VSR".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116/VOG)" to RHS "6B23 EMR-Summer (6Sh92/Headset/Mapcase)" for more visual diversity in the platoon.
- Vest content: moved 2x RGO grenades to backpack, removed 3x RHS "30Rnd AK-74 (Plum) 7N22" and added 4x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Backpack changed from vanilla "Assaultpack green" to RHS "UMBTS Backpack" for a more Russian look.
- Backpack content: increased GL smoke white from 3x to 5x to match TFN and US Army loadouts.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

Platoon Sergeant:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B26 (ESS)" to indicate association with platoon lead element and for more visual diversity in the platoon.
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest content: removed 3x RHS "30Rnd AK-74 (Plum) 7N22" and added 4x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Backpack added 3CB "Radio Backpack MR3000" and filled it with the ACRE2 "AN/PRC-117F" backpack radio. This gives more incentive to bring the PLT Sgt along since he is the only one who can act as a max range radio man for the platoon.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

Platoon Medic:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B26" to indicate association with platoon lead element and for more visual diversity in the platoon.
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116)" to RHS "6B23 EMR-Summer (Medic)".
- Vest content: removed 1x RHS "30Rnd AK-74 (Plum) 7N22" and added 2x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Backpack changed from vanilla "Kitback (green)" to 3CB "Knapsack Medical (Khaki)" to visually make the Vest medical bag look like the primary backpack.
- Rifle changed from RHS "AK-74M (Plum)" to RHS "AKS-74U" for more rifle diversity in the platoon. Slightly lower accuracy at range but lighter carry weight.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

Platoon Rifleman:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B26 (ESS/Balaclava)" to indicate association with platoon lead element and for more visual diversity in the platoon.
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116)" to RHS "6B23 EMR-Summer (6Sh116)".
- Vest content: removed 1x RHS "30Rnd AK-74 (Plum) 7N22" and added 2x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

SL:
- Helmet changed from FFCP "Combat SF Helmet Green" semi-randomly to RHS "6B27M" or RHS "6B27M (ESS)" or RHS "6B27M (Balaclava)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116/VOG)" to RHS "6B23 EMR-Summer (6Sh92/VOG/Radio) SpNz".
- Vest content: moved 2x RGO grenades to backpack, removed 3x RHS "30Rnd AK-74 (Plum) 7N22" and added 4x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Backpack changed from vanilla "Assaultpack green" to RHS "UMBTS Backpack" for a more Russian look.
- Backpack content: added 1x RHS "VOG-25" to match TFN and US Army loadouts.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

SL Medic:
- Helmet changed from FFCP "Combat SF Helmet Green" semi-randomly to RHS "6B27M" or RHS "6B27M (ESS)" or RHS "6B27M (Balaclava)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116)" semi-randomly to RHS "6B23 EMR-Summer (Medic)" or RHS "6B23 (Medic)".
- Vest content: removed 1x RHS "30Rnd AK-74 (Plum) 7N22" and added 2x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Backpack changed from vanilla "Kitback (green)" to 3CB "Knapsack Medical (Khaki)" to visually make the Vest medical bag look like the primary backpack.
- Rifle changed from RHS "AK-74M (Plum)" to RHS "AKS-74U" for more rifle diversity in the platoon. Slightly lower accuracy at range but lighter carry weight.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

FTL:
- Helmet changed from FFCP "Combat SF Helmet Green" semi-randomly to RHS "6B27M" or RHS "6B27M (ESS)" or RHS "6B27M (Balaclava)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116/VOG)" semi-randomly to RHS "6B23 EMR-Summer (6Sh92/VOG/Headset)" or RHS "6B23 (6Sh92/VOG/Headset)".
- Vest content: moved 2x RGO grenades to backpack, removed 3x RHS "30Rnd AK-74 (Plum) 7N22" and added 4x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Backpack changed from vanilla "Assaultpack green" to RHS "UMBTS Backpack (Engineer)" for a more Russian/breacher look.
- Backpack content: added 2x RHS "VOG-25" to match TFN and US Army loadouts.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

AR:
- Helmet changed from FFCP "Combat SF Helmet Green" semi-randomly to RHS "6B27M" or RHS "6B27M (ESS)" or RHS "6B27M (Balaclava)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116)" semi-randomly to RHS "6B23 EMR-Summer (Vydra-3M)" or RHS "6B23 (Vydra-3M)"
- Vest content: added 1x HLC "7.62mm 75Rnd FMJ RPK Magazine (Tracers every 3)"
- Backpack changed from vanilla "Assaultpack (green)" to RHS "Sidor" for a more Russian look.
- Backpack content: added 2x HLC "7.62mm 75Rnd FMJ RPK Magazine (Tracers every 3)" and 1x HLC "7.62mm 75Rnd FMJ RPK Magazine (Tracer)"
- Rifle changed from RHS "PKP" to HLC "RPK".
- Rifle muzzle attachment added RHS "Surefire SF3P-762".

AAR:
- Helmet changed from FFCP "Combat SF Helmet Green" semi-randomly to RHS "6B27M" or RHS "6B27M (ESS)" or RHS "6B27M (Balaclava)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116)" semi-randomly to RHS "6B23 EMR-Summer (6Sh92/Headset)" or RHS "6B23 (6Sh92/Headset)".
- Vest content: moved 2x RGO grenades to backpack, removed 3x RHS "30Rnd AK-74 (Plum) 7N22" and added 4x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Backpack content: added RHS 2x "30Rnd AK-74 (Plum) 7N22" and 3x HLC "7.62mm 75Rnd FMJ RPK Magazine (Tracers every 3)" to match TFN and US Army loadouts.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

LAT:
- Helmet changed from FFCP "Combat SF Helmet Green" semi-randomly to RHS "6B27M" or RHS "6B27M (ESS)" or RHS "6B27M (Balaclava)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest variety changed semi-randomly to RHS "6B23 (6Sh116)" and RHS "6B23 EMR-Summer (6Sh116)".
- Vest content: removed 1x RHS "30Rnd AK-74 (Plum) 7N22" and added 2x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Rifle changed from RHS "AK-74M" to RHS "AK-105" for more weapon variety in the platoon.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

MMG Leader:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B27M EMR-Summer"
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116/VOG)" to RHS "6B23 EMR-Summer (6Sh92/VOG/Radio) SpNz".
- Vest content: moved 2x RGO grenades to backpack, removed 3x RHS "30Rnd AK-74 (Plum) 7N22" and added 4x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Backpack changed from vanilla "Assaultpack green" to RHS "UMBTS Backpack" for a more Russian look.
- Backpack content: added 1x RHS "VOG-25" to match TFN and US Army loadouts.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

MMG Gunner:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B27M (ESS)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116)" to RHS "6B23 EMR-Summer (Rifleman)".

MMG Asst. Gunner:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B27M".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest content: removed 1x RHS "30Rnd AK-74 (Plum) 7N22" and added 2x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

MAT Leader:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B27M EMR-Summer"
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116/VOG)" to RHS "6B23 EMR-Summer (6Sh92/VOG/Radio) SpNz".
- Vest content: moved 2x RGO grenades to backpack, removed 3x RHS "30Rnd AK-74 (Plum) 7N22" and added 4x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Backpack changed from vanilla "Assaultpack green" to RHS "UMBTS Backpack" for a more Russian look.
- Backpack content: added 1x RHS "VOG-25" to match TFN and US Army loadouts.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

MAT Gunner:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B27M (ESS)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Rifle changed from RHS "AK-74M" to RHS "AK-105" for more weapon variety in the platoon.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

MAT Asst. Gunner:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B27M".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116)" to RHS "6B23 EMR-Summer "(6Sh92/Headset)".
- Vest content: removed 1x RHS "30Rnd AK-74 (Plum) 7N22" and added 2x RHS "30Rnd AK-74 (Plum) 7T3M (tracer)" to match TFN and US Army loadouts.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

DMT Marksman
- Added scope RHS "IPN34" to the vest gear. This is a somewhat equivalent NVG scope to the US Army Faction.

ENG Leader:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "Altyn (visor up)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116)" to RHS "6B13 EMR-Summer "(6Sh92/Radio)".
- Rifle changed from RHS "AK-74M" to RHS "AK-105" for more weapon variety in the platoon.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

ENG Rifleman:
- Helmet changed from FFCP "Combat SF Helmet Green" semi-randomly to RHS "Altyn (visor down)" or RHS "Altyn (visor up Balaclava)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116)" to RHS "6B13 EMR-Summer "(6Sh92)".
- Rifle changed from RHS "AK-74M" to RHS "AK-105" for more weapon variety in the platoon.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

Mortar Leader:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B27M".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116/VOG)" to RHS "6B23 EMR-Summer (6Sh92/Radio)".
- Rifle changed from RHS "AK-74M (Plum)" to RHS "AKS-74U" for more rifle diversity in the platoon. Slightly lower accuracy at range but lighter carry weight.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

Mortar Gunner:
- Helmet changed from FFCP "Combat SF Helmet Green" to RHS "6B27M (ESS)".
- Uniform changed from RHS "EMR-Summer" to RHS "Flora" for a kit-bash look.
- Uniform content: moved 1x tourniquet from to vest to avoid potentially overloading the uniform with radios.
- Vest changed from RHS "6B23 (6Sh116/VOG)" to RHS "6B23 EMR-Summer (6Sh92)".
- Rifle changed from RHS "AK-74M (Plum)" to RHS "AKS-74U" for more rifle diversity in the platoon. Slightly lower accuracy at range but lighter carry weight.
- Rifle mag changed from RHS "30Rnd AK-74 (Plum) 7N10" to RHS "30Rnd AK-74 (Plum) 7N22" to match the other mags in the vest.

All Units:
- Disabled LAMBS AI

Alpha SL:
- Enabled "is Player". This makes it easier for Mission Makers to quickly test a mission in the editor by just hitting "play" instead of having to select a specific unit every time beforehand to avoid ending up in spectator mode by default.

Crates:
- Added an ACE3 medical crate with our usual base script.
- Fireteam ammo crate: removed 4x 100Rnd PKM Box and replaced it with 4x 75Rnd RPK Mag and 1x 75Rnd RPK Tracer Mag.
- Squad ammo crate: removed 13x 100Rnd PKM Tracer Box and added 12x 75Rnd RPK Mag & 4x 75Rnd RPK Tracer Mag

This update also includes three new Standard Faction Adaptation modules: 2 for RU Federation and 1 for US Army. Russian Adapation Modules allow for modern EMR look and a weapon replacer to change AKS-74U and AK-105s to standard AK-74M. US Army module replaces all M16 variants with M4 variants.
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JamesTheClarke authored and CNTODachi committed Aug 1, 2020
1 parent a4a7405 commit 4e437db
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Showing 7 changed files with 2,476 additions and 1,406 deletions.
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version=53;
center[]={1814.855,5,4317.21};
class items
{
items=1;
class Item0
{
dataType="Logic";
name="AFRF_EMR_Summer_Camo";
id=80;
type="a3ee_exec_code_3den";
class CustomAttributes
{
class Attribute0
{
property="a3ee_3den_code";
expression="[_this, _value] call a3ee_execute_code_fnc_exec3DEN";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="private _replace_strings = { " \n " params [""_from"", ""_to"", ""_gear""]; " \n " { " \n " if (_x isEqualType []) then { " \n " [_from, _to, _x] call _replace_strings; " \n " } else { " \n " if (_x isEqualType """") then { " \n " private _off = _x find _from; " \n " if (_off != -1) then { " \n " _gear set [_forEachIndex, (_x select [0, _off]) + " \n " _to + (_x select [_off + count _from])]; " \n " }; " \n " }; " \n " }; " \n " } forEach _gear; " \n "}; " \n " " \n "{ " \n " private _unit = _x; " \n " private _new_camo = ""emr""; " \n " " \n " private _gear = getUnitLoadout _unit; " \n " private _replacement_table = [ " \n " [""flora"", ""emr""], " \n " [""6b23_6sh92"", ""6b23_digi_6sh92""], " \n " [""6b23_medic"",""6b23_digi_medic""], " \n " [""6b27m_digi"",""6b47""], " \n " [""6b27m_digi_ess"",""6b47_ess""], " \n " [""6b27m_green"",""6b47""], " \n " [""6b26_ess_green"",""6b47_ess""], " \n " [""6b26_ess_bala_green"",""6b47_ess_bala""], " \n " [""6b26_green"",""6b47""], " \n " [""fieldcap_vsr"",""fieldcap_digi2""] " \n " ]; " \n " " \n " { " \n " [_x select 0, _x select 1, _gear] call _replace_strings; " \n " } forEach _replacement_table; " \n " " \n " _unit setUnitLoadout _gear; " \n "} forEach playableUnits; " \n "save3DENInventory playableUnits;";
};
};
};
nAttributes=1;
};
};
};
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version=53;
name="RU Army EMR-Summer Camo";
author="CNTO Mission Making Team";
category="CNTOStandardFactionAdaptation";
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@@ -0,0 +1,36 @@
version=53;
center[]={3180.5659,5,1204.6331};
class items
{
items=1;
class Item0
{
dataType="Logic";
name="AFRF_AK74M_Weapon_Replacer";
id=810;
type="a3ee_exec_code_3den";
class CustomAttributes
{
class Attribute0
{
property="a3ee_3den_code";
expression="[_this, _value] call a3ee_execute_code_fnc_exec3DEN";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="{ " \n "// Array check for pre-defined soldier classes. " \n "if ((typeOf _x) in [""O_medic_F"",""O_Soldier_LAT_F"",""O_Soldier_AT_F"",""O_engineer_F"",""O_support_Mort_F"",""O_support_AMort_F""]) " \n " " \n " then " \n " { " \n " _x removeWeapon primaryWeapon _x; " \n " _x addWeapon ""rhs_weap_ak74m_fullplum""; " \n " _x addPrimaryWeaponItem ""rhs_acc_dtk""; " \n " _x addPrimaryWeaponItem ""rhs_30Rnd_545x39_7N22_plum_AK""; // ensures the loaded mag is a standard non-tracer mag. " \n " _x addItem ""rhs_30Rnd_545x39_AK_plum_green""; // necessary step because during 'addWeapon' the AI immediately loads automatically one vest tracer-mag into the rifle. That mag gets deleted entirely by the previous line of code. " \n " }; " \n " " \n "} forEach playableUnits; " \n " " \n "save3DENInventory playableUnits;";
};
};
};
nAttributes=1;
};
};
};
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@@ -0,0 +1,4 @@
version=53;
name="RU Army Weapons AK-74M";
author="CNTO Mission Making Team";
category="CNTOStandardFactionAdaptation";
35 changes: 35 additions & 0 deletions reference-adaptations/US%20Army%20Weapons%20M4A1/composition.sqe
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@@ -0,0 +1,35 @@
version=53;
center[]={3332.46,5,1250.954};
class items
{
items=1;
class Item0
{
dataType="Logic";
id=1045;
type="a3ee_exec_code_3den";
class CustomAttributes
{
class Attribute0
{
property="a3ee_3den_code";
expression="[_this, _value] call a3ee_execute_code_fnc_exec3DEN";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="{ " \n "// Array check for pre-defined soldier classes. " \n "if ((typeOf _x) in [""B_soldier_AAR_F"",""B_Soldier_F""]) " \n " " \n " then " \n " { " \n " _x removeWeapon primaryWeapon _x; " \n " _x addWeapon ""rhs_weap_m4a1_carryhandle""; " \n " _x addPrimaryWeaponItem ""rhsusf_acc_grip3""; " \n " _x addItem ""rhs_mag_30Rnd_556x45_M855A1_PMAG""; // adds a PMAG to the vest since the AI automatically loads a regular PMAG " \n " }; " \n " " \n "// Array check for pre-defined soldier classes. " \n " if ((typeOf _x) in [""B_officer_F"",""B_Soldier_SL_F""]) " \n " " \n " then " \n " { " \n " _x removeWeapon primaryWeapon _x; " \n " _x addWeapon ""rhs_weap_m4a1_carryhandle_m203S""; " \n " _x addPrimaryWeaponItem ""rhsusf_acc_anpeq16a""; " \n " _x addItem ""rhs_mag_30Rnd_556x45_M855A1_PMAG""; // adds a PMAG to the vest since the AI automatically loads a regular PMAG " \n " _x addItem ""1Rnd_HE_Grenade_shell""; // adds an HE GL round to the backpack since the AI automatically loads a backpack gl round " \n " }; " \n " " \n "} forEach playableUnits; " \n " " \n "save3DENInventory playableUnits;";
};
};
};
nAttributes=1;
};
};
};
4 changes: 4 additions & 0 deletions reference-adaptations/US%20Army%20Weapons%20M4A1/header.sqe
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version=53;
name="US Army Weapons M4A1";
author="CNTO Mission Making Team";
category="CNTOStandardFactionAdaptation";
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