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main.js
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const form = document.querySelector("#code");
const board = document.querySelector("#board");
form.addEventListener("submit", (e) => {
clearOutPut();
e.preventDefault();
(() => {
let rows = board.querySelectorAll(".row");
rows.forEach((row) => {
children = row.children;
// children.forEach(child => {
// console.log(child);
// })
console.log(children);
});
})();
const secretCode = getValues();
// console.log(S);
mastermind(secretCode);
});
function clearOutPut() {
const rows = board.querySelectorAll(".row");
rows.forEach((row, i) => {
let cols = row.querySelectorAll(".col");
cols.forEach((div, i) => {
div.textContent = "";
console.log(div.classList);
if (div.classList.contains("response-grid")) {
let response = div.querySelectorAll("*");
response.forEach((r) => {
r.textContent = "";
});
}
});
});
let responseGrids = document.querySelectorAll(".response-grid");
responseGrids.forEach((response) => {
let r = response.querySelectorAll(".response");
r.forEach((d) => {
d.textContent = "";
});
});
}
function getValues() {
const color1 = parseInt(form.querySelector(".col-1").value);
const color2 = parseInt(form.querySelector(".col-2").value);
const color3 = parseInt(form.querySelector(".col-3").value);
const color4 = parseInt(form.querySelector(".col-4").value);
return [color1, color2, color3, color4];
}
function displayResponse(r, steps) {
let rowId = "#row-" + steps;
let row = document.querySelector(rowId);
let grid = row.querySelector(".response-grid");
let response = grid.querySelectorAll(".response");
response.forEach((div, i) => {
if (r[i]) {
c = document.createTextNode(r[i]);
} else {
c = document.createTextNode("");
}
div.appendChild(c);
});
}
function displayGuess(guess, steps) {
let rowId = "#row-" + steps;
let row = document.querySelector(rowId);
let cols = row.querySelectorAll(".col");
cols.forEach((div, i) => {
let c = "";
if (guess[i] == 1) {
c += "🔴";
} else if (guess[i] == 2) {
c += "🟠";
} else if (guess[i] == 3) {
c += "🟡";
} else if (guess[i] == 4) {
c += "🟢";
} else if (guess[i] == 5) {
c += "🔵";
} else if (guess[i] == 6) {
c += "🟣";
} else {
c += "";
}
div.appendChild(document.createTextNode(c));
});
}
function mastermind(secretCode) {
let S = permutation();
let steps = 0;
let response = [];
let table = {};
while (steps < 10) {
guess = findGuess(steps, table); // Make the guess
displayGuess(guess, steps);
response = makeGuess(guess, secretCode); // Get the response
displayResponse(response, steps);
// Break out of the loop if it's a win or else trim S
if (!checkWin(guess, response)) {
// Remove from S all the codes that are not consistent
S = trimPossibleCodes(guess, S, response);
} else {
break;
}
// Check the scores of each S to make guess, count the scores to make for the next guess.
table = createTable(S); // Apply minmax to create table
console.table(table);
steps++;
}
}
function findGuess(steps, table) {
let guess = [1, 1, 2, 2]; // Initial guess
if (steps == 0) {
console.log("The Guess:" + guess);
return guess;
} else {
// from table, find the maximum, if there is a tie, pick the first index.
let scoreArray = Object.values(table);
let maxScore = Math.max(...scoreArray);
// console.log(maxScore);
for (let p in table) {
// return the first seen max
if (table[p] == maxScore) {
guess = p.split(",").map(Number);
break;
}
}
console.log("The Guess:" + guess);
return guess;
}
}
function createTable(S) {
let scores = {};
let guessTable = {};
// In an element of S, count the number of times of how many a response is in it.
for (let i = 0; i < S.length; i++) {
// console.log('Score Checker: ' + S[i]);
for (let j = 0; j < S.length; j++) {
let score = makeGuess(S[j], S[i]);
if (S[j] === S[i]) {
continue;
}
if (score in scores) {
scores[score]++;
} else {
scores[score] = 1;
}
}
let array = Object.values(scores);
let max = Math.max(...array);
let finalScore = S.length - max;
guessTable[S[i]] = finalScore;
scores = {};
}
return guessTable;
}
function checkScores() {
let scores = {};
let scoreChecker = S.shift();
console.log("Score Checker: " + scoreChecker);
S.forEach((code) => {
response = makeGuess(code, scoreChecker);
if (response in scores) {
scores[response]++;
} else {
scores[response] = 1;
}
});
console.log(scores);
// find the highest in scores, then return the score
let array = Object.values(scores);
let max = Math.max(...array);
return max;
}
function makeGuess(g, c) {
// Check how many are ⚫, and ⚪
let response = [];
let code = [...c]; // 2, 2, 1, 2
let guess = [...g];
// Add exact
for (let i = 0; i < guess.length; i++) {
if (guess[i] === code[i]) {
response.push("⚫");
guess[i] = 0;
code[i] = -1;
}
}
// Remove guesses that were already found to not duplicate
guess = guess.filter((e) => e != 0);
// Add not exact but contain
for (let i = 0; i < guess.length; i++) {
for (let j = 0; j < code.length; j++) {
guess[i];
code[j];
if (guess[i] === code[j]) {
response.push("⚪");
code[j] = -1;
break;
}
}
}
return response;
}
function checkWin(guess, response) {
if (response.every((e) => e === "⚫") && response.length == 4) {
console.log("You've guessed the code!");
console.log("The code is: " + guess);
return true;
} else {
return false;
}
// console.log(response);
}
function trimPossibleCodes(guess, S, response) {
return S.filter(
(code) => response.toString() == makeGuess(code, guess).toString()
);
}
// function toyPermutation() {
// let possibleCodes = []
// for (let i = 1; i < 5; i++) {
// for (let j = 1; j < 5; j++) {
// for (let k = 1; k < 5; k++) {
// possibleCodes.push([i, j, k]);
// }
// }
// }
// return possibleCodes;
// }
function permutation() {
let possibleCodes = [];
for (let i = 1; i < 7; i++) {
for (let j = 1; j < 7; j++) {
for (let k = 1; k < 7; k++) {
for (let l = 1; l < 7; l++) {
possibleCodes.push([i, j, k, l]);
}
}
}
}
return possibleCodes;
}