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base.hpp
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#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
TypeName(const TypeName&); \
void operator=(const TypeName&)
class CRefCountedBase {
public:
static bool ImplementsThreadSafeReferenceCounting() { return false; }
bool HasOneRef() const { return ref_count_ == 1; }
protected:
CRefCountedBase() : ref_count_(0) {}
~CRefCountedBase();
void AddRef() const { ref_count_++; }
bool Release() const {
if (--ref_count_ == 0) {
return true;
}
return false;
}
private:
mutable int volatile ref_count_;
DISALLOW_COPY_AND_ASSIGN(CRefCountedBase);
};
class CRefCountedThreadSafeBase {
public:
static bool ImplementsThreadSafeReferenceCounting() { return true; }
bool HasOneRef() const {
int nCount = const_cast<CRefCountedThreadSafeBase*>(this)->ref_count_;
return (nCount == 1);
}
protected:
CRefCountedThreadSafeBase() : ref_count_(0) {}
~CRefCountedThreadSafeBase() {}
void AddRef() const { __sync_fetch_and_add(&ref_count_,1); }
// Returns true if the object should self-delete.
bool Release() const {
if (!__sync_fetch_and_sub(&ref_count_,1)) {
return true;
}
return false;
}
private:
mutable long volatile ref_count_;
DISALLOW_COPY_AND_ASSIGN(CRefCountedThreadSafeBase);
};
template <class T>
class CRefCounted : public CRefCountedBase {
public:
CRefCounted() {}
~CRefCounted() {}
void AddRef() const { CRefCountedBase ::AddRef(); }
void Release() const {
if (CRefCountedBase ::Release()) {
delete static_cast<const T*>(this);
}
}
private:
DISALLOW_COPY_AND_ASSIGN(CRefCounted<T>);
};
// Forward declaration.
template <class T, typename Traits>
class CRefCountedThreadSafe;
// Default traits for RefCountedThreadSafe<T>. Deletes the object when its ref
// count reaches 0. Overload to delete it on a different thread etc.
template <typename T>
struct CDefaultRefCountedThreadSafeTraits {
static void Destruct(const T* x) {
// Delete through RefCountedThreadSafe to make child classes only need to be
// friend with RefCountedThreadSafe instead of this struct, which is an
// implementation detail.
CRefCountedThreadSafe<T, CDefaultRefCountedThreadSafeTraits>::DeleteInternal(x);
}
};
//
// A thread-safe variant of RefCounted<T>
//
// class MyFoo : public base::RefCountedThreadSafe<MyFoo> {
// ...
// };
//
// If you're using the default trait, then you should add compile time
// asserts that no one else is deleting your object. i.e.
// private:
// friend class base::RefCountedThreadSafe<MyFoo>;
// ~MyFoo();
template <class T, typename Traits = CDefaultRefCountedThreadSafeTraits<T> >
class CRefCountedThreadSafe : public CRefCountedThreadSafeBase {
public:
CRefCountedThreadSafe() {}
~CRefCountedThreadSafe() {}
void AddRef() const { CRefCountedThreadSafeBase::AddRef(); }
void Release() const {
if (CRefCountedThreadSafeBase::Release()) {
Traits::Destruct(static_cast<const T*>(this));
}
}
private:
friend struct CDefaultRefCountedThreadSafeTraits<T>;
static void DeleteInternal(const T* x) { delete x; }
DISALLOW_COPY_AND_ASSIGN(CRefCountedThreadSafe);
};
//
// A wrapper for some piece of data so we can place other things in
// scoped_refptrs<>.
//
template <typename T>
class CRefCountedData : public CRefCounted<CRefCountedData<T> > {
public:
CRefCountedData() : data() {}
CRefCountedData(const T& in_value) : data(in_value) {}
T data;
};
//
// A smart pointer class for reference counted objects. Use this class instead
// of calling AddRef and Release manually on a reference counted object to
// avoid common memory leaks caused by forgetting to Release an object
// reference. Sample usage:
//
// class MyFoo : public RefCounted<MyFoo> {
// ...
// };
//
// void some_function() {
// scoped_refptr<MyFoo> foo = new MyFoo();
// foo->Method(param);
// // |foo| is released when this function returns
// }
//
// void some_other_function() {
// scoped_refptr<MyFoo> foo = new MyFoo();
// ...
// foo = NULL; // explicitly releases |foo|
// ...
// if (foo)
// foo->Method(param);
// }
//
// The above examples show how scoped_refptr<T> acts like a pointer to T.
// Given two scoped_refptr<T> classes, it is also possible to exchange
// references between the two objects, like so:
//
// {
// scoped_refptr<MyFoo> a = new MyFoo();
// scoped_refptr<MyFoo> b;
//
// b.swap(a);
// // now, |b| references the MyFoo object, and |a| references NULL.
// }
//
// To make both |a| and |b| in the above example reference the same MyFoo
// object, simply use the assignment operator:
//
// {
// scoped_refptr<MyFoo> a = new MyFoo();
// scoped_refptr<MyFoo> b;
//
// b = a;
// // now, |a| and |b| each own a reference to the same MyFoo object.
// }
//
template <class T>
class scoped_refptr {
public:
scoped_refptr() : ptr_(NULL) {}
scoped_refptr(T* p) : ptr_(p) {
if (ptr_) ptr_->AddRef();
}
scoped_refptr(const scoped_refptr<T>& r) : ptr_(r.ptr_) {
if (ptr_) ptr_->AddRef();
}
template <typename U>
scoped_refptr(const scoped_refptr<U>& r) : ptr_(r.get()) {
if (ptr_) ptr_->AddRef();
}
~scoped_refptr() {
if (ptr_) ptr_->Release();
}
T* get() const { return ptr_; }
operator T*() const { return ptr_; }
T* operator->() const { return ptr_; }
// Release a pointer.
// The return value is the current pointer held by this object.
// If this object holds a NULL pointer, the return value is NULL.
// After this operation, this object will hold a NULL pointer,
// and will not own the object any more.
T* release() {
T* retVal = ptr_;
ptr_ = NULL;
return retVal;
}
scoped_refptr<T>& operator=(T* p) {
// AddRef first so that self assignment should work
if (p) p->AddRef();
if (ptr_) ptr_->Release();
ptr_ = p;
return *this;
}
scoped_refptr<T>& operator=(const scoped_refptr<T>& r) { return *this = r.ptr_; }
template <typename U>
scoped_refptr<T>& operator=(const scoped_refptr<U>& r) {
return *this = r.get();
}
void swap(T** pp) {
T* p = ptr_;
ptr_ = *pp;
*pp = p;
}
void swap(scoped_refptr<T>& r) { swap(&r.ptr_); }
protected:
T* ptr_;
};
// Handy utility for creating a scoped_refptr<T> out of a T* explicitly without
// having to retype all the template arguments
template <typename T>
scoped_refptr<T> make_scoped_refptr(T* t) {
return scoped_refptr<T>(t);
}