Replies: 2 comments 4 replies
-
So just for information, quoting myself off the discord after a wiki walk: Plastic numbers 1 & 2 (the easily recyclable kinds), make up 34 & 18% of plastic production, however 2/3s of that later is for fibers, like buried cables. Number 2, HDPE, is what we'd consider thermo-plastic, what we could conceivable heat-reform. 4 is also situationally reusable, but I'll talk about that in a moment. So you're looking around 6% of plastics that you'd recover actually be easily reformable. A good chunk of the type-1 would be reusable, in terms of making insulation or wall filler material, but requires specialized equipment (high temp pressure vessels), to reform into specific shapes. Number 4, LDPE, which is basically shopping bags and cling wrap, can be used for thermo forming, but it can't be used on it's own. Couple pieces of construction paper and a clothes iron and you can make a more rigid sheet. Or you can use an organic fiber towel, shape it, then use the paper&iron to kinda impregnate the cloth, making a stiff, rigid structure. Say, a water resistant backpack. It's kinda fragile, though, and will fracture with daily use. I wouldn't use it for anything I'd consider mission-critical or even mission-nice to have. The other types are pretty hard to work with. We are talking Oil filters and phone cases. Not worth the time, or effort, even in the apocalypse. Also, we don't need to get rid of plastic chunks entirely. Given that even recyclable plastic has a limited number of uses, we could emulate that with needing to resort anything that gets scrapped. Sure it's all HDPE, but maybe some of it's no good anymore? Too brittle, too stiff. Summary: Non-wikipedia information: Finding production percentages of types of plastic was a gigantic pain in the butt. Nor do the numbers match up well with wikipedia. /me shrugs. |
Beta Was this translation helpful? Give feedback.
-
This is only tangentially related but I figured I would make a note of it here for when someone starts changing recipes around for this. Because tires would be "set rubber" which isn't reworkable for repairing said tires, then some sort of different method of repairing tires on vehicles should be available so we don't leave survivors stranded. Normal patch kits are basically just a small hunk of tarred rope you shove in the hole so you could probably make one out of "thermo rubber" and a short string using some sort of heating tool. Alternatively if the survivor was desperate and willing to go full redneck you can patch a hole in a tire with a coarse thread screw so in game probably just a piece of scrap metal (because we don't have screws in game) and a tool with screw driving. |
Beta Was this translation helpful? Give feedback.
-
I have long been thinking about how we could improve the currently over-vague material, "plastic", which encompasses everything from natural latex or milk casein to PVC or epoxy. This category is currently so vague that you could make a good argument for, say, human hair fitting in it. This makes any kind of detailed plastic crafting rules almost impossible to write.
For a long time I thought recycling categories might be a good way to split plastics, but today it occurred to me that we could instead split along two axes.
These aren't perfectly representative axes, but they allow us to create something like six materials representing a few different types of plastics that are commonly used, giving us a lot more granularity in maybe a more meaningful way.
set rubber: eg natural latex. Tires would be this material for example.
thermo rubber: thermoplastic elastomers are commonly found in very soft plastics eg. the soft part of earbuds.
set plastic: this would make up most common plastic casings, eg the keys and housing of the computer I'm typing on right now. Bakelite would fit.
thermo plastic: the most common recyclable plastics eg. ABS, polystyrene and PET would fall in here. Also a lot of what's used for 3d printing.
set resin: for example epoxy, formica, duroplast: a lot of the strong, non-meltable materials used in cars and countertops and such. I think casein plastic fits here too.
thermo resin: the tougher meltable plastics like PVC and polycarbonate. Also the rest of the 3d printing plastics.
There's some argument that we could have more than two axes here, but I kinda think this covers most common useage examples; there's maybe some room for brittle not-strong plastics but I'm not sure that adds much. With a system like this we could rationally work out some plastic salvaging and reforming: for example, you can melt and reform PVC with the right knowledge and tools, but you can't bash a laboratory countertop and get 20 fragments of plastic that can be made into car tires. We could have some chemistry recipes for reasonable plastic types you might be able to produce, too. The nice thing is that we don't need to have big discussions over whether object X is made of Y specific plastic type, we can base it mostly on the feel of the plastic and the basic estimate of how tough or soft it is. The only trick is figuring out what can be melted and what can't.
Anyone with more knowledge of plastic materials want to pitch in thoughts?
Beta Was this translation helpful? Give feedback.
All reactions