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Picky.lua
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------------------------------------------------
-- Picky --
-- --
-- Simple gathering tooltip enhancement that --
-- displays the level required to harvest. --
-- --
-- Please do not modify or otherwise --
-- redistribute this without the consent of --
-- the Picky Team. Thank you. --
------------------------------------------------
------------------------------------------------
-- Picky.lua (Main File)
-- Profession Information
local Herbalism = {
nodes = {
["Peacebloom"] = {
skill = {
orange = 1,
yellow = 25,
green = 50,
gray = 100
}
},
["Silverleaf"] = {
skill = {
orange = 1,
yellow = 25,
green = 50,
gray = 100
}
},
["Earthroot"] = {
skill = {
orange = 15,
yellow = 40,
green = 65,
gray = 115
}
},
["Mageroyal"] = {
skill = {
orange = 50,
yellow = 75,
green = 100,
gray = 150
}
},
["Briarthorn"] = {
skill = {
orange = 70,
yellow = 95,
green = 120,
gray = 170
}
},
["Stranglekelp"] = {
skill = {
orange = 85,
yellow = 110,
green = 135,
gray = 185
}
},
["Bruiseweed"] = {
skill = {
orange = 100,
yellow = 125,
green = 150,
gray = 200
}
},
["Wild Steelbloom"] = {
skill = {
orange = 115,
yellow = 140,
green = 165,
gray = 215
}
},
["Grave Moss"] = {
skill = {
orange = 120,
yellow = 150,
green = 170,
gray = 220
}
},
["Kingsblood"] = {
skill = {
orange = 125,
yellow = 155,
green = 175,
gray = 225
}
},
["Liferoot"] = {
skill = {
orange = 150,
yellow = 175,
green = 200,
gray = 250
}
},
["Fadeleaf"] = {
skill = {
orange = 160,
yellow = 185,
green = 210,
gray = 260
}
},
["Goldthorn"] = {
skill = {
orange = 160,
yellow = 185,
green = 210,
gray = 260
}
},
["Khadgar's Whisker"] = {
skill = {
orange = 185,
yellow = 210,
green = 235,
gray = 285
}
},
["Wintersbite"] = {
skill = {
orange = 195,
yellow = 225,
green = 245,
gray = 295
}
},
["Firebloom"] = {
skill = {
orange = 205,
yellow = 235,
green = 255,
gray = 305
}
},
["Purple Lotus"] = {
skill = {
orange = 210,
yellow = 235,
green = 260,
gray = 310
}
},
["Arthas' Tears"] = {
skill = {
orange = 220,
yellow = 250,
green = 270,
gray = 320
}
},
["Sungrass"] = {
skill = {
orange = 230,
yellow = 255,
green = 280,
gray = 330
}
},
["Blindweed"] = {
skill = {
orange = 235,
yellow = 260,
green = 285,
gray = 335
}
},
["Ghost Mushroom"] = {
skill = {
orange = 245,
yellow = 270,
green = 295,
gray = 345
}
},
["Gromsblood"] = {
skill = {
orange = 250,
yellow = 275,
green = 300,
gray = 350
}
},
["Golden Sansam"] = {
skill = {
orange = 260,
yellow = 280,
green = 310,
gray = 360
}
},
["Dreamfoil"] = {
skill = {
orange = 270,
yellow = 295,
green = 320,
gray = 370
}
},
["Mountain Silversage"] = {
skill = {
orange = 280,
yellow = 305,
green = 330,
gray = 380
}
},
["Plaguebloom"] = {
skill = {
orange = 285,
yellow = 310,
green = 335,
gray = 385
}
},
["Icecap"] = {
skill = {
orange = 290,
yellow = 315,
green = 340,
gray = 390
}
},
["Black Lotus"] = {
skill = {
orange = 300,
yellow = 345,
green = 375,
gray = 400
}
}
}
}
local Mining = {
nodes = {
["Copper Vein"] = {
skill = {
orange = 1,
yellow = 25,
green = 50,
gray = 100
}
},
["Tin Vein"] = {
skill = {
orange = 65,
yellow = 90,
green = 115,
gray = 165
}
},
["Silver Vein"] = {
skill = {
orange = 75,
yellow = 100,
green = 125,
gray = 175
}
},
["Iron Deposit"] = {
skill = {
orange = 125,
yellow = 150,
green = 175,
gray = 225
}
},
["Gold Vein"] = {
skill = {
orange = 155,
yellow = 180,
green = 205,
gray = 255
}
},
["Mithril Deposit"] = {
skill = {
orange = 175,
yellow = 200,
green = 225,
gray = 275
}
},
["Truesilver Deposit"] = {
skill = {
orange = 230,
yellow = 255,
green = 280,
gray = 330
}
},
["Ooze Covered Truesilver Deposit"] = {
skill = {
orange = 230,
yellow = 255,
green = 280,
gray = 330
}
},
["Dark Iron Deposit"] = {
skill = {
orange = 230,
yellow = 255,
green = 280,
gray = 330
}
},
["Small Thorium Vein"] = {
skill = {
orange = 245,
yellow = 270,
green = 295,
gray = 345
}
},
["Ooze Covered Thorium Vein"] = {
skill = {
orange = 245,
yellow = 270,
green = 295,
gray = 345
}
},
["Rich Thorium Vein"] = {
skill = {
orange = 275,
yellow = 300,
green = 325,
gray = 375
}
},
["Ooze Covered Rich Thorium Vein"] = {
skill = {
orange = 275,
yellow = 300,
green = 325,
gray = 375
}
},
["Hakkari Thorium Vein"] = {
skill = {
orange = 275,
yellow = 300,
green = 325,
gray = 375
}
},
["Small Obsidian Chunk"] = {
skill = {
orange = 305,
yellow = 330,
green = 355,
gray = 405
}
},
["Large Obsidian Chunk"] = {
skill = {
orange = 305,
yellow = 330,
green = 355,
gray = 405
}
}
}
}
-- TODO
-- 0 why does the remouse on tooltip lose the added text. There is some time where the tooltip lingers, does it have the added text then violate the if conditionals on remouse?
-- 1 handle the case with 2 nodes shown on the minimap in a single tool tip
-- 2 minimalist mode, only show 'NOPE!' added to mini map tooltips when you cannot pick a node (means settings menu)
-- 3 add skinning?
-- 4 additional checks to ensure we don't add to unintended tooltips?
local function GetProfessionSkillLevel(professionName)
-- Loop through both primary profession slots
for i = 1, GetNumSkillLines() do
local skillName, _, _, skillLevel = GetSkillLineInfo(i)
if skillName == professionName then
return skillLevel
end
end
return 0 -- Return 0 if the profession is not found
end
local function SetSkillColor(playerSkill, nodeData)
-- Determine the color based on skill comparison with Node
local color
if playerSkill < nodeData.skill["orange"] then
color = "|cffff0000" -- Red (Cannot gather)
elseif playerSkill <= nodeData.skill["yellow"] then
color = "|cffff8000" -- Orange (Guaranteed skill-up)
elseif playerSkill <= nodeData.skill["green"] then
color = "|cffffff00" -- Yellow (High chance of skill-up)
elseif playerSkill <= nodeData.skill["gray"] then
color = "|cff1eff00" -- Green (Low chance of skill-up)
else
color = "|cff808080" -- Gray (No skill-up)
end
return color
end
local function ModifyTooltip()
local tooltipText = _G["GameTooltipTextLeft1"] and _G["GameTooltipTextLeft1"]:GetText()
local requiredSkill
local playerSkill
local color
-- Determine if the tooltip is for an herb or mining node
if Mining.nodes[tooltipText] then
requiredSkill = Mining.nodes[tooltipText].skill["orange"]
playerSkill = GetProfessionSkillLevel("Mining")
color = SetSkillColor(playerSkill, Mining.nodes[tooltipText])
elseif Herbalism.nodes[tooltipText] then
requiredSkill = Herbalism.nodes[tooltipText].skill["orange"]
playerSkill = GetProfessionSkillLevel("Herbalism")
color = SetSkillColor(playerSkill, Herbalism.nodes[tooltipText])
end
if color then
-- light grey used for the player skill text
local greyColor = "|cffc0c0c0" -- Light Grey
-- Add tooltip line with the colored skill reqs
GameTooltip:AddLine("".. color .. requiredSkill .. greyColor .." (" .. playerSkill .. ")|r")
GameTooltip:Show() -- Refresh tooltip display
end
end
-- Hook to tooltip update events
GameTooltip:HookScript("OnTooltipSetUnit", ModifyTooltip)
GameTooltip:HookScript("OnShow", ModifyTooltip)
-- Debug Print
print("Picky addon loaded successfully!")