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wrapper.cpp
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#include "prism/wrapper.h"
#if defined(__EMSCRIPTEN__) || defined(DREAMCAST)
#include <setjmp.h>
#endif
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
#include "prism/physics.h"
#include "prism/file.h"
#include "prism/drawing.h"
#include "prism/log.h"
#include "prism/memoryhandler.h"
#include "prism/sound.h"
#include "prism/profiling.h"
#include "prism/timer.h"
#include "prism/animation.h"
#include "prism/input.h"
#include "prism/physicshandler.h"
#include "prism/stagehandler.h"
#include "prism/collisionhandler.h"
#include "prism/collisionanimation.h"
#include "prism/soundeffect.h"
#include "prism/system.h"
#include "prism/texturepool.h"
#include "prism/texthandler.h"
#include "prism/screeneffect.h"
#include "prism/actorhandler.h"
#include "prism/tweening.h"
#include "prism/mugendefreader.h"
#include "prism/mugentexthandler.h"
#include "prism/mugenanimationhandler.h"
#include "prism/clipboardhandler.h"
#include "prism/blitzentity.h"
#include "prism/blitzmugenanimation.h"
#include "prism/blitzmugensound.h"
#include "prism/blitzphysics.h"
#include "prism/blitzcamerahandler.h"
#include "prism/blitztimelineanimation.h"
#include "prism/blitzcollision.h"
#include "prism/blitzclick.h"
#include "prism/blitzparticles.h"
#include "prism/thread.h"
#include "prism/loadingscreen.h"
#include "prism/errorscreen.h"
#include "prism/debug.h"
#include "prism/math.h"
#include "prism/netplay.h"
#ifdef _WIN32
#include "prism/windows/debugimgui_win.h"
#endif
namespace prism {
typedef struct {
int mIsPaused;
int mScreenshotRequested;
} WrapperDebug;
typedef struct {
int mTicksSinceInput;
} Exhibition;
static struct {
int mIsAborted;
Screen* mNext;
Screen* mScreen;
Screen* mTitleScreen;
int mIsPaused;
int mHasFinishedLoading;
double mUpdateTimeCounter;
double mGlobalTimeDilatation;
int mIsUsingBasicTextHandler;
int mIsUsingMugen;
int mIsUsingClipboard;
int mIsUsingBlitzModule;
int mIsUsingStageHandler;
int mIsUsingCollisionAnimationHandler;
int mHasBetweenScreensCB;
void(*mBetweenScreensCB)(void*);
void* mBetweenScreensCaller;
int mIsNotPausingTracksBetweenScreens;
int mIsInExhibitionMode;
Exhibition mExhibition;
WrapperDebug mDebug;
#if defined(__EMSCRIPTEN__) || defined(DREAMCAST)
jmp_buf mExceptionJumpBuffer;
#endif
int mIsAbortDisabled;
int mIsNotUsingWrapperRecovery;
int mIsActive;
} gPrismWrapperData;
static void initBasicSystems() {
logg("Initiating system.");
initSystem();
debugLog("Initiating memory handler.");
initMemoryHandler();
#ifdef PRISM_PROFILING_ACTIVE
debugLog("Initiating profiling.");
initProfiling();
#endif
debugLog("Initiating physics.");
initPhysics();
debugLog("Initiating file system.");
initFileSystem();
debugLog("Initiating drawing.");
initDrawing();
#ifdef _WIN32
debugLog("Initiating imgui.");
imguiPrismInitAfterDrawingSetup();
#endif
debugLog("Initiating sound.");
initSound();
debugLog("Initiating sound effects.");
initSoundEffects();
debugLog("Initiating screen effects.");
initScreenEffects();
debugLog("Initiating threading.");
initThreading();
debugLog("Initiating input.");
initInput();
if (isInDevelopMode()) {
debugLog("Initiating debug.");
initDebug();
}
debugLog("Initiating random seed.");
setTimeBasedRandomSeed();
gPrismWrapperData.mGlobalTimeDilatation = 1;
gPrismWrapperData.mIsActive = 1;
}
void initPrismWrapperWithDefaultFlags() {
initBasicSystems();
debugLog("Initiating font.");
setFont("$/rd/fonts/dolmexica.hdr", "$/rd/fonts/dolmexica.pkg");
gPrismWrapperData.mIsUsingBasicTextHandler = 1;
}
void initPrismWrapperWithMugenFlags() {
initBasicSystems();
gPrismWrapperData.mIsUsingMugen = 1;
gPrismWrapperData.mIsUsingClipboard = 1;
debugLog("Initiating mugen text handler.");
loadMugenTextHandler();
}
void initPrismWrapperWithConfigFile(const char* tPath) {
initBasicSystems();
MugenDefScript configFile;
loadMugenDefScript(&configFile, tPath);
gPrismWrapperData.mIsUsingBasicTextHandler = getMugenDefIntegerOrDefault(&configFile, "modules", "texthandler", 0);
gPrismWrapperData.mIsUsingStageHandler = getMugenDefIntegerOrDefault(&configFile, "modules", "stagehandler", 0);
gPrismWrapperData.mIsUsingCollisionAnimationHandler = getMugenDefIntegerOrDefault(&configFile, "modules", "collisionanimationhandler", 0);
gPrismWrapperData.mIsUsingMugen = getMugenDefIntegerOrDefault(&configFile, "modules", "mugen", 0);
if (gPrismWrapperData.mIsUsingMugen) {
debugLog("Setting up Mugen Module for game");
loadMugenTextHandler();
}
gPrismWrapperData.mIsUsingClipboard = getMugenDefIntegerOrDefault(&configFile, "modules", "clipboard", 0);
if (gPrismWrapperData.mIsUsingClipboard) {
debugLog("Setting up Clipboard for game");
char* fontName = getAllocatedMugenDefStringVariable(&configFile, "clipboard", "font");
addMugenFont(-1, fontName);
freeMemory(fontName);
initClipboardForGame();
}
gPrismWrapperData.mIsUsingBlitzModule = getMugenDefIntegerOrDefault(&configFile, "modules", "blitz", 0);
unloadMugenDefScript(&configFile);
}
void shutdownPrismWrapper() {
shutdownThreading();
shutdownSound();
shutdownFileSystem();
#ifdef _WIN32
imguiPrismShutdown();
#endif
#ifdef PRISM_PROFILING_ACTIVE
shutdownProfiling();
#endif
shutdownMemoryHandler();
shutdownSystem();
gPrismWrapperData.mIsActive = 0;
}
void pauseWrapper() {
if (gPrismWrapperData.mIsPaused) return;
pausePhysics();
pauseDurationHandling();
gPrismWrapperData.mIsPaused = 1;
}
static void resumeWrapperComponentsForced() {
resumePhysics();
resumeDurationHandling();
gPrismWrapperData.mIsPaused = 0;
}
void resumeWrapper() {
if (!gPrismWrapperData.mIsPaused) return;
resumeWrapperComponentsForced();
}
int isWrapperPaused()
{
return gPrismWrapperData.mIsPaused;
}
int isUsingWrapper()
{
return gPrismWrapperData.mIsActive;
}
class PrismScreenHandlingException : public std::exception {};
enum PrismScreenHandlingExceptionState : uint32_t {
PRISM_SCREEN_HANDLING_EXCEPTION_NONE = 0,
PRISM_SCREEN_HANDLING_EXCEPTION_INIT = 1,
PRISM_SCREEN_HANDLING_EXCEPTION_THROWN = 2,
};
static void jumpBackToScreenHandling() {
#if defined(__EMSCRIPTEN__) || defined(DREAMCAST)
longjmp(gPrismWrapperData.mExceptionJumpBuffer, 1);
#else
throw PrismScreenHandlingException();
#endif
}
static void unloadWrapper();
static void tryToUnloadAndReturnToScreenHandling() {
setNewScreen(getErrorScreen());
unloadWrapper();
jumpBackToScreenHandling();
}
static void loadingThreadFunction(void* tCaller) {
Screen* tScreen = (Screen*)tCaller;
if (tScreen->mLoad) {
debugLog("Loading user screen data");
tScreen->mLoad();
}
gPrismWrapperData.mHasFinishedLoading = 1;
}
static void loadScreen(Screen* tScreen) {
gPrismWrapperData.mScreen = tScreen;
gPrismWrapperData.mNext = NULL;
gPrismWrapperData.mHasFinishedLoading = 0;
logg("Loading handled screen");
debugLog("Pushing memory stacks");
pushMemoryStack();
pushTextureMemoryStack();
logFormat("Blocks allocated pre-screen: %d.", getAllocatedMemoryBlockAmount());
debugLog("Setting up Timer");
setupTimer();
debugLog("Setting up Texture pool");
setupTexturePool();
debugLog("Setting up Animationhandling");
setupAnimationHandler();
debugLog("Setting up Physicshandling");
setupPhysicsHandler();
debugLog("Setting up Collisionhandling");
setupCollisionHandler();
debugLog("Setting up Soundeffecthandling");
setupSoundEffectHandler();
debugLog("Setting up Actorhandling");
setupActorHandler();
debugLog("Setting up Tweeninghandling");
instantiateActor(getTweeningHandler());
debugLog("Setting up Screen effects");
instantiateActor(getScreenEffectHandler());
if (gPrismWrapperData.mIsUsingBasicTextHandler) {
debugLog("Setting up Texthandling");
instantiateActor(getTextHandler());
}
if (gPrismWrapperData.mIsUsingStageHandler) {
debugLog("Setting up Stagehandling");
instantiateActor(getStageHandler());
}
if (gPrismWrapperData.mIsUsingCollisionAnimationHandler) {
debugLog("Setting up Collisionanimationhandling");
instantiateActor(getCollisionAnimationHandler());
}
if (gPrismWrapperData.mIsUsingMugen) {
debugLog("Setting up Mugen Module");
instantiateActor(getMugenAnimationHandler());
instantiateActor(getMugenTextHandler());
}
if (gPrismWrapperData.mIsUsingClipboard) {
debugLog("Setting up Clipboard");
instantiateActor(getClipboardHandler());
}
if (gPrismWrapperData.mIsUsingBlitzModule) {
debugLog("Setting up Blitz Module");
instantiateActor(getBlitzCameraHandler());
instantiateActor(getBlitzParticleHandler());
instantiateActor(getBlitzEntityHandler());
instantiateActor(getBlitzMugenAnimationHandler());
instantiateActor(getBlitzMugenSoundHandler());
instantiateActor(getBlitzCollisionHandler());
instantiateActor(getBlitzClickHandler());
instantiateActor(getBlitzPhysicsHandler());
instantiateActor(getBlitzTimelineAnimationHandler());
}
if (isInDevelopMode()) {
instantiateActor(getPrismDebug());
}
debugLog("Setting up input flanks");
resetInputForAllControllers();
enableDrawing();
int hasLoadingScreen = isOnDreamcast();
if (hasLoadingScreen) {
startThread(loadingThreadFunction, tScreen);
debugLog("Start loading screen");
startLoadingScreen(&gPrismWrapperData.mHasFinishedLoading);
debugLog("End loading screen");
}
else {
loadingThreadFunction(tScreen);
}
if (gPrismWrapperData.mHasFinishedLoading == -1) {
logg("Caught loading error.");
tryToUnloadAndReturnToScreenHandling();
}
}
static void callBetweenScreensCB() {
if (!gPrismWrapperData.mHasBetweenScreensCB) return;
debugLog("Calling user CB");
gPrismWrapperData.mBetweenScreensCB(gPrismWrapperData.mBetweenScreensCaller);
gPrismWrapperData.mHasBetweenScreensCB = 0;
}
static void stopWrapperMusic() {
if (!gPrismWrapperData.mIsNotPausingTracksBetweenScreens) {
stopMusic();
}
}
static void unloadWrapper() {
stopWrapperMusic();
debugLog("Shutting down Actorhandling");
shutdownActorHandler();
debugLog("Shutting down Soundeffecthandling");
shutdownSoundEffectHandler();
debugLog("Shutting down Collisionhandling");
shutdownCollisionHandler();
debugLog("Shutting down Physicshandling");
shutdownPhysicsHandler();
debugLog("Shutting down Animationhandling");
shutdownAnimationHandler();
debugLog("Shutting down Texture pool");
shutdownTexturePool();
debugLog("Shutting down Timer");
shutdownTimer();
debugLog("Shutting down Screen Netplay");
shutdownScreenNetplay();
logFormat("Blocks allocated post-screen: %d.", getAllocatedMemoryBlockAmount());
debugLog("Popping Memory Stacks");
popTextureMemoryStack();
popMemoryStack();
callBetweenScreensCB();
logMemoryState();
logTextureMemoryState();
}
static void unloadScreen(Screen* tScreen) {
logg("Unloading handled screen");
stopWrapperMusic();
waitForRendering();
if (tScreen->mUnload) {
debugLog("Unloading user screen data");
tScreen->mUnload();
}
unloadWrapper();
}
static void takeWrapperScreenshot() {
createDirectory("debug/screenshots");
for (int i = 1; i < 999; i++) {
const auto f1 = std::string("debug/screenshots/screenshot").append(std::to_string(i)).append(".png");
const auto f2 = std::string("debug/screenshots/screenshot").append(std::to_string(i)).append(".ppm");
if (!isFile(f1) && !isFile(f2)) {
saveScreenShot(f1.c_str());
break;
}
}
}
static void updateScreenDebug() {
if (!isInDevelopMode()) return;
if (hasPressedKeyboardKeyFlank(KEYBOARD_PAUSE_PRISM)) {
gPrismWrapperData.mDebug.mIsPaused = gPrismWrapperData.mDebug.mIsPaused ? 0 : 2;
}
if (gPrismWrapperData.mDebug.mIsPaused == 1) gPrismWrapperData.mDebug.mIsPaused++;
if (gPrismWrapperData.mDebug.mIsPaused && hasPressedKeyboardKeyFlank(KEYBOARD_SCROLLLOCK_PRISM)) {
gPrismWrapperData.mDebug.mIsPaused = 1;
}
if (!isPrismDebugConsoleVisible() && hasPressedKeyboardKeyFlank(KEYBOARD_R_PRISM)) {
gPrismWrapperData.mHasBetweenScreensCB = 0;
setNewScreen(gPrismWrapperData.mScreen);
}
if (hasPressedKeyboardKeyFlank(KEYBOARD_F10_PRISM)) {
togglePrismDebugSideDisplayVisibility();
}
if (hasPressedKeyboardKeyFlank(KEYBOARD_F11_PRISM)) {
if (getPrismDebugSideDisplayVisibility()) {
setPrismDebugSideDisplayVisibility(0);
gPrismWrapperData.mDebug.mScreenshotRequested = 1;
}
else {
takeWrapperScreenshot();
}
}
else if (gPrismWrapperData.mDebug.mScreenshotRequested) {
if (gPrismWrapperData.mDebug.mScreenshotRequested >= 3) {
takeWrapperScreenshot();
setPrismDebugSideDisplayVisibility(1);
gPrismWrapperData.mDebug.mScreenshotRequested = 0;
}
else {
gPrismWrapperData.mDebug.mScreenshotRequested++;
}
}
}
static void updateExhibitionMode() {
if (!gPrismWrapperData.mIsInExhibitionMode) return;
if (!gPrismWrapperData.mTitleScreen || gPrismWrapperData.mScreen == gPrismWrapperData.mTitleScreen) return;
if (hasPressedAnyButton()) {
gPrismWrapperData.mExhibition.mTicksSinceInput = 0;
}
else
{
gPrismWrapperData.mExhibition.mTicksSinceInput++;
}
int secondsSinceInput = gPrismWrapperData.mExhibition.mTicksSinceInput / getFramerate();
if (secondsSinceInput >= 60) {
setNewScreen(gPrismWrapperData.mTitleScreen);
gPrismWrapperData.mExhibition.mTicksSinceInput = 0;
}
}
static void updateScreenAbort() {
if (hasPressedAbortFlank() && !gPrismWrapperData.mIsAbortDisabled) {
if ((!gPrismWrapperData.mTitleScreen || gPrismWrapperData.mScreen == gPrismWrapperData.mTitleScreen) && !gPrismWrapperData.mIsInExhibitionMode) {
abortScreenHandling();
}
else {
setNewScreen(gPrismWrapperData.mTitleScreen);
}
}
}
#ifdef _WIN32
static void drawWrapperImgui()
{
imguiSystem();
imguiMemoryHandler();
imguiPhysics();
imguiFileGeneral();
imguiFileHardware();
imguiDrawingHardware();
imguiSoundHardware();
imguiSoundEffectsHardware();
imguiScreenEffects();
imguiInputGeneral();
imguiInputHardware();
imguiDebugGeneral();
}
#endif
static void updateScreen() {
setProfilingSectionMarkerCurrentFunction();
#ifdef _WIN32
if (isImguiPrismActive())
{
imguiPrismStartFrame();
}
#endif
updateNetplay();
updateSystem();
updateInput();
if (isNetplaySyncing()) return;
if (gPrismWrapperData.mDebug.mIsPaused < 2 && !gPrismWrapperData.mIsPaused) {
updatePhysicsHandler();
updateAnimationHandler();
updateCollisionHandler();
updateTimer();
}
updateActorHandler();
if (gPrismWrapperData.mDebug.mIsPaused < 2 && !gPrismWrapperData.mIsPaused) {
if (gPrismWrapperData.mScreen->mUpdate) {
gPrismWrapperData.mScreen->mUpdate();
}
}
updateScreenDebug();
updateExhibitionMode();
updateScreenAbort();
}
static void drawScreen() {
setProfilingSectionMarkerCurrentFunction();
setPrismDebugWaitingStartTime();
waitForScreen();
setPrismDebugDrawingStartTime();
if (!isSkippingDrawing())
{
#ifdef _WIN32
if (isImguiPrismActive())
{
imguiPrismRenderStart();
}
#endif
startDrawing();
drawHandledAnimations();
drawHandledCollisions();
drawActorHandler();
if (gPrismWrapperData.mScreen->mDraw) {
gPrismWrapperData.mScreen->mDraw();
}
#ifdef _WIN32
if (isImguiPrismActive())
{
drawWrapperImgui();
}
#endif
if (isInDevelopMode() && gPrismWrapperData.mScreen->mDebug)
{
gPrismWrapperData.mScreen->mDebug();
}
stopDrawing();
}
}
static int isPrismWrappedScreenOver() {
return gPrismWrapperData.mIsAborted || gPrismWrapperData.mNext;
}
static void performScreenIteration() {
setProfilingSectionMarkerCurrentFunction();
setPrismDebugUpdateStartTime();
gPrismWrapperData.mUpdateTimeCounter += gPrismWrapperData.mGlobalTimeDilatation;
int updateAmount = (int)gPrismWrapperData.mUpdateTimeCounter;
int i;
for (i = 0; i < updateAmount; i++) {
updateScreen();
if (isPrismWrappedScreenOver()) break;
}
gPrismWrapperData.mUpdateTimeCounter -= updateAmount;
drawScreen();
if (gPrismWrapperData.mScreen->mGetNextScreen && !gPrismWrapperData.mNext) {
gPrismWrapperData.mNext = gPrismWrapperData.mScreen->mGetNextScreen();
}
#ifdef __EMSCRIPTEN__
if (gPrismWrapperData.mIsAborted || gPrismWrapperData.mNext != NULL) {
emscripten_cancel_main_loop();
unloadScreen(gPrismWrapperData.mScreen);
if (!gPrismWrapperData.mIsAborted) {
startScreenHandling(gPrismWrapperData.mNext);
}
else {
startScreenHandling(gPrismWrapperData.mScreen);
}
}
#endif
}
static void resyncNetplayAfterScreenTransition() {
renegotiateNetplayConnection();
while (isNetplaySyncing())
{
updateNetplay();
updateSystem();
updateInput();
waitForScreen();
}
renegotiateNetplayConnection(); // we do it twice after ensuring that both clients have loaded, frame delay issues otherwise
}
static Screen* showScreen() {
logg("Show screen");
resetDrawingFrameStartTime();
if (isNetplayActive()) {
resyncNetplayAfterScreenTransition();
}
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(performScreenIteration, 60, 1);
#endif
while (!isPrismWrappedScreenOver()) {
setProfilingFrameMarker("Prism Frame");
performScreenIteration();
}
return gPrismWrapperData.mNext;
}
void abortScreenHandling() {
gPrismWrapperData.mIsAborted = 1;
}
void setNewScreen(Screen* tScreen)
{
gPrismWrapperData.mNext = tScreen;
}
Screen makeScreen(LoadScreenFunction tLoad, UpdateScreenFunction tUpdate, DrawScreenFunction tDraw, UnloadScreenFunction tUnload, Screen* (*tGetNextScreen)(), DebugScreenFunction tDebug) {
Screen ret;
ret.mLoad = tLoad;
ret.mUpdate = tUpdate;
ret.mDraw = tDraw;
ret.mUnload = tUnload;
ret.mGetNextScreen = tGetNextScreen;
ret.mDebug = tDebug;
return ret;
}
void startScreenHandling(Screen* tScreen) {
gPrismWrapperData.mIsAborted = 0;
#if defined(__EMSCRIPTEN__) || defined(DREAMCAST)
#ifdef DREAMCAST
#pragma GCC diagnostic ignored "-Wclobbered"
#endif
if (setjmp(gPrismWrapperData.mExceptionJumpBuffer)) {
tScreen = gPrismWrapperData.mNext;
}
#else
PrismScreenHandlingExceptionState exceptionState = PRISM_SCREEN_HANDLING_EXCEPTION_INIT;
while (exceptionState) {
if (exceptionState == PRISM_SCREEN_HANDLING_EXCEPTION_THROWN) {
tScreen = gPrismWrapperData.mNext;
}
exceptionState = PRISM_SCREEN_HANDLING_EXCEPTION_NONE;
try {
#endif
while (!gPrismWrapperData.mIsAborted) {
loadScreen(tScreen);
Screen* next = showScreen();
unloadScreen(tScreen);
resumeWrapperComponentsForced();
tScreen = next;
}
#if !defined(__EMSCRIPTEN__) && !defined(DREAMCAST)
}
catch (const PrismScreenHandlingException&) {
exceptionState = PRISM_SCREEN_HANDLING_EXCEPTION_THROWN;
}
}
#endif
}
void setWrapperTimeDilatation(double tDilatation)
{
gPrismWrapperData.mGlobalTimeDilatation = tDilatation;
}
void setWrapperBetweenScreensCB(void(*tCB)(void*), void* tCaller)
{
gPrismWrapperData.mBetweenScreensCB = tCB;
gPrismWrapperData.mBetweenScreensCaller = tCaller;
gPrismWrapperData.mHasBetweenScreensCB = 1;
}
void setWrapperIsPausingTracksBetweenScreens(int tIsPausingTracks)
{
gPrismWrapperData.mIsNotPausingTracksBetweenScreens = !tIsPausingTracks;
}
void setWrapperToExhibitionMode() {
gPrismWrapperData.mExhibition.mTicksSinceInput = 0;
gPrismWrapperData.mIsInExhibitionMode = 1;
}
void setWrapperToNonExhibitionMode()
{
gPrismWrapperData.mIsInExhibitionMode = 0;
}
void setWrapperTitleScreen(Screen* tTitleScreen)
{
gPrismWrapperData.mTitleScreen = tTitleScreen;
}
void recoverWrapperError()
{
if (gPrismWrapperData.mIsUsingMugen && !gPrismWrapperData.mIsNotUsingWrapperRecovery) {
#ifdef DREAMCAST
if (!gPrismWrapperData.mHasFinishedLoading) {
gPrismWrapperData.mHasFinishedLoading = -1;
terminateSelfAsThread(0);
}
#endif
tryToUnloadAndReturnToScreenHandling();
}
else {
gotoNextScreenAfterWrapperError();
}
}
void gotoNextScreenAfterWrapperError()
{
if (!gPrismWrapperData.mTitleScreen || gPrismWrapperData.mScreen == gPrismWrapperData.mTitleScreen || gPrismWrapperData.mIsNotUsingWrapperRecovery) {
abortSystem();
}
else {
setNewScreen(gPrismWrapperData.mTitleScreen);
unloadWrapper();
jumpBackToScreenHandling();
}
}
void disableWrapperErrorRecovery()
{
gPrismWrapperData.mIsNotUsingWrapperRecovery = 1;
}
void initPrismWrapperScreenForDebug(Screen* tScreen) {
loadScreen(tScreen);
}
void updatePrismWrapperScreenForDebugWithIterations(int tIterations) {
while (tIterations--) {
updateScreen();
}
}
void unloadPrismWrapperScreenForDebug() {
unloadScreen(gPrismWrapperData.mScreen);
}
void setWrapperAbortEnabled(bool isEnabled)
{
gPrismWrapperData.mIsAbortDisabled = !isEnabled;
}
}