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blitzmugenanimation.cpp
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#include "prism/blitzmugenanimation.h"
#include "prism/datastructures.h"
#include "prism/blitzentity.h"
#include "prism/blitzcamerahandler.h"
#include "prism/log.h"
#include "prism/system.h"
#include "prism/stlutil.h"
using namespace std;
namespace prism {
typedef struct {
int mEntityID;
MugenSpriteFile* mSprites;
MugenAnimations* mAnimations;
int mIsStatic;
void(*mCB)(void*);
void* mCaller;
MugenAnimationHandlerElement* mAnimationElement;
} BlitzAnimationEntry;
static struct {
unordered_map<int, BlitzAnimationEntry> mEntities;
} gBlitzAnimationData;
static void loadBlitzMugenAnimationHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
gBlitzAnimationData.mEntities.clear();
}
static void unloadBlitzMugenAnimationHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
gBlitzAnimationData.mEntities.clear();
}
ActorBlueprint getBlitzMugenAnimationHandler() {
return makeActorBlueprint(loadBlitzMugenAnimationHandler, unloadBlitzMugenAnimationHandler);
}
static void unregisterEntity(int tEntityID);
BlitzComponent getBlitzMugenAnimationComponent() {
return makeBlitzComponent(unregisterEntity);
}
static BlitzAnimationEntry* getBlitzAnimationEntry(int tEntityID) {
if (!stl_map_contains(gBlitzAnimationData.mEntities, tEntityID)) {
logErrorFormat("Entity with ID %d does not have animation component.", tEntityID);
recoverFromError();
}
return &gBlitzAnimationData.mEntities[tEntityID];
}
void addBlitzMugenAnimationComponentGeneral(int tEntityID, MugenSpriteFile* tSprites, MugenAnimations* tAnimations, MugenAnimation* tStartAnimation, int tIsStatic)
{
BlitzAnimationEntry e;
e.mEntityID = tEntityID;
e.mSprites = tSprites;
e.mAnimations = tAnimations;
e.mAnimationElement = addMugenAnimation(tStartAnimation, tSprites, Vector3D(0, 0, 0));
e.mIsStatic = tIsStatic;
e.mCB = NULL;
setMugenAnimationBasePosition(e.mAnimationElement, getBlitzEntityPositionReference(tEntityID));
setMugenAnimationScaleReference(e.mAnimationElement, getBlitzEntityScaleReference(tEntityID));
setMugenAnimationAngleReference(e.mAnimationElement, getBlitzEntityRotationZReference(tEntityID));
if (isBlitzCameraHandlerEnabled()) {
setMugenAnimationCameraPositionReference(e.mAnimationElement, getBlitzCameraHandlerPositionReference());
setMugenAnimationCameraScaleReference(e.mAnimationElement, getBlitzCameraHandlerScaleReference());
setMugenAnimationCameraAngleReference(e.mAnimationElement, getBlitzCameraHandlerRotationZReference());
setMugenAnimationCameraEffectPositionReference(e.mAnimationElement, getBlitzCameraHandlerEffectPositionReference());
}
registerBlitzComponent(tEntityID, getBlitzMugenAnimationComponent());
gBlitzAnimationData.mEntities[tEntityID] = e;
}
void addBlitzMugenAnimationComponent(int tEntityID, MugenSpriteFile* tSprites, MugenAnimations* tAnimations, int tStartAnimation)
{
addBlitzMugenAnimationComponentGeneral(tEntityID, tSprites, tAnimations, getMugenAnimation(tAnimations, tStartAnimation), 0);
}
void addBlitzMugenAnimationComponentStatic(int tEntityID, MugenSpriteFile* tSprites, int tSpriteGroup, int tSpriteItem)
{
addBlitzMugenAnimationComponentGeneral(tEntityID, tSprites, NULL, createOneFrameMugenAnimationForSprite(tSpriteGroup, tSpriteItem), 1);
}
static void unregisterEntity(int tEntityID) {
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
removeMugenAnimation(e->mAnimationElement);
gBlitzAnimationData.mEntities.erase(tEntityID);
}
MugenAnimationHandlerElement* getBlitzMugenAnimationElement(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return e->mAnimationElement;
}
void changeBlitzMugenAnimation(int tEntityID, int tAnimationNumber)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
changeMugenAnimation(e->mAnimationElement, getMugenAnimation(e->mAnimations, tAnimationNumber));
}
void changeBlitzMugenAnimationWithStartStep(int tEntityID, int tAnimationNumber, int tStep) {
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
changeMugenAnimationWithStartStep(e->mAnimationElement, getMugenAnimation(e->mAnimations, tAnimationNumber), tStep);
}
void changeBlitzMugenAnimationIfDifferent(int tEntityID, int tAnimationNumber) {
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
if (getMugenAnimationAnimationNumber(e->mAnimationElement) == tAnimationNumber) return;
changeMugenAnimation(e->mAnimationElement, getMugenAnimation(e->mAnimations, tAnimationNumber));
}
void setBlitzMugenAnimationSprites(int tEntityID, MugenSpriteFile* tSprites)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationSprites(e->mAnimationElement, tSprites);
}
void setBlitzMugenAnimationAnimations(int tEntityID, MugenAnimations* tAnimations)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
e->mAnimations = tAnimations;
}
Position getBlitzMugenAnimationPosition(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationPosition(e->mAnimationElement);
}
int getBlitzMugenAnimationAnimationNumber(int tEntityID) {
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationAnimationNumber(e->mAnimationElement);
}
int getBlitzMugenAnimationAnimationStep(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationAnimationStep(e->mAnimationElement);
}
int getBlitzMugenAnimationAnimationStepAmount(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationAnimationStepAmount(e->mAnimationElement);
}
int getBlitzMugenAnimationAnimationStepDuration(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationAnimationStepDuration(e->mAnimationElement);
}
int getBlitzMugenAnimationRemainingAnimationTime(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationRemainingAnimationTime(e->mAnimationElement);
}
int getBlitzMugenAnimationTime(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationTime(e->mAnimationElement);
}
int getBlitzMugenAnimationDuration(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationDuration(e->mAnimationElement);
}
Vector3DI getBlitzMugenAnimationSprite(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationSprite(e->mAnimationElement);
}
int getBlitzMugenAnimationIsFacingRight(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationIsFacingRight(e->mAnimationElement);
}
int getBlitzMugenAnimationIsFacingDown(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationIsFacingDown(e->mAnimationElement);
}
int getBlitzMugenAnimationVisibility(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationVisibility(e->mAnimationElement);
}
Vector2D getBlitzMugenAnimationDrawScale(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationDrawScale(e->mAnimationElement);
}
double getBlitzMugenAnimationDrawAngle(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationDrawAngle(e->mAnimationElement);
}
double getBlitzMugenAnimationColorRed(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationColorRed(e->mAnimationElement);
}
double getBlitzMugenAnimationColorGreen(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationColorGreen(e->mAnimationElement);
}
double getBlitzMugenAnimationColorBlue(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationColorBlue(e->mAnimationElement);
}
double* getBlitzMugenAnimationColorRedReference(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationColorRedReference(e->mAnimationElement);
}
double* getBlitzMugenAnimationColorGreenReference(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationColorGreenReference(e->mAnimationElement);
}
double* getBlitzMugenAnimationColorBlueReference(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationColorBlueReference(e->mAnimationElement);
}
double* getBlitzMugenAnimationTransparencyReference(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationTransparencyReference(e->mAnimationElement);
}
double* getBlitzMugenAnimationScaleXReference(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationScaleXReference(e->mAnimationElement);
}
double* getBlitzMugenAnimationScaleYReference(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationScaleYReference(e->mAnimationElement);
}
double* getBlitzMugenAnimationBaseScaleReference(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationBaseScaleReference(e->mAnimationElement);
}
Position* getBlitzMugenAnimationPositionReference(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationPositionReference(e->mAnimationElement);
}
void setBlitzMugenAnimationIndependentOfCamera(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
removeMugenAnimationCameraPositionReference(e->mAnimationElement);
removeMugenAnimationCameraScaleReference(e->mAnimationElement);
removeMugenAnimationCameraAngleReference(e->mAnimationElement);
removeMugenAnimationCameraEffectPositionReference(e->mAnimationElement);
}
void setBlitzMugenAnimationTransparency(int tEntityID, double tTransparency) {
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationTransparency(e->mAnimationElement, tTransparency);
}
void setBlitzMugenAnimationFaceDirection(int tEntityID, int tIsFacingRight) {
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationFaceDirection(e->mAnimationElement, tIsFacingRight);
}
void setBlitzMugenAnimationVerticalFaceDirection(int tEntityID, int tIsFacingDown)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationVerticalFaceDirection(e->mAnimationElement, tIsFacingDown);
}
void setBlitzMugenAnimationRectangleWidth(int tEntityID, int tWidth)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationRectangleWidth(e->mAnimationElement, tWidth);
}
void setBlitzMugenAnimationRectangleHeight(int tEntityID, int tHeight)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationRectangleHeight(e->mAnimationElement, tHeight);
}
void setBlitzMugenAnimationPositionX(int tEntityID, double tX)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
Position p = getMugenAnimationPosition(e->mAnimationElement);
p.x = tX;
setMugenAnimationPosition(e->mAnimationElement, p);
}
void setBlitzMugenAnimationPositionY(int tEntityID, double tY)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
Position p = getMugenAnimationPosition(e->mAnimationElement);
p.y = tY;
setMugenAnimationPosition(e->mAnimationElement, p);
}
void setBlitzMugenAnimationVisibility(int tEntityID, int tVisibility)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationVisibility(e->mAnimationElement, tVisibility);
}
void setBlitzMugenAnimationBlendType(int tEntityID, BlendType tBlendType)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationBlendType(e->mAnimationElement, tBlendType);
}
void setBlitzMugenAnimationConstraintRectangle(int tEntityID, const GeoRectangle2D& tConstraintRectangle)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationConstraintRectangle(e->mAnimationElement, tConstraintRectangle);
}
void setBlitzMugenAnimationColor(int tEntityID, double tR, double tG, double tB)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationColor(e->mAnimationElement, tR, tG, tB);
}
void setBlitzMugenAnimationBaseDrawScale(int tEntityID, double tScale)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationBaseDrawScale(e->mAnimationElement, tScale);
}
void setBlitzMugenAnimationDrawScale(int tEntityID, const Vector2D& tScale)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationDrawScale(e->mAnimationElement, tScale);
}
void setBlitzMugenAnimationDrawSize(int tEntityID, const Vector2D& tSize)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationDrawSize(e->mAnimationElement, tSize);
}
void setBlitzMugenAnimationAngle(int tEntityID, double tRotation)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationDrawAngle(e->mAnimationElement, tRotation);
}
static void blitzMugenAnimationFinishedCB(void* tCaller) {
BlitzAnimationEntry* e = (BlitzAnimationEntry*)tCaller;
if (e->mCB) {
e->mCB(e->mCaller);
}
removeBlitzEntity(e->mEntityID);
}
void setBlitzMugenAnimationNoLoop(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationNoLoop(e->mAnimationElement);
setMugenAnimationCallback(e->mAnimationElement, blitzMugenAnimationFinishedCB, e);
}
void setBlitzMugenAnimationCallback(int tEntityID, void(*tFunc)(void*), void* tCaller)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
e->mCB = tFunc;
e->mCaller = tCaller;
}
void setBlitzMugenAnimationAnimationStepDuration(int tEntityID, int tDuration)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationAnimationStepDuration(e->mAnimationElement, tDuration);
}
void pauseBlitzMugenAnimation(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
pauseMugenAnimation(e->mAnimationElement);
}
void unpauseBlitzMugenAnimation(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
unpauseMugenAnimation(e->mAnimationElement);
}
int isStartingBlitzMugenAnimationElementWithID(int tEntityID, int tStepID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return isStartingMugenAnimationElementWithID(e->mAnimationElement, tStepID);
}
int getTimeFromBlitzMugenAnimationElement(int tEntityID, int tStep)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getTimeFromMugenAnimationElement(e->mAnimationElement, tStep);
}
int getBlitzMugenAnimationElementFromTimeOffset(int tEntityID, int tTime)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationElementFromTimeOffset(e->mAnimationElement, tTime);
}
int isBlitzMugenAnimationTimeOffsetInAnimation(int tEntityID, int tTime)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return isMugenAnimationTimeOffsetInAnimation(e->mAnimationElement, tTime);
}
int getBlitzMugenAnimationTimeWhenStepStarts(int tEntityID, int tStep)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationTimeWhenStepStarts(e->mAnimationElement, tStep);
}
void setBlitzMugenAnimationCollisionDebug(int tEntityID, int tIsActive)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationCollisionDebug(e->mAnimationElement, tIsActive);
}
void setBlitzMugenAnimationInvisible(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
setMugenAnimationInvisible(e->mAnimationElement);
}
std::list<MugenAnimationHandlerHitboxElement>& getBlitzMugenAnimationActiveHitboxes(int tEntityID)
{
BlitzAnimationEntry* e = getBlitzAnimationEntry(tEntityID);
return getMugenAnimationActiveHitboxes(e->mAnimationElement);
}
}