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osumode.cpp
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#include "osumode.h"
#include "characterselectscreen.h"
#include "titlescreen.h"
#include "fightscreen.h"
#include "gamelogic.h"
#include "versusscreen.h"
#include "fightscreen.h"
#include "playerdefinition.h"
#include "fightui.h"
#include "fightresultdisplay.h"
static void fightFinishedCB();
static void versusScreenFinishedCB() {
setGameModeOsu();
startFightScreen(fightFinishedCB);
}
static void characterSelectFinishedCB() {
setVersusScreenNoMatchNumber();
setVersusScreenFinishedCB(versusScreenFinishedCB);
setNewScreen(getVersusScreen());
}
static void fightFinishedCB() {
setCharacterSelectScreenModeName("Osu Mode");
setCharacterSelectOnePlayerSelectAll();
setCharacterSelectStageActive(1);
setCharacterSelectFinishedCB(characterSelectFinishedCB);
setNewScreen(getCharacterSelectScreen());
}
void startOsuMode()
{
fightFinishedCB();
}