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Copy pathTEXTURES.Slayer
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TEXTURES.Slayer
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// Texture definitions generated by SLADE3
// on Sat Aug 6 20:51:17 2022
Sprite "SH2FA0", 75, 39
{
Offset -122, -78
Patch "MFLS_017", 4, 0
Patch "SSG_0000", 9, 17
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "SSG_0000", 9, 18
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "SSG_0000", 9, 19
{
Blend "#FFFFFF", 0.4
Style Modulate
}
Patch "SSG_0000", 9, 20
{
Blend "#FFFFFF", 0.4
Style Modulate
}
}
Sprite "SH2FB0", 75, 39
{
Offset -122, -78
Patch "MFLS_017", 13, 0
{
FlipX
}
Patch "SSG_0000", 9, 17
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "SSG_0000", 9, 18
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "SSG_0000", 9, 19
{
Blend "#FFFFFF", 0.4
Style Modulate
}
Patch "SSG_0000", 9, 20
{
Blend "#FFFFFF", 0.4
Style Modulate
}
}
Sprite "SH2FC0", 84, 65
{
Offset -119, -65
Patch "MFLS_018", 2, 1
{
Style Add
}
Patch "MFLS_016", 9, 15
{
FlipX
Style Add
}
Patch "SH2GA0", -14, 29
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "SH2GA0", -14, 30
{
Blend "#FFFFFF", 0.7
Style Modulate
}
Patch "SH2GA0", -14, 31
{
Blend "#FFFFFF", 0.7
Style Modulate
}
Patch "SH2GA0", -14, 32
{
Blend "#FFFFFF", 0.4
Style Modulate
}
Patch "SH2GA0", -14, 33
{
Blend "#FFFFFF", 0.3
Style Modulate
}
}
Sprite "SH2GA0", 105, 91
{
Offset -105, -94
Patch "PL_00013", -20, 16
Patch "FNG_0000", 71, 18
Patch "SSG_0000", 26, 1
Patch "PL_00019", 14, 66
}
Sprite "SH2GK0", 113, 88
{
XScale 0.975
YScale 0.975
Offset -91, -95
Patch "PL_00013", -10, 15
Patch "FNG_0000", 81, 17
Patch "SSG_0000", 36, 0
Patch "PL_00019", 24, 65
}
Sprite "SH2GB0", 386, 232
{
Offset 33, 16
Patch "SSG_0003", 121, 94
}
Sprite "SH2GC0", 386, 232
{
Offset 33, 16
Patch "SSG_0004", 166, 156
}
Sprite "SH2GD0", 386, 232
{
Offset 33, 16
Patch "SSG_0004", 163, 154
}
Sprite "SH2GE0", 386, 232
{
Offset 33, 16
Patch "SSG_0004", 166, 156
Patch "SSG_0005", 155, 148
Patch "SSG_0005", 169, 147
Patch "PL_00004", 26, 131
}
Sprite "SH2GF0", 386, 232
{
Offset 33, 16
Patch "SSG_0004", 171, 150
Patch "PL_00003", 106, 129
}
Sprite "SH2GG0", 386, 232
{
Offset 33, 16
Patch "SSG_0003", 137, 108
}
Sprite "SH2GH0", 386, 232
{
Offset 33, 16
Patch "PL_00013", 130, 139
Patch "FNG_0000", 221, 141
Patch "SSG_0000", 176, 124
}
Sprite "SH2GL0", 386, 232
{
Offset 33, 16
Patch "SSG_0004", 166, 147
}
// End of texture definitions