This project is a simple, versatile, and customizable magical attack mechanic that can be implemented into Roblox games. It is designed to be easily altered to suit any game's mechanics.
- Magic orb projectile: Visually customizable orb with particle, light, and sound effects.
- Collision system: Customizable collision effects and requirements.
- Mechanics: Customizable gameplay mechanics such as orb speed, damage amount, and cooldown length.
- Tool Setup: Create a
Tool
object inside of a game in Roblox Studio. Create aPart
object named Handle and set it as a child of the tool. - Script Insertion: Add the MagicOrbServerScript to your game's
ServerScriptService
as a 'Script' and add the MagicOrbLocalScript as a child of the tool you created as a 'LocalScript'. - Customization: Customize the orb's visual or gameplay mechanics however you see fit.
The magic orb's visual appearance can be customized to fit your game's aesthetics in various ways:
-
Base Effects
- Size: The size of the orb can be changed by editing the
orbSize
variable in the server script. Note: Changing the size of the orb will also affect its collision detection. - Color: The color of the orb can be changed by altering the
BrickColor
oforb
in the server script. - Material: The material of the orb can be changed by altering the
Material
oforb
in the server script.
- Size: The size of the orb can be changed by editing the
-
Particle Effects
- Particle Texture: The texture of the particles emitted by the orb can be changed by editing the
TextureId
ofparticleEmitter
in the server script. - Particle Color: The color of the particles can be changed by editing the
ColorSequence
ofparticleEmitter
in the server script. Note: Depending on the texture you use, the color may not change much. - Particle Size: The size of the particles can be changed by editing the
NumberSequence
ofparticleEmitter
in the server script.
- Particle Texture: The texture of the particles emitted by the orb can be changed by editing the
-
Explosion Particle Effects
- Explosion Texture: The texture of the particles emitted whenever the orb successfully collides can be changed by editing the
TextureId
ofexplosionEmitter
in the server script. - Explosion Color: The color of the explosion particles can be changed by editing the
ColorSequence
ofexplosionEmitter
in the server script. Note: Depending on the texture you use, the color may not change much. - Explosion Size: The size of the particles can be changed by editing the
NumberSequence
ofexplosionEmitter
in the server script.
- Explosion Texture: The texture of the particles emitted whenever the orb successfully collides can be changed by editing the
-
Light Effects
- Light Color: The color of the light emitted by the orb can be changed by editing the
Color
value oflight
in the server script. - Light Brightness: The brightness of the light emitted by the orb can be changed by editing the
Brightness
value oflight
in the server script. - Light Range: The range of the light emitted by the orb can be changed by editing the
Range
value oflight
in the server script.
- Light Color: The color of the light emitted by the orb can be changed by editing the
-
Sound Effects
- Cast Sound: The sound played when the player activates the attack can be altered by editing the
SoundID
andVolume
ofcastSound
in the server script. - Explosion Sound: The sound played when the orb successfully collides can be altered by editing the
SoundID
andVolume
ofexplosionSound
in the server script.
- Cast Sound: The sound played when the player activates the attack can be altered by editing the
The gameplay mechanics of the magic orb system can be customized to fit your game's needs:
- Size: The size of the orb can be changed by editing the
orbSize
variable in the server script. Note: Changing the size of the orb will also affect its visual size. - Speed: The speed of the orb can be changed by editing the
orbSpeed
variable in the local script. - Cooldown: The number of seconds it takes a player to recharge the ability after use can be changed by editing the
cooldownTime
variable in the local script. - Collisions: What the orb collides with can be changed within the
onTouch()
function in the server script. It can be edited to only collide with players or to collide with players and additional objects based on name (such as objects namedBarrier
).
The magic system is designed to be reusable. If you want to create multiple types of magic attacks (e.g., fireballs and frostbolts), simply follow the setup guide again, but change the name of the Remote Event
and then customize the new orb as desired. Remember to change the name of the Remote Event
in both the local and server scripts.
- Changing the shape of the orb: A special mesh could be added to
orb
in order to give the orb a different visual appearance (e.g., an Ice Spike). - Changing damage mechanics: The orb could be altered to apply a damage-over-time effect rather than instant damage.
- Adding healing mechanics: The orb could be changed to apply healing rather than damage to players who are on the same team as the caster.
- Implementing an autofire system: The orb could be changed to be autofired as long as the player holds down a button instead of needing to be manually activated every time.