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Prompt Enhancements, uniqueName Validation, and Localization Updates (#…
…35) * Prompt Enhancements, uniqueName Validation, and Localization Updates - Replaced hardcoded key values with BccUtils.Keys for easier prompt management. - Fixed devPrint logging issue. - Renamed firstPrompt to ManageHousePrompt for clarity. - Added uniqueName for better identification in config and database. - Verified that uniqueName matches between the database and config. - Corrected MySQL table name in queries. - Removed unused charIdentifier from config. - Added localization keys to prompt names for multi-language support. - Update fxmanifest * version bump Version bump * small fixes * Update prompts and menu - Fix: Prevents prompts or menu from remaining active when the player is dead * added doors to config Adds associated doors to the doorlocks table and links the door IDs to the purchased house. * Update buyHouse.lua - This fix ensures that the correct set of doors is inserted into the database for each house purchased, based on the house's unique name - Previously, doors from different houses could be incorrectly inserted
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