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Reduce collision detection range, Readd cursor grab #1

Reduce collision detection range, Readd cursor grab

Reduce collision detection range, Readd cursor grab #1

Triggered via push November 24, 2024 15:10
Status Success
Total duration 48s
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dotnet.yml

on: push
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18 warnings
build
No files were found with the provided path: VoxelThing.Client/publish. No artifacts will be uploaded.
build: VoxelThing.Client/src/Game.cs#L112
Unreachable code detected
build: VoxelThing.Client/src/Game.cs#L142
Unreachable code detected
build: VoxelThing.Client/src/Gui/Screens/ProfilerScreen.cs#L199
Possible null reference assignment.
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L32
The field 'WorldRenderer.lastCullX' is never used
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L32
The field 'WorldRenderer.lastCullY' is never used
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L32
The field 'WorldRenderer.lastCullZ' is never used
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L33
The field 'WorldRenderer.forceCulling' is assigned but its value is never used
build: VoxelThing.Client/src/Gui/Screens/ProfilerScreen.cs#L199
Possible null reference assignment.
build: VoxelThing.Client/src/Game.cs#L352
Unreachable code detected
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L32
The field 'WorldRenderer.lastCullX' is never used
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L32
The field 'WorldRenderer.lastCullZ' is never used
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L32
The field 'WorldRenderer.lastCullY' is never used
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L33
The field 'WorldRenderer.forceCulling' is assigned but its value is never used
build: VoxelThing.Client/src/Gui/Screens/ProfilerScreen.cs#L199
Possible null reference assignment.
build: VoxelThing.Client/src/Game.cs#L352
Unreachable code detected
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L32
The field 'WorldRenderer.lastCullX' is never used
build: VoxelThing.Client/src/Rendering/Worlds/WorldRenderer.cs#L32
The field 'WorldRenderer.lastCullZ' is never used