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[client] one hex = one army #2677

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aymericdelab opened this issue Feb 3, 2025 · 0 comments
Open

[client] one hex = one army #2677

aymericdelab opened this issue Feb 3, 2025 · 0 comments
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@aymericdelab
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can only have one army per hex, cannot travel on hexes where there's already an army

@aymericdelab aymericdelab self-assigned this Feb 11, 2025
aymericdelab added a commit that referenced this issue Feb 13, 2025
aymericdelab added a commit that referenced this issue Feb 14, 2025
* [client] one hex = one army
Fixes #2677

* fix find paths

* fix pathfinding bug

* fix old army position bug

* remove felt center from client

* remove comment

* fix exploration bug + add biome path

* fix action info and simplify findPaths

* fix max hex cost

* feedback
aymericdelab added a commit that referenced this issue Feb 14, 2025
* [client] one hex = one army
Fixes #2677

* fix find paths

* fix pathfinding bug

* fix old army position bug

* remove felt center from client

* remove comment

* fix exploration bug + add biome path

* fix action info and simplify findPaths

* fix max hex cost

* feedback

* refactor find paths and add action paths

* refactor travel path to action path

* fix highlight bug

* show right action info

* v1 of new combat modal

* first draft combat v1

* fix bugs

* improve combat modal

* refactor

* refactor
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