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MUGWUMP.4TH
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( MUGWUMP in APX Forth, Atari 8-bit )
( PCC Basic Game ported by BartGo )
DECIMAL FORTH DEFINITIONS
( required screens: 40 LOAD 50 LOAD )
: |APP| ;
: |DEL| ' FIL FENCE ! ;
( FORGET |APP| )
( constants )
1 CONSTANT DEBUG? ( 0 = DEBUG OFF )
10 CONSTANT GRIDSIZE
10 CONSTANT FLD
10 CONSTANT GUESSMAX
160 GRIDSIZE FLD * - 2 /
CONSTANT GOFF ( offset; 160: GR.7 )
: G+ GOFF + ; : C+ G+ FLD 2 / + ;
2 CONSTANT BCOL ( board )
1 CONSTANT GCOL ( guess )
3 CONSTANT RCOL ( range )
2 CONSTANT CCOL ( crcle )
559 CONSTANT SDMCTL
710 CONSTANT COLOR2
82 CONSTANT LMARGN
( variables )
0 VARIABLE GUESSX
0 VARIABLE GUESSY
0 VARIABLE HIDEX
0 VARIABLE HIDEY
0 VARIABLE SDMCTLMEM
: -ROT ROT ROT ;
: S0 18 +ORIGIN @ ; ( -- n )
: .S SP@ S0 = 0= IF ( -- )
SP@ 2 - S0 2 - DO I @ . -2 +LOOP
ELSE ." Stack empty " THEN ; : S. .S ;
: (SINTAB) <BUILDS 0 ,
174 , 348 , 522 , 696 , 870 ,
1044 , 1218 , 1390 , 1564 ,
1736 , 1908 , 2078 , 2248 , 2418 ,
2588 , 2756 , 2922 , 3090 ,
3254 , 3420 , 3582 , 3746 , 3906 ,
4066 , 4226 , 4382 , 4538 ,
4694 , 4848 , 5000 , 5150 , 5298 ,
5446 , 5590 , 5734 , 5876 ,
6018 , 6156 , 6292 , 6426 , 6560 ,
6690 , 6818 , 6946 , 7070 ,
7192 , 7312 , 7430 , 7546 , 7660 ,
7770 , 7880 , 7986 , 8090 ,
8190 , 8290 , 8386 , 8480 , 8570 ,
8660 , 8746 , 8828 , 8910 ,
8986 , 9062 , 9134 , 9204 , 9270 ,
9334 , 9396 , 9454 , 9510 ,
9562 , 9612 , 9658 , 9702 , 9742 ,
9780 , 9816 , 9848 , 9876 ,
9902 , 9924 , 9944 , 9960 , 9974 ,
9986 , 9992 , 9998 , 10000 ,
DOES> SWAP 2 * + @ ;
(SINTAB) SINTAB
: S180 DUP 90 > IF 180 SWAP -
THEN SINTAB ; : SIN
360 MOD DUP 0< IF 360 + THEN
DUP 180 > IF 180 - S180 MINUS
ELSE S180 THEN ; : COS 90 + SIN ;
( RE-DEFINING A COLON WORD )
( by EHS https://www.forth.org )
( /fd/FD-V06N3.pdf )
' : CFA @ CONSTANT DOCOL
: (RE:) ( -- )
-FIND 0= IF HERE COUNT TYPE
." NOT FOUND" QUIT THEN
DROP DUP CFA @ DOCOL = 0=
IF HERE COUNT
TYPE ." NOT A COLON WORD"
QUIT THEN HERE SWAP ! ;
: (;RE) ( -- ) R> R> 2DROP ;
: RE: ( -- ) SP@ CSP ! CURRENT @
CONTEXT ! (RE:) DOCOL , ] ;
: ;RE ( -- ) ?CSP COMPILE (;RE)
[COMPILE] [ ; IMMEDIATE
( Start: LOCAL VARIABLES in Forth )
( *** by Marc Perkel FD-V03N6 *** )
HEX
0 VARIABLE [ARG]
0 VARIABLE [TO]
: +ARG <BUILDS , DOES> @ [ARG] @
SWAP - [TO] @ -DUP IF
0< IF +! ELSE ! ENDIF
ELSE @ ENDIF 0 [TO] ! ;
0 +ARG S1 2 +ARG S2 4 +ARG S3
6 +ARG S4 8 +ARG S5 A +ARG S6
C +ARG S7 E +ARG S8 10 +ARG S9
: TO 1 [TO] ! ; : +TO -1 [TO] ! ;
: ARGUMENTS R> [ARG] @ >R >R 2 *
SP@ + DUP [ARG] ! 12 - SP@
SWAP - 2 / 0 DO 0 LOOP 0 [TO] ! ;
: RESULTS 2 * [ARG] @ SWAP -
SP@ - 2 / 0 DO DROP LOOP
R> R> [ARG] ! >R ;
DECIMAL
( End: LOCAL VARIABLES )
( Dot word with no trailing space )
: .; ( n -- ) S->D 0 D.R ;
: ESC? ( -- ) BEGIN KEY 27 = UNTIL ;
: YN? ( -- n ) ; RE: YN?
KEY DUP ( c c )
ASCII Y = ( c f1 )
SWAP ( f1 c )
ASCII y = ( f1 f2 )
OR ( f3 )
IF
1 ASCII Y EMIT ( 1 )
ELSE
0 ASCII N EMIT ( 0 )
THEN ;RE
: ANTIC-OFF
SDMCTL @ SDMCTLMEM ! 0 SDMCTL ! ;
: ANTIC-ON
SDMCTLMEM @ SDMCTL ! ;
( Clear screen, set color and margin )
: HOME ( b b -- )
COLOR2 C! LMARGN C! 125 EMIT ;
: TITLE
ANTIC-OFF 3 0 HOME CR CR
." ***********************************" CR
." M U G W U M P " CR
." ***********************************" CR CR
." A HIDE AND SEEK GAME " CR
." PEOPLE'S COMPUTER COMPANY " CR
." MENLO PARK CA " CR CR
." 2024 port to Forth by: BartGo " CR
." Written in APX Extended Fig-Forth " CR
." for Atari 8-bit " CR CR
." The original Basic game published in" CR
." 1973-04 / People's Computer Company" CR CR
." (Press ESC)" CR
ANTIC-ON ESC? ;
( Print the rules )
: RULES ( -- )
0 0 HOME
CR ." Do you want the rules (Y=YES)? "
YN? 0= IF ;S ENDIF
CR CR
." A MUGWUMP IS HIDING IN A " GRIDSIZE .
." BY " GRIDSIZE . ." GRID." CR
." TRY TO FIND HIM BY GUESSING HIS" CR
." GRIDPOINT. HOMEBASE IS GRIDPOINT 0,0 " CR
." AND A GUESS IS A PAIR OF WHOLE NUMBERS" CR
." (0 to " GRIDSIZE 1 - .; ." )." CR
." THE FIRST NUMBER IS THE DISTANCE" CR
." TO THE RIGHT OF HOMEBASE AND THE SECOND" CR
." NUMBER IS THE DISTANCE BELOW THE " CR
." HOMEBASE. FOR EXAMPLE, IF YOU THINK THE" CR
." MUGWUMP IS HIDING 8 UNITS TO THE RIGHT" CR
." OF HOMEBASE AND 3 UNITS ABOVE HOMEBASE," CR
." THEN ENTER 8 3 AS YOUR GUESS." CR
." YOU GET " GUESSMAX . ." GUESSES." CR
." AFTER EACH GUESS, I WILL TELL YOU" CR
." HOW FAR (IN A DIRECT LINE) YOU ARE FROM" CR
." THE MUGWUMP." CR
CR ." Press ESC." ESC? ;
( Random number using POKEY )
: RND ( rng -- rnd )
-11766 C@ -11766 C@ 256 * +
SWAP MOD ABS ;
( FIXME: should not leave non-# on stack! )
( Enter a number )
: GET# ( -- c ) ;
RE: GET#
0 ( sentinel set up )
BEGIN
DROP ( ...sentinel or last )
KEY ( c )
DUP ASCII 0 1 - > ( c f )
OVER ASCII 9 1 + < ( c f f )
AND ( c f )
UNTIL ( c )
DUP EMIT 48 - ;RE ( c )
( Square )
: ^2 DUP * ; ( n -- n*n )
( ** Square root, Newton Method )
( https://sametwice.com/sqrt.fs )
: SQRT ( n -- n )
1 BEGIN
OVER OVER / OVER - 2 / DUP
WHILE + REPEAT DROP SWAP DROP ;
( *** SQRT, FP VERSION )
( *** APX REV.2 MANUAL P. 24 )
( FP, screen 60 would be needed )
( : FSQRT FLOG FP 2.0 F/ FEXP ; )
( USAGE EX.: FP 256 FSQRT FIX . )
: GRINIT ( -- )
15 GR. 80 712 ! 80 COLOR2 ! ANTIC-OFF
GRIDSIZE 1+ 0 DO
BCOL I FLD * G+ 0 G+ PLOT
BCOL I FLD * G+ GRIDSIZE FLD * G+ DRAW
BCOL 0 G+ I FLD * G+ PLOT
BCOL GRIDSIZE FLD * G+ I FLD * G+ DRAW
LOOP ANTIC-ON ;
: MARK ( x y col -- )
3 ARGUMENTS
S3 S1 FLD * FLD + G+ S2 FLD * G+ PLOT
S3 S1 FLD * G+ S2 FLD * FLD + G+ DRAW
S3 S1 FLD * G+ S2 FLD * G+ PLOT
S3 S1 FLD * FLD + G+ S2 FLD * FLD + G+ DRAW
0 RESULTS ;
: ELLIPSE ( x y r1 r2 color step -- ) ;
RE: ELLIPSE
6 ARGUMENTS
360 0 DO
I COS 1000 /
S3 * 10 /
S1 10 *
+ C+ TO S7
I SIN 1000 /
S4 * 10 /
S2 10 *
+ C+ TO S8
S5 S7 S8 PLOT
S6 +LOOP ( step: approx. circle )
0 RESULTS ;RE
5 CONSTANT STEP
: CIRCLE ( x y col r scale -- ) ;
RE: CIRCLE
5 ARGUMENTS
S1 S2 S4 S5 * S4 S5 * S3 STEP
ELLIPSE
0 RESULTS ;RE
: RANGE ( sqr1 sqr2 x y color -- ) ;
RE: RANGE
5 ARGUMENTS
S2 1000 * S3 100 * + 100 / TO S6 ( r )
S3 S4 S5 S6 1 CIRCLE
0 RESULTS ;RE
: GRUPDATE ( x y t -- x y c ) ; RE: GRUPDATE
IF GCOL ELSE BCOL THEN
MARK ;RE
( Main loop )
: MAINLOOP ( -- n ) ; RE: MAINLOOP
GRIDSIZE RND HIDEX !
GRIDSIZE RND HIDEY !
0 0 HOME GRINIT
1 ( loop sentinel )
GUESSMAX 0 DO
DROP ( sentinel | last loop )
CR ." Mugwump is hiding. "
GUESSMAX I - . ." guesses left: "
GET# GUESSX ! ASCII , EMIT
GET# GUESSY ! CR
GUESSX @ HIDEX @ =
GUESSY @ HIDEY @ = AND
IF
GUESSX @ GUESSY @ 1 GRUPDATE
I LEAVE ( sentinel / leave)
ELSE
GUESSX @ GUESSY @ 0 GRUPDATE
GUESSX @ HIDEX @ - ^2
GUESSY @ HIDEY @ - ^2 +
GUESSX @ .; ASCII , EMIT
GUESSY @ . ." is "
100 * SQRT 10
/MOD OVER OVER
.; ASCII . EMIT .
." unit(s) from the Mugwump. "
GUESSX @ GUESSY @ GCOL RANGE
0 ( sentinel / still playing )
ENDIF
LOOP ;RE
( Ending screen )
: HIGHSCORE ( n -- )
-DUP IF
1+ CR ." You found him in " .
." guesses!!!"
ELSE
CR ." Sorry, that's " GUESSMAX .
." tries." CR
." Mugwump is at gridpoint "
HIDEX @ .; ASCII , EMIT
HIDEY @ .;
THEN
CR ." Press ESC."
ESC? XGR 2 148 HOME ;
( *** MAIN *** )
( Game )
: RUN ( -- ) ; RE: RUN
TITLE
BEGIN
RULES
MAINLOOP ( n )
HIGHSCORE
AGAIN
XGR ;RE
( *** TOOLS *** )
: R0 TIB 2 - @ ; ( -- n )
ASSEMBLER CODE RP@
XSAVE STX, TSX, TXA, PHA,
1 # LDA, XSAVE LDX, PUSH JMP,
FORTH
( ***** AUGMENTED TRACE ***** )
( https://www.forth.org/fd/FD-V06N5.pdf )
( REQUIRES: assembler [39], RP@, R0 )
( FIXME: UNRAVEL sometimes fails, with )
( short words and other cases )
: (UN CR SPACE DUP 4 .R SPACE ;
: UNRAVEL ( -- )
BEGIN RP@ R0 = 0= WHILE
R> DUP CFA @ DUP DUP @
[ ' : @ @ ] LITERAL = SWAP @ C@
[ ' FORTH @ C@ ] LITERAL = OR
IF (UN NFA ID. DROP
ELSE (UN DROP U. THEN
REPEAT
DEBUG? IF
QUIT ELSE BEGIN AGAIN THEN ;
: CRASH ( -- )
125 EMIT 144 710 C!
CR ." SYSTEM ERROR!"
CR ." PRESS RESET TO REBOOT." CR
DEBUG? IF
CR ." ENTERING DEBUG MODE."
THEN
CR CR .S CR UNRAVEL ;
( modified prompt: fig-Forth 1.1* )
( ASCII * 7903 C! )
( DEPLOY ERROR HANDLING )
( ' CRASH CFA ' ) ( ABORT )
( ! -1 WARNING ! )
( DEPLOY AUTOMATIC LOAD )
( ' RUN CFA ' ABORT 4 + ! )
( SAVE COLD )
;S