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changelog.md

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Changelog

Version 12.21

Added Action Points rollover component.

Version 12.20

  • Tapping current HP hotkey now also shows max (only for party and out of combat).
  • Sfall updated to 4.4.4.

Version 12.19

Fixed Living Anatomy from Healing revision missing PDA message, and occasionally crashing game.

Version 12.18

Fixed companions appearance changes on death in "no drop items" component.

Version 12.17

  • If Molotov fire damage is enabled, burning death animation is enabled automatically as well.
  • Sfall updated to 4.4.3.1.

Version 12.16

  • Fixed Unlimited Party doing unnecessary charisma boosts in some dialogs.
  • Sfall updated to 4.4.2.

Version 12.15

  • Really ensured that instant death criticals inflict at least 1 point of damage.

Version 12.14

  • Ensured that instant death criticals inflict at least 1 point of damage.

Version 12.13

  • Fixed incorrect PID for homemade grenade from EcCo, added flares to the list of weapons allowed to target a hex.
  • Sfall updated to 4.3.8.

Version 12.12

  • Fixed Improved Grenades in conjuction with other mods sometimes causing party members to attack PC.
  • Sfall updated to 4.3.8.

Version 12.11

  • Fixed unlimited party giving free charisma points to PC with CHA 1.
  • Sfall updated to 4.3.7.

Version 12.10

  • Sfall updated to 4.3.5.
  • Fixed light level compatibility with Sonora.
  • HP over head now can be displayed on key tap.

Version 12.9

  • Fixed light level tweak being always enabled.
  • Sfall updated to 4.3.3.1.
  • Allowed to disable custom map keys by setting value to 0.
  • Cosmetic: several components would print initalization messages to debug.log even when disabled, that is fixed.

Version 12.8

  • Updated sfall to 4.3.2.
  • Default ammo values for damage mod moved from config to code.
  • Fixed message when using First Aid.
  • Grenade mod included homemade grenade from EcCo by default.
  • Grenade mod sets output CtH properly for better compatibility with other mods.

Version 12.7

  • Updated sfall to 4.3.0.2.
  • More descriptive healing revision messages.
  • Completed Italian, French, Portuguese, Polish translations.

Version 12.6

Updated sfall to 4.3.0.1.

Version 12.5

  • Fixed level up match not working for Skynet.
  • Pulse grenades can also be thrown onto empty hexes.
  • Healing revision no longer allows to heal corpses (!).
  • Unlimited trunk now supports EtTu's moto.
  • Updated sfall to 4.3.

Version 12.4

Version 12.3

  • Fixed ammobox not updating when using red button to switch hands.
  • Updated sfall to 4.2.8.1.

Version 12.2

  • Disabled automatic cursor by default.
  • Added a note about enabling UseFileSystemOverride in ddraw.ini for Run Speed component.

Version 12.1

  • Fixed Healing Revision not accounting for items bonuses for First Aid.
  • Healing Revision now also takes into account Healer perk, adding 2 HP per heal per perk level.
  • Updated sfall to 4.2.5.1.

Version 12

  • Minimal light level is no longer enabled by default.
  • Fixed HP being displayed for invisible critters.
  • Speed up component makes HP counters instant, really.
  • More robust check for worldmap key in Modoc shitter.
  • Added auto cursor component.
  • Grenades CtH now ignores armor class from all sources, not just armor.
  • Added area attack for grenades.
  • Added support for Sonora grenades and traps to highlighting.
  • Town map key now works consistently on world map as well.
  • Hotkeys in ini are now in human readable format.

Version 11.2

  • More robust damage mod: make sure correct ddraw.ini settings are correct and ammo modifiers are not reset by other mods.
  • If fog of war is enabled, don't display HP for critters in the fog.
  • Minor optimizations.

Version 11.1

  • Fixed knockback limit and no dropping items on death not working due to missing scripts.
  • Fixed quicksave/quickload shortcuts getting stuck.

Version 11

  • Fixed being able to walk through watched doors when autodoors is disabled.
  • Fixed attacker self-damage calculation in damage mod.
  • Fixed being unable to use 'j' key when naming savegames.
  • Fixed auto reload for solar scorcher.
  • Fixed unlimited party setting not working for Dogmeat.
  • Re-added party run speed component.
  • Added Nirran's tweak for avoiding items being dropped on death.
  • Allowed to limit knockback instead of disabling it completely.
  • Re-added translations.
  • Fixed savegame corruption under certain condition.

Version 10

  • Remapped some keys that were conflicting with Party Orders.
  • Replaced free Night Vision with minimal light level.
  • Ammobox will only show up for guns with ammo.
  • Restored general speedup component.
  • Fixed bug with Robobrain still checking party limit.
  • Packed into .dat.

Version 9.4

  • Fixed bug with combat difficulty multiplier being applied to player damage.
  • Added an option to decouple AI difficulty from damage difficulty.
  • Fixed a number of issues related to perks (only dude is allowed to have them) in damage mod and healing revision.
  • Remapped G to center on dude.

Version 9.3

  • Fixed living anatomy granted when healing revision is disabled.

Version 9.2

  • Fixed a mistake in damage mod's critical level calculation.

Version 9.1

  • Fixed incorrect damage calculation on critical.

Version 9

  • Massive overhaul with compatibility in mind. Now featuring only fully pluggable components.
  • Removed inventory filter.
  • Removed burst control (merged into Party Orders).
  • Removed unrestricted party AI.
  • Removed general speedup and run speed.
  • Removed silence fake reload.
  • Removed stretch game plot.
  • Removed oxygen tank radon protection.
  • Removed Kaga component.
  • Added ammobox.
  • Added autodoors.
  • Added auto reload.
  • Added damage mod.
  • Added healing overhaul.
  • Added expanded highlighting.
  • Added HP over head.
  • Added keymap.
  • Added light level component.
  • Added town map hotkey.
  • Added workaround for party killing Modoc brahmin.
  • Added party level matching.
  • Improved unlimited party.

Version 8

  • Added "Map hotkey" component.
  • Re-enabled Molotov cocktail component.
  • Fixed installation when fallout.cfg is missing.
  • Fixed missing speedup settings when installed on old sfall version.

Version 7.1

  • Disabled Molotov cocktail temporarily, until sfall 4.0 is out.

Version 7

  • Fixed Molotov cocktail not exploding.
  • Upgraded sfall to 3.8.3.

Version 6

  • Added "Disable Kaga" component.
  • Added "Disable Knockback" component.
  • Upgraded sfall to 3.7.4.
  • Various under-the-hood changes for stability and reliability.
  • Added combat speed increase to "general speedup" component.
  • Added Russian translation for installation routine.
  • Fixed Miria shotgun wedding/rape getting stuck.
  • Don't require starting new game for "unlimited carry weight".

Version 5

  • Added unrestricted party AI component.
  • Expanded component "run speed" to include party.
  • Added component "stretch plotline".
  • Added component "oxygen tank protects from radon".
  • Enabled speed options in HRP as well.
  • Specified license.
  • Added "no scope penalties" component.
  • Fixed uninstallation procedure to ensure there are no leftovers.
  • Ensured that proto files get read-only attribute.
  • Fixed installation on non-RP environments.
  • Removed binary files from original game, instead implement a routine to extract them at install time.
  • Moved level 5 and carry weight to game's beginning.

Version 4

  • Allowed carry weight of 9999.
  • Added "general speedup" component.
  • Updated sfall to version 3.7b.

Version 3

  • Fixed bug when enemies didn't receive same grenade CtH boost.
  • Fixed bug with grenade CtH when Sfall wasn't installed previously.

Version 2

Added "no burst" component.

Version 1

Iinitial release.