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Describe the bug
Working on a prototype of a game that uses rigid extensively. It seems that whenever rigid application fails, tweens are not reset for stuff that was able to move on the failed turn? Or something like that?
Reproduction Steps
Load first level of example
Drag the orange block down
Animations play, even though that movement failed because of rigid.
What did you expect would happen?
On rigid failure, tweens are wiped
OS & Browser version, desktop/mobile
Windows 10, Firefox
Describe the bug
Working on a prototype of a game that uses
rigid
extensively. It seems that whenever rigid application fails, tweens are not reset for stuff that was able to move on the failed turn? Or something like that?Reproduction Steps
What did you expect would happen?
On rigid failure, tweens are wiped
OS & Browser version, desktop/mobile
Windows 10, Firefox
Screenshots, example projects, other relevant issues, etc.
Project: https://auroriax.github.io/PuzzleScript/editor.html?hack=da47e9851ea2f38db1e317a17359add3
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