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Unintended tweens can play for turns that fail rigid #107

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Auroriax opened this issue May 12, 2023 · 1 comment
Open

Unintended tweens can play for turns that fail rigid #107

Auroriax opened this issue May 12, 2023 · 1 comment
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@Auroriax
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Describe the bug
Working on a prototype of a game that uses rigid extensively. It seems that whenever rigid application fails, tweens are not reset for stuff that was able to move on the failed turn? Or something like that?

Reproduction Steps

  1. Load first level of example
  2. Drag the orange block down
  3. Animations play, even though that movement failed because of rigid.

What did you expect would happen?
On rigid failure, tweens are wiped

OS & Browser version, desktop/mobile
Windows 10, Firefox

Screenshots, example projects, other relevant issues, etc.
Project: https://auroriax.github.io/PuzzleScript/editor.html?hack=da47e9851ea2f38db1e317a17359add3

ps+_bug_107

@Auroriax Auroriax added the bug Something isn't working label May 12, 2023
@Monakrom
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I like how that looks honestly. Maybe there can be some sort of prelude option to have that animation play on things that can’t move?

@Auroriax Auroriax added this to the Paradox [WIP] milestone Jul 30, 2023
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