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How to import vox animations #13
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Thank you very much for your kind words. Currently, animation import is not supported. However, it should be fairly simple to implement. For example: if we have an animation of 20 frames.
I can see multiple options having pros and cons, or maybe they should all be options in the import dialog. |
I appreciate you replying so fast ~ After considering, I notied that :
If we treat the animations in MagicaVoxel as individual mesh for each frame, maybe it will be easier to reach what we want. Based on the above conclusion, I compared the difference between thoes solutions, if we have an animation of 20 frames : Q-1:Should there be 20 collections with the frame's meshes? Q-2:Should there be collections only for frames that changed? Q-3:Should there be an animation track that toggles the visibility of these collections for each frame? Q-4:Should there be an alembic Mesh Cache generated holding the entire animation? Pleae allow me to say that based on Thanks again for your goot question. Kind regards |
Thank you for your input! Will let you know once i have something working! |
Thank you for the opportunity of tesing ~ May I ask one question: Which verion of MagicVoxel should I use, before I send vox files to your email ? |
I will focus on the newest MV version 0.99.7.1. As there was a period of versions without animation support i'm currently unsure which older versions supported them. But if you have animated vox files from older versions i would be interested as well! But the primary focus will always be on the newest versions. |
Hi AstrorEnales, Please check your e-mail for vox files(size is 4.67 MB) contained 2 animated vox files and 2 complex static scenes. |
Hi,
Thanks for your tool, it is very help for modeling.
May I ask that is any possible to import from vox frame animations ?
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