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Copy pathArislan-WHM.lua
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Arislan-WHM.lua
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-- Original: Motenten / Modified: Arislan
-------------------------------------------------------------------------------------------------------------------
-- Keybinds
-------------------------------------------------------------------------------------------------------------------
-- Modes: [ F9 ] Cycle Offense Mode
-- [ F10 ] Emergency -PDT Mode
-- [ ALT+F10 ] Toggle Kiting Mode
-- [ F11 ] Emergency -MDT Mode
-- [ CTRL+F11 ] Cycle Casting Modes
-- [ F12 ] Update Current Gear / Report Current Status
-- [ CTRL+F12 ] Cycle Idle Modes
-- [ ALT+F12 ] Cancel Emergency -PDT/-MDT Mode
-- [ WIN+R ] Toggle Regen Mode
-- [ WIN+C ] Toggle Capacity Points Mode
--
-- Abilities: [ CTRL+` ] Afflatus Solace
-- [ ALT+` ] Afflatus Misery
-- [ CTRL+[ ] Divine Seal
-- [ CTRL+] ] Divine Caress
-- [ CTRL+` ] Composure
-- [ CTRL+- ] Light Arts/Addendum: White
-- [ CTRL+= ] Dark Arts/Addendum: Black
-- [ CTRL+; ] Celerity/Alacrity
-- [ ALT+[ ] Accesion/Manifestation
-- [ ALT+; ] Penury/Parsimony
--
-- Spells: [ ALT+O ] Regen IV
--
-- Weapons: [ CTRL+W ] Toggles Weapon Lock
--
-- WS: [ CTRL+Numpad7 ] Black Halo
-- [ CTRL+Numpad8 ] Hexa Strike
-- [ CTRL+Numpad9 ] Realmrazer
-- [ CTRL+Numpad1 ] Flash Nova
-- [ CTRL+Numpad0 ] Mystic Boon
--
--
-- (Global-Binds.lua contains additional non-job-related keybinds)
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Addendum Commands:
-- Shorthand versions for each strategem type that uses the version appropriate for
-- the current Arts.
-- Light Arts Dark Arts
-- ---------- ---------
-- gs c scholar light Light Arts/Addendum
-- gs c scholar dark Dark Arts/Addendum
-- gs c scholar cost Penury Parsimony
-- gs c scholar speed Celerity Alacrity
-- gs c scholar aoe Accession Manifestation
-- gs c scholar addendum Addendum: White Addendum: Black
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff['Afflatus Solace'] = buffactive['Afflatus Solace'] or false
state.Buff['Afflatus Misery'] = buffactive['Afflatus Misery'] or false
state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
state.RegenMode = M{['description']='Regen Mode', 'Duration', 'Potency'}
no_swap_gear = S{"Warp Ring", "Dim. Ring (Dem)", "Dim. Ring (Holla)", "Dim. Ring (Mea)",
"Trizek Ring", "Echad Ring", "Facility Ring", "Capacity Ring"}
lockstyleset = 1
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('Normal', 'Acc')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'DT', 'MEva')
state.BarElement = M{['description']='BarElement', 'Barfira', 'Barblizzara', 'Baraera', 'Barstonra', 'Barthundra', 'Barwatera'}
state.BarStatus = M{['description']='BarStatus', 'Baramnesra', 'Barvira', 'Barparalyzra', 'Barsilencera', 'Barpetra', 'Barpoisonra', 'Barblindra', 'Barsleepra'}
state.BoostSpell = M{['description']='BoostSpell', 'Boost-STR', 'Boost-INT', 'Boost-AGI', 'Boost-VIT', 'Boost-DEX', 'Boost-MND', 'Boost-CHR'}
state.WeaponLock = M(false, 'Weapon Lock')
-- state.CP = M(false, "Capacity Points Mode")
-- Additional local binds
include('Global-Binds.lua') -- OK to remove this line
include('Global-GEO-Binds.lua') -- OK to remove this line
send_command('bind ^` input /ja "Afflatus Solace" <me>')
send_command('bind !` input /ja "Afflatus Misery" <me>')
send_command('bind ^- gs c scholar light')
send_command('bind ^= gs c scholar dark')
send_command('bind !- gs c scholar addendum')
send_command('bind != gs c scholar addendum')
send_command('bind ^; gs c scholar speed')
send_command('bind ![ gs c scholar aoe')
send_command('bind !; gs c scholar cost')
send_command('bind ^insert gs c cycleback BoostSpell')
send_command('bind ^delete gs c cycle BoostSpell')
send_command('bind ^home gs c cycleback BarElement')
send_command('bind ^end gs c cycle BarElement')
send_command('bind ^pageup gs c cycleback BarStatus')
send_command('bind ^pagedown gs c cycle BarStatus')
send_command('bind ^[ input /ja "Divine Seal" <me>')
send_command('bind ^] input /ja "Divine Caress" <me>')
send_command('bind !o input /ma "Regen IV" <stpc>')
-- send_command('bind @c gs c toggle CP')
send_command('bind @r gs c cycle RegenMode')
send_command('bind @w gs c toggle WeaponLock')
send_command('bind ^numpad7 input /ws "Black Halo" <t>')
send_command('bind ^numpad8 input /ws "Hexa Strike" <t>')
send_command('bind ^numpad5 input /ws "Realmrazer" <t>')
send_command('bind ^numpad1 input /ws "Flash Nova" <t>')
send_command('bind ^numpad0 input /ws "Mystic Boon" <t>')
select_default_macro_book()
set_lockstyle()
state.Auto_Kite = M(false, 'Auto_Kite')
DW = false
moving = false
update_combat_form()
end
function user_unload()
send_command('unbind ^`')
send_command('unbind !`')
send_command('unbind ^-')
send_command('unbind ^=')
send_command('unbind !-')
send_command('unbind !=')
send_command('unbind ^;')
send_command('unbind ![')
send_command('unbind !;')
send_command('unbind ^insert')
send_command('unbind ^delete')
send_command('unbind ^home')
send_command('unbind ^end')
send_command('unbind ^pageup')
send_command('unbind ^pagedown')
send_command('unbind ^[')
send_command('unbind ^]')
send_command('unbind !o')
-- send_command('unbind @c')
send_command('unbind @r')
send_command('unbind @w')
send_command('unbind ^numpad7')
send_command('unbind ^numpad8')
send_command('unbind ^numpad5')
send_command('unbind ^numpad1')
send_command('unbind ^numpad0')
send_command('unbind #`')
send_command('unbind #1')
send_command('unbind #2')
send_command('unbind #3')
send_command('unbind #4')
send_command('unbind #5')
send_command('unbind #6')
send_command('unbind #7')
send_command('unbind #8')
send_command('unbind #9')
send_command('unbind #0')
send_command('unbind 1')
send_command('unbind 2')
send_command('unbind 3')
send_command('unbind 4')
send_command('unbind 5')
send_command('unbind 6')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Fast cast sets for spells
sets.precast.FC = {
-- /SCH --3
main="C. Palug Hammer", --7
sub="Chanter's Shield", --3
ammo="Impatiens", --(2)
head="Volte Beret", --6
body="Inyanga Jubbah +2", --14
hands="Gende. Gages +1", --7
legs="Volte Brais", --8
feet="Volte Gaiters", --6
neck="Clr. Torque +2", --10
ear1="Malignance Earring", --4
ear2="Enchntr. Earring +1", --2
ring1="Lebeche Ring", --(2)
ring2="Weather. Ring +1", --6(4)
back="Perimede Cape", --(4)
waist="Embla Sash", --5
}
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {
waist="Siegel Sash",
})
sets.precast.FC.Cure = set_combine(sets.precast.FC, {
ammo="Impatiens", --(2)
head="Piety Cap +3", --15
feet="Kaykaus Boots +1", --7
ring1="Lebeche Ring", --(2)
ring2="Weather. Ring +1", --6(4)
back="Perimede Cape", --(4)
waist="Shinjutsu-no-Obi +1", --5
})
sets.precast.FC.Curaga = sets.precast.FC.Cure
sets.precast.FC.CureSolace = sets.precast.FC.Cure
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty, body="Twilight Cloak", waist="Shinjutsu-no-Obi +1"})
sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {main="Daybreak", sub="Ammurapi Shield"})
-- Precast sets to enhance JAs
--sets.precast.JA.Benediction = {}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
--ammo="Floestone",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
ring1="Cornelia's Ring",
ring2="Epaminondas's Ring",
back=gear.WHM_WS_Cape,
waist="Fotia Belt",
}
sets.precast.WS['Black Halo'] = set_combine(sets.precast.WS, {
neck="Caro Necklace",
})
sets.precast.WS['Hexa Strike'] = set_combine(sets.precast.WS, {
head="Blistering Sallet +1",
ring2="Begrudging Ring",
back=gear.WHM_DA_Cape,
})
sets.precast.WS['Flash Nova'] = set_combine(sets.precast.WS, {
ammo="Ghastly Tathlum +1",
head=empty;
body="Cohort Cloak +1",
legs="Kaykaus Tights +1",
})
-- Midcast Sets
sets.midcast.FC = sets.precast.FC
sets.midcast.ConserveMP = {
--main="Sucellus",
--sub="Thuellaic Ecu +1",
head="Vanya Hood",
--body="Vedic Coat",
--hands="Shrieker's Cuffs",
--legs="Vanya Slops",
feet="Kaykaus Boots +1",
ear2="Mendi. Earring",
back="Solemnity Cape",
waist="Shinjutsu-no-Obi +1",
}
-- Cure sets
sets.midcast.CureSolace = {
main="Raetic Rod +1", --23(+10)
sub="Sors Shield", --3/(-5)
ammo="Pemphredo Tathlum",
head="Kaykaus Mitra +1", --11(+2)/(-6)
body="Ebers Bliaut +1",
hands="Theophany Mitts +3", --(+4)/(-7)
legs="Ebers Pant. +1",
feet="Kaykaus Boots +1", --11(+2)/(-12)
neck="Clr. Torque +2", --10/(-25)
ear1="Glorious Earring", -- (+2)/(-5)
ear2="Magnetic Earring",
ring1="Lebeche Ring", --3/(-5)
ring2="Weather. Ring +1",
back=gear.WHM_Cure_Cape, --10
waist="Shinjutsu-no-Obi +1",
}
sets.midcast.CureSolaceWeather = set_combine(sets.midcast.CureSolace, {
main="Chatoyant Staff", --10
sub="Enki Strap",
ear2="Nourish. Earring +1", --7
back="Twilight Cape",
waist="Hachirin-no-Obi",
})
sets.midcast.CureNormal = set_combine(sets.midcast.CureSolace, {
body="Theo. Bliaut +3", --0(+6)/(-6)
})
sets.midcast.CureWeather = set_combine(sets.midcast.CureNormal, {
main="Chatoyant Staff", --10
sub="Enki Strap",
hands="Kaykaus Cuffs +1", --11/(-6)
ear2="Nourish. Earring +1", --7
back="Twilight Cape",
waist="Hachirin-no-Obi",
})
sets.midcast.CuragaNormal = set_combine(sets.midcast.CureNormal, {
body="Theo. Bliaut +3", --0(+6)/(-6)
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2="Metamor. Ring +1",
waist="Luminary Sash",
})
sets.midcast.CuragaWeather = {
body="Theo. Bliaut +3", --0(+6)/(-6)
hands="Kaykaus Cuffs +1", --11/(-6)
ring1={name="Stikini Ring +1", bag="wardrobe6"},
ring2="Metamor. Ring +1",
back="Twilight Cape",
waist="Hachirin-no-Obi",
}
--sets.midcast.CureMelee = sets.midcast.CureSolace
sets.midcast.StatusRemoval = {
main="Yagrush",
sub="Chanter's Shield",
head="Vanya Hood",
body="Inyanga Jubbah +2",
hands="Fanatic Gloves",
legs="Aya. Cosciales +2",
feet="Medium's Sabots",
neck="Orunmila's Torque",
ear1="Loquacious Earring",
ear2="Etiolation Earring",
ring1="Kishar Ring",
ring2="Weather. Ring +1",
back=gear.WHM_FC_Cape,
waist="Embla Sash",
}
sets.midcast.Cursna = set_combine(sets.midcast.StatusRemoval, {
main="Yagrush",
sub="Chanter's Shield",
body="Ebers Bliaut +1",
hands="Fanatic Gloves", --15
legs="Th. Pant. +3", --21
feet="Vanya Clogs", --5
--feet="Gende. Galosh. +1", --10
neck="Debilis Medallion", --15
ear1="Beatific Earring",
ear2="Meili Earring",
ring1="Haoma's Ring", --15
ring2="Menelaus's Ring", --20
back=gear.WHM_FC_Cape, --25
waist="Bishop's Sash",
})
sets.midcast.Erase = set_combine(sets.midcast.StatusRemoval, {neck="Clr. Torque +2"})
-- 110 total Enhancing Magic Skill; caps even without Light Arts
sets.midcast['Enhancing Magic'] = {
main="Gada",
sub="Ammurapi Shield",
head=gear.Telchine_ENH_head,
body=gear.Telchine_ENH_body,
hands="Dynasty Mitts",
legs=gear.Telchine_ENH_legs,
feet="Theo. Duckbills +3",
neck="Incanter's Torque",
ear1="Mimir Earring",
ear2="Andoaa Earring",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back="Fi Follet Cape +1",
waist="Olympus Sash",
}
sets.midcast.EnhancingDuration = {
main="Gada",
sub="Ammurapi Shield",
head=gear.Telchine_ENH_head,
body=gear.Telchine_ENH_body,
hands=gear.Telchine_ENH_hands,
legs=gear.Telchine_ENH_legs,
feet="Theo. Duckbills +3",
waist="Embla Sash",
}
sets.midcast.Regen = set_combine(sets.midcast.EnhancingDuration, {
main="Bolelabunga",
sub="Ammurapi Shield",
head="Inyanga Tiara +2",
body="Piety Bliaut +3",
hands=gear.Telchine_ENH_hands,
legs=gear.Telchine_ENH_legs,
feet=gear.Telchine_ENH_feet,
})
sets.midcast.RegenDuration = set_combine(sets.midcast.EnhancingDuration, {
body=gear.Telchine_ENH_body,
hands="Ebers Mitts +1",
legs="Th. Pant. +3",
feet="Theo. Duckbills +3",
})
sets.midcast.Refresh = set_combine(sets.midcast.EnhancingDuration, {
waist="Gishdubar Sash",
back="Grapevine Cape",
})
sets.midcast.Stoneskin = set_combine(sets.midcast.EnhancingDuration, {
neck="Nodens Gorget",
waist="Siegel Sash",
})
sets.midcast.Aquaveil = set_combine(sets.midcast.EnhancingDuration, {
main="Vadose Rod",
sub="Ammurapi Shield",
ammo="Staunch Tathlum +1",
hands="Regal Cuffs",
ear1="Halasz Earring",
ear2="Magnetic Earring",
ring1="Freke Ring",
ring2="Evanescence Ring",
waist="Emphatikos Rope",
})
sets.midcast.Auspice = set_combine(sets.midcast.EnhancingDuration, {
feet="Ebers Duckbills +1",
})
sets.midcast.BarElement = set_combine(sets.midcast['Enhancing Magic'], {
main="Beneficus",
sub="Ammurapi Shield",
head="Ebers Cap +1",
body="Ebers Bliaut +1",
hands="Ebers Mitts +1",
legs="Piety Pantaln. +3",
feet="Ebers Duckbills +1",
})
sets.midcast.BoostStat = set_combine(sets.midcast['Enhancing Magic'], {
feet="Ebers Duckbills +1"
})
sets.midcast.Protect = set_combine(sets.midcast.ConserveMP, sets.midcast.EnhancingDuration, {
ring1="Sheltered Ring",
})
sets.midcast.Protectra = sets.midcast.Protect
sets.midcast.Shell = sets.midcast.Protect
sets.midcast.Shellra = sets.midcast.Protect
sets.midcast['Divine Magic'] = {
main="Yagrush",
sub="Ammurapi Shield",
ammo="Ghastly Tathlum +1",
head="Theophany Cap +3",
body="Theo. Bliaut +3",
hands="Piety Mitts +3",
legs="Chironic Hose",
feet="Theo. Duckbills +3",
neck="Erra Pendant",
ear1="Digni. Earring",
ear2="Regal Earring",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back="Aurist's Cape +1",
waist="Acuity Belt +1",
}
sets.midcast.Banish = set_combine(sets.midcast['Divine Magic'], {
main="Daybreak",
sub="Ammurapi Shield",
head=empty;
body="Cohort Cloak +1",
hands="Fanatic Gloves",
legs="Kaykaus Tights +1",
neck="Sanctity Necklace",
ear1="Malignance Earring",
ring1="Freke Ring",
ring2="Weather. Ring +1",
waist="Refoccilation Stone",
})
sets.midcast.Holy = sets.midcast.Banish
sets.midcast['Dark Magic'] = {
main="Rubicundity",
sub="Ammurapi Shield",
ammo="Pemphredo Tathlum",
head="Pixie Hairpin +1",
body="Theo. Bliaut +3",
hands="Theophany Mitts +3",
legs="Chironic Hose",
feet="Theo. Duckbills +3",
neck="Erra Pendant",
ear1="Malignance Earring",
ear2="Mani Earring",
ring1="Evanescence Ring",
ring2="Archon Ring",
back="Aurist's Cape +1",
waist="Fucho-no-Obi",
}
-- Custom spell classes
sets.midcast.MndEnfeebles = {
main="Yagrush",
sub="Ammurapi Shield",
ammo="Pemphredo Tathlum",
head=empty;
body="Cohort Cloak +1",
hands="Regal Cuffs",
legs="Chironic Hose",
feet="Theo. Duckbills +3",
neck="Erra Pendant",
ear1="Malignance Earring",
ear2="Vor Earring",
ring1="Kishar Ring",
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back="Aurist's Cape +1",
waist="Luminary Sash",
}
sets.midcast.IntEnfeebles = set_combine(sets.midcast.MndEnfeebles, {
waist="Acuity Belt +1",
})
sets.midcast.Dispelga = set_combine(sets.midcast.IntEnfeebles, {main="Daybreak", sub="Ammurapi Shield"})
sets.midcast.Impact = {
main="Yagrush",
sub="Ammurapi Shield",
head=empty,
body="Twilight Cloak",
hands="Raetic Bangles +1",
legs="Th. Pant. +3",
feet="Theo. Duckbills +3",
ring1="Freke Ring",
ring2="Archon Ring",
}
-- Initializes trusts at iLvl 119
sets.midcast.Trust = sets.precast.FC
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {
main="Chatoyant Staff",
waist="Shinjutsu-no-Obi +1",
}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle = {
main="Daybreak",
sub="Genmei Shield",
ammo="Homiliary",
head="Volte Beret",
body="Piety Bliaut +3",
hands="Volte Gloves",
legs="Volte Brais",
feet="Nyame Sollerets",
neck="Bathy Choker +1",
ear1="Eabani Earring",
ear2="Sanare Earring",
ring1={name="Stikini Ring +1", bag="wardrobe5"},
ring2={name="Stikini Ring +1", bag="wardrobe6"},
back="Moonlight Cape",
waist="Plat. Mog. Belt",
}
sets.idle.DT = set_combine(sets.idle, {
main="Daybreak",
sub="Ammurapi Shield",
ammo="Staunch Tathlum +1", --3/3
head="Nyame Helm", --7/7
body="Nyame Mail", --9/9
hands="Nyame Gauntlets", --7/7
legs="Nyame Flanchard", --8/8
feet="Nyame Sollerets", --7/7,
neck="Warder's Charm +1",
ring1="Defending Ring", --10/10
ring2="Inyanga Ring", --0/2
back=gear.WHM_FC_Cape,
waist="Plat. Mog. Belt", --3/3
})
sets.idle.MEva = sets.idle.DT
sets.idle.Town = set_combine(sets.idle, {
main="Yagrush",
sub="Ammurapi Shield",
head="Kaykaus Mitra +1",
body="Kaykaus Bliaut +1",
hands="Kaykaus Cuffs +1",
legs="Kaykaus Tights +1",
feet="Kaykaus Boots +1",
neck="Clr. Torque +2",
ear1="Glorious Earring",
ear2="Regal Earring",
})
-- Defense sets
sets.defense.PDT = sets.idle.DT
sets.defense.MDT = sets.idle.DT
sets.Kiting = {feet="Herald's Gaiters"}
sets.latent_refresh = {waist="Fucho-no-obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Basic set for if no TP weapon is defined.
sets.engaged = {
main="Yagrush",
sub="Ammurapi Shield",
head="Blistering Sallet +1",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Gauntlets",
feet="Nyame Sollerets",
neck="Combatant's Torque",
ear1="Cessance Earring",
ear2="Telos Earring",
ring1={name="Chirich Ring +1", bag="wardrobe5"},
ring2={name="Chirich Ring +1", bag="wardrobe6"},
back=gear.WHM_DA_Cape,
waist="Windbuffet Belt +1",
}
sets.engaged.Acc = set_combine(sets.engaged, {
hands="Gazu Bracelets +1",
feet="Volte Boots",
waist="Olseni Belt",
})
sets.engaged.DW = {
main="Yagrush",
sub="C. Palug Hammer",
head="Blistering Sallet +1",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Gauntlets",
feet="Nyame Sollerets",
neck="Combatant's Torque",
ear1="Cessance Earring",
ear2="Suppanomimi", --5
ring1={name="Chirich Ring +1", bag="wardrobe5"},
ring2={name="Chirich Ring +1", bag="wardrobe6"},
back=gear.WHM_DA_Cape,
waist="Shetal Stone", --6
}
sets.engaged.DW.Acc = set_combine(sets.engaged.DW, {
sub="Sindri",
hands="Gazu Bracelets +1",
feet="Volte Boots",
})
sets.engaged.Aftermath = {
ring1={name="Chirich Ring +1", bag="wardrobe5"},
ring2={name="Chirich Ring +1", bag="wardrobe6"},
back=gear.WHM_STP_Cape,
}
-- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
sets.buff['Divine Caress'] = {hands="Ebers Mitts +1", back="Mending Cape"}
sets.buff['Devotion'] = {head="Piety Cap +3"}
sets.buff.Sublimation = {waist="Embla Sash"}
sets.buff.Doom = {
neck="Nicander's Necklace", --20
ring1={name="Eshmun's Ring", bag="wardrobe5"}, --20
ring2={name="Eshmun's Ring", bag="wardrobe6"}, --20
waist="Gishdubar Sash", --10
}
sets.Obi = {waist="Hachirin-no-Obi"}
-- sets.CP = {back="Mecisto. Mantle"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
if spell.english == "Paralyna" and buffactive.Paralyzed then
-- no gear swaps if we're paralyzed, to avoid blinking while trying to remove it.
eventArgs.handled = true
end
end
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.name == 'Impact' then
equip(sets.precast.FC.Impact)
end
end
function job_post_midcast(spell, action, spellMap, eventArgs)
-- Apply Divine Caress boosting items as highest priority over other gear, if applicable.
if spellMap == 'StatusRemoval' and buffactive['Divine Caress'] then
equip(sets.buff['Divine Caress'])
end
if spellMap == 'Banish' or spellMap == "Holy" then
if (world.weather_element == 'Light' or world.day_element == 'Light') then
equip(sets.Obi)
end
end
if spell.skill == 'Enhancing Magic' then
if classes.NoSkillSpells:contains(spell.english) then
equip(sets.midcast.EnhancingDuration)
if spellMap == 'Refresh' then
equip(sets.midcast.Refresh)
end
end
if spellMap == "Regen" and state.RegenMode.value == 'Duration' then
equip(sets.midcast.RegenDuration)
end
end
end
function job_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted then
if spell.english == "Sleep II" then
send_command('@timers c "Sleep II ['..spell.target.name..']" 90 down spells/00259.png')
elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
send_command('@timers c "Sleep ['..spell.target.name..']" 60 down spells/00253.png')
elseif spell.english == "Repose" then
send_command('@timers c "Repose ['..spell.target.name..']" 90 down spells/00098.png')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
function job_buff_change(buff,gain)
if buff == "Sublimation: Activated" then
handle_equipping_gear(player.status)
end
if buff == "doom" then
if gain then
equip(sets.buff.Doom)
--send_command('@input /p Doomed.')
disable('ring1','ring2','waist')
else
enable('ring1','ring2','waist')
handle_equipping_gear(player.status)
end
end
end
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
if state.WeaponLock.value == true then
disable('main','sub')
else
enable('main','sub')
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Called by the 'update' self-command, for common needs.
-- Set eventArgs.handled to true if we don't want automatic equipping of gear.
function job_handle_equipping_gear(playerStatus, eventArgs)
check_gear()
update_combat_form()
check_moving()
end
function job_update(cmdParams, eventArgs)
handle_equipping_gear(player.status)
update_sublimation()
end
function update_combat_form()
if DW == true then
state.CombatForm:set('DW')
elseif DW == false then
state.CombatForm:reset()
end
end
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
if spell.action_type == 'Magic' then
-- if (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and player.status == 'Engaged' then
-- return "CureMelee"
if default_spell_map == 'Cure' then
if buffactive['Afflatus Solace'] then
if (world.weather_element == 'Light' or world.day_element == 'Light') then
return "CureSolaceWeather"
else
return "CureSolace"
end
else
if (world.weather_element == 'Light' or world.day_element == 'Light') then
return "CureWeather"
else
return "CureNormal"
end
end
elseif default_spell_map == 'Curaga' then
if (world.weather_element == 'Light' or world.day_element == 'Light') then
return "CuragaWeather"
else
return "CuragaNormal"
end
elseif spell.skill == "Enfeebling Magic" then
if spell.type == "WhiteMagic" then
return "MndEnfeebles"
else
return "IntEnfeebles"
end
end
end
end
-- Modify the default melee set after it was constructed.
function customize_melee_set(meleeSet)
if buffactive['Aftermath: Lv.3'] and player.equipment.main == "Yagrush" then
meleeSet = set_combine(meleeSet, sets.engaged.Aftermath)
end
return meleeSet
end
function customize_idle_set(idleSet)
if state.Buff['Sublimation: Activated'] then
idleSet = set_combine(idleSet, sets.buff.Sublimation)
end
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
-- if state.CP.current == 'on' then
-- equip(sets.CP)
-- disable('back')
-- else
-- enable('back')
-- end
if state.Auto_Kite.value == true then
idleSet = set_combine(idleSet, sets.Kiting)
end
return idleSet
end
-- Function to display the current relevant user state when doing an update.
-- Return true if display was handled, and you don't want the default info shown.
function display_current_job_state(eventArgs)
local c_msg = state.CastingMode.value
local r_msg = state.RegenMode.value
local d_msg = 'None'
if state.DefenseMode.value ~= 'None' then
d_msg = state.DefenseMode.value .. state[state.DefenseMode.value .. 'DefenseMode'].value
end
local i_msg = state.IdleMode.value
local msg = ''
if state.Kiting.value then
msg = msg .. ' Kiting: On |'
end
add_to_chat(060, '| Magic: ' ..string.char(31,001)..c_msg.. string.char(31,002).. ' |'
..string.char(31,060).. ' Regen: ' ..string.char(31,001)..r_msg.. string.char(31,002).. ' |'
..string.char(31,004).. ' Defense: ' ..string.char(31,001)..d_msg.. string.char(31,002).. ' |'
..string.char(31,008).. ' Idle: ' ..string.char(31,001)..i_msg.. string.char(31,002).. ' |'
..string.char(31,002)..msg)
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function job_self_command(cmdParams, eventArgs)
gearinfo(cmdParams, eventArgs)
if cmdParams[1]:lower() == 'scholar' then
handle_strategems(cmdParams)
eventArgs.handled = true
elseif cmdParams[1]:lower() == 'nuke' then
handle_nuking(cmdParams)
eventArgs.handled = true
elseif cmdParams[1]:lower() == 'barelement' then
send_command('@input /ma '..state.BarElement.value..' <me>')
elseif cmdParams[1]:lower() == 'barstatus' then
send_command('@input /ma '..state.BarStatus.value..' <me>')
elseif cmdParams[1]:lower() == 'boostspell' then
send_command('@input /ma '..state.BoostSpell.value..' <me>')
end
gearinfo(cmdParams, eventArgs)
end
function gearinfo(cmdParams, eventArgs)
if cmdParams[1] == 'gearinfo' then
if type(cmdParams[4]) == 'string' then
if cmdParams[4] == 'true' then
moving = true
elseif cmdParams[4] == 'false' then
moving = false
end
end
if not midaction() then
job_update()
end
end
end
function update_sublimation()
state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
end
-- General handling of strategems in an Arts-agnostic way.
-- Format: gs c scholar <strategem>
function handle_strategems(cmdParams)
-- cmdParams[1] == 'scholar'
-- cmdParams[2] == strategem to use
if not cmdParams[2] then
add_to_chat(123,'Error: No strategem command given.')
return
end
local strategem = cmdParams[2]:lower()
if strategem == 'light' then
if buffactive['light arts'] then
send_command('input /ja "Addendum: White" <me>')
elseif buffactive['addendum: white'] then
add_to_chat(122,'Error: Addendum: White is already active.')
else
send_command('input /ja "Light Arts" <me>')
end
elseif strategem == 'dark' then
if buffactive['dark arts'] then
send_command('input /ja "Addendum: Black" <me>')
elseif buffactive['addendum: black'] then
add_to_chat(122,'Error: Addendum: Black is already active.')
else
send_command('input /ja "Dark Arts" <me>')
end
elseif buffactive['light arts'] or buffactive['addendum: white'] then
if strategem == 'cost' then
send_command('input /ja Penury <me>')
elseif strategem == 'speed' then
send_command('input /ja Celerity <me>')
elseif strategem == 'aoe' then
send_command('input /ja Accession <me>')