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# Auto detect text files and perform LF normalization | ||
* text=auto |
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# Byte-compiled / optimized / DLL files | ||
__pycache__/ | ||
*.py[cod] | ||
*$py.class | ||
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# C extensions | ||
*.so | ||
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# Distribution / packaging | ||
.Python | ||
build/ | ||
develop-eggs/ | ||
dist/ | ||
downloads/ | ||
eggs/ | ||
.eggs/ | ||
lib/ | ||
lib64/ | ||
parts/ | ||
sdist/ | ||
var/ | ||
wheels/ | ||
share/python-wheels/ | ||
*.egg-info/ | ||
.installed.cfg | ||
*.egg | ||
MANIFEST | ||
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# PyInstaller | ||
# Usually these files are written by a python script from a template | ||
# before PyInstaller builds the exe, so as to inject date/other infos into it. | ||
*.manifest | ||
*.spec | ||
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# Installer logs | ||
pip-log.txt | ||
pip-delete-this-directory.txt | ||
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# Unit test / coverage reports | ||
htmlcov/ | ||
.tox/ | ||
.nox/ | ||
.coverage | ||
.coverage.* | ||
.cache | ||
nosetests.xml | ||
coverage.xml | ||
*.cover | ||
*.py,cover | ||
.hypothesis/ | ||
.pytest_cache/ | ||
cover/ | ||
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# Translations | ||
*.mo | ||
*.pot | ||
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# Django stuff: | ||
*.log | ||
local_settings.py | ||
db.sqlite3 | ||
db.sqlite3-journal | ||
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# Flask stuff: | ||
instance/ | ||
.webassets-cache | ||
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# Scrapy stuff: | ||
.scrapy | ||
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# Sphinx documentation | ||
docs/_build/ | ||
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# PyBuilder | ||
.pybuilder/ | ||
target/ | ||
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# Jupyter Notebook | ||
.ipynb_checkpoints | ||
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# IPython | ||
profile_default/ | ||
ipython_config.py | ||
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# pyenv | ||
# For a library or package, you might want to ignore these files since the code is | ||
# intended to run in multiple environments; otherwise, check them in: | ||
# .python-version | ||
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# pipenv | ||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control. | ||
# However, in case of collaboration, if having platform-specific dependencies or dependencies | ||
# having no cross-platform support, pipenv may install dependencies that don't work, or not | ||
# install all needed dependencies. | ||
#Pipfile.lock | ||
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# poetry | ||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control. | ||
# This is especially recommended for binary packages to ensure reproducibility, and is more | ||
# commonly ignored for libraries. | ||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control | ||
#poetry.lock | ||
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow | ||
__pypackages__/ | ||
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# Celery stuff | ||
celerybeat-schedule | ||
celerybeat.pid | ||
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# SageMath parsed files | ||
*.sage.py | ||
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# Environments | ||
.env | ||
.venv | ||
env/ | ||
venv/ | ||
ENV/ | ||
env.bak/ | ||
venv.bak/ | ||
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# Spyder project settings | ||
.spyderproject | ||
.spyproject | ||
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# Rope project settings | ||
.ropeproject | ||
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# mkdocs documentation | ||
/site | ||
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# mypy | ||
.mypy_cache/ | ||
.dmypy.json | ||
dmypy.json | ||
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# Pyre type checker | ||
.pyre/ | ||
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# pytype static type analyzer | ||
.pytype/ | ||
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# Cython debug symbols | ||
cython_debug/ | ||
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# PyCharm | ||
# JetBrains specific template is maintainted in a separate JetBrains.gitignore that can | ||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore | ||
# and can be added to the global gitignore or merged into this file. For a more nuclear | ||
# option (not recommended) you can uncomment the following to ignore the entire idea folder. | ||
#.idea/ |
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MIT License | ||
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Copyright (c) 2023 AntynK | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Colouring art | ||
It is a simple time killer game, in which you have to paint an image. | ||
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## Setup | ||
Firstly you need to download Colouring art.exe(or source code) and assets.bak file, after that run .exe file or source code(file colouring_art.pyw), the game will create some folders. | ||
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In the game by default there are 2 images, but you can add your images. | ||
(They are in the arts folder). | ||
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## Adding custom images | ||
You can use the Art convertor.exe(or art_converter.py) utility, it is a simple console program which by default converts images from input folder to output folder. You can change the input folder with flag -i and the output folder with flag -o(output directory will be created automatically if it does not exist). | ||
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## About .pickart file | ||
Game uses .pickart files(pick - name of python built-in module [pickle](https://docs.python.org/3.9/library/pickle.html)), files are compressed with [gzip](https://docs.python.org/3.9/library/gzip.html). | ||
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File structure: | ||
``` | ||
{ | ||
"info":{ | ||
"size": (1, 1), | ||
"version": 1 | ||
}, | ||
"palette":[(int, int, int), ...], | ||
"pixels": [ | ||
[(color_index, is_painted), ...] | ||
] | ||
} | ||
``` | ||
"info" contains the size of image and version of file. | ||
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"palette" contains tuples with 3 ints (r, g, b), they must be less or equal 255 and bigger or equal 0. | ||
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"pixels" is a 2d array which contains color_index(int) and painted(bool). | ||
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## Security | ||
[Pickle](https://docs.python.org/3.9/library/pickle.html) module has security issues, the game does not use standard pickle.load(), instead it uses [restricted loader](https://docs.python.org/3/library/pickle.html#restricting-globals) which blocks all external classes. |
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from pathlib import Path | ||
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from argparse import ArgumentParser | ||
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from converter.convert_to_pickart import convert_to_pickart | ||
from converter.convert_to_png import convert_to_png | ||
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parser = ArgumentParser() | ||
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parser.add_argument("-i", "--input", default="input") | ||
parser.add_argument("-o", "--output", default="output") | ||
parser.add_argument("-m", "--mode", choices=("0", "1"), default="0") | ||
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args = parser.parse_args() | ||
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def main(): | ||
input_dir: Path = Path(args.input) | ||
output_dir: Path = Path(args.output) | ||
if input_dir.name == "input": | ||
input_dir.mkdir(parents=True, exist_ok=True) | ||
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if not input_dir.is_dir(): | ||
print(f"'{input_dir}' folder does not exist.") | ||
return | ||
output_dir.mkdir(parents=True, exist_ok=True) | ||
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if args.mode == "0": | ||
for filename in input_dir.glob("*.png"): | ||
print(f"Converting '{filename}'.") | ||
convert_to_pickart(filename, output_dir) | ||
elif args.mode == "1": | ||
for filename in input_dir.glob("*.pickart"): | ||
print(f"Converting '{filename}'.") | ||
convert_to_png(filename, output_dir) | ||
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if __name__ == "__main__": | ||
main() |
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{ | ||
"bg": [ | ||
89, | ||
186, | ||
4 | ||
] | ||
} |
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pyinstaller.exe colouring_art.pyw --onefile --icon "logo.ico" --distpath "." --name "Colouring art" |
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from engine.game import Game | ||
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game = Game() | ||
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game.start() |
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MIT License | ||
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Copyright (c) 2023 Andrii Karandashov | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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import pygame | ||
import struct | ||
import pickle | ||
from gzip import GzipFile | ||
from io import BytesIO | ||
from dataclasses import asdict | ||
from pathlib import Path | ||
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from engine.pickart.pickart_file_data import PickartFileData | ||
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def convert_to_pickart(filename: Path, output_dir: Path): | ||
image = pygame.image.load(filename) | ||
file_data = BytesIO(image.get_buffer().raw) # type: ignore | ||
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byte_size = image.get_bytesize() | ||
format_ = byte_size * "B" | ||
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width, height = image.get_size() | ||
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data = [] | ||
palette = {} | ||
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info = { | ||
"size": (width, height), | ||
"version": 1, | ||
} | ||
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for _ in range(height): | ||
row_list = [] | ||
for _ in range(width): | ||
color = struct.unpack_from(format_, file_data.read(byte_size)) | ||
if len(color) == 4 and color[3] == 0: | ||
row_list.append([None, False]) | ||
continue | ||
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if color not in palette: | ||
palette[color] = len(palette) | ||
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color_index = palette[color] | ||
row_list.append([color_index, False]) | ||
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data.append(row_list) | ||
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result = PickartFileData(info, list(palette.keys()), data) | ||
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with GzipFile(f"{output_dir}/{Path(filename).stem}.pickart", "wb") as file: | ||
file.write(pickle.dumps(asdict(result))) |
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import struct | ||
from pathlib import Path | ||
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import pygame | ||
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from engine.pickart.pickart_file import PickartFile | ||
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def convert_to_png(filename: Path, output_dir: Path): | ||
file = PickartFile(filename) | ||
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buffer = b"" | ||
palette = file.get_palette() | ||
fmt = ">" + "B" * file.fmt.value | ||
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for col in file.get_pixels(): | ||
row_ = b"" | ||
for row in col: | ||
if row[0] is None: | ||
row_ += struct.pack(fmt, 0, 0, 0, 0) | ||
continue | ||
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color = palette[row[0]] | ||
color = color.color if row[1] else color.grayscale | ||
row_ += struct.pack(fmt, *color) | ||
buffer += row_ | ||
surf = pygame.image.fromstring(buffer, file.get_size(), file.fmt.name) # type: ignore | ||
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pygame.image.save(surf, f"{output_dir}\\{Path(filename).stem}.png") |
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