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heapmodel.cpp
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#include "heapmodel.h"
#include "element.h"
#include<QDebug>
#include<stdexcept>
/// @brief 构造函数,附带一个简单的样例
/// @param parent
HeapModel::HeapModel(QObject*parent)
:Heap<Element>{Vector<Element>({10,9,8,7,6,5,4,3,2,1,0,-10,-9,-7,-8,-6,-5,-4,-3,-2,-1})
,[](const Element &x,const Element &y){return x.value<y.value;}}
,QAbstractItemModel{parent},loop{this}
{
m_roleNames[ValueRole] = "value";
m_roleNames[StateRole] = "state";
connect(this, &HeapModel::Continue,[this](){
if(this->loop.isRunning()){this->loop.quit();}
});
raw = new Element[len];
if(!raw){throw std::overflow_error("HeapModel::HeapModel");}
for(long long i{0};i<len;i++){raw[i]=elem[i];}
}
/// @brief QML系统所需的函数
/// @return
QHash<int, QByteArray> HeapModel::roleNames() const
{
return m_roleNames;
}
/// @brief 析构函数
HeapModel::~HeapModel()
{
}
void HeapModel::reload(const QString input)
{
emit beginResetHeapModel();
empty();
QByteArray byteArray = input.toUtf8();
const char*const p = byteArray.data();
long long i{0};
bool negative{false},isNumber{false};
long long number{0};
while(p[i]){
if(p[i]=='-'){negative=true;}
else if(p[i]>='0'&&p[i]<='9'){
isNumber=true;
number *= 10;
number += p[i]-'0';
}else if(isNumber){
push_back(negative?Element{-number,Element::Active}:Element{number,Element::Active});
number = 0;
isNumber = false;
}else{negative = false;}
i++;
}
if(isNumber){push_back(negative?Element{-number,Element::Active}:Element{number,Element::Active});}
qDebug()<<"input string"<<input;
qDebug().nospace()<<"input array:";
for(long long i{0};i<len;i++){qDebug().nospace()<<elem[i].value;}
qDebug()<<"";
delete []raw;
raw = new Element[len];
if(!raw){throw std::overflow_error("HeapModel::HeapModel");}
for(long long i{0};i<len;i++){raw[i]=elem[i];}
heapsz = len;
sorted = false;
setFinished(false);
setPauseWhenSwapping(false);
setpause(true);
setQuit(false);
setReloading(false);
emit restarted();
wait();
start();
return;
}
void HeapModel::restart()
{
emit beginResetHeapModel();
qDebug()<<"\n\nrestart";
//loop.processEvents();
heapsz = len;
sorted = false;
setFinished(false);
setPauseWhenSwapping(false);
setpause(true);
for(long long i{0};i<len;++i){elem[i]=raw[i];}
setQuit(false);
emit restarted();
wait();
start();
return;
}
void HeapModel::swap(long long x, long long y)
{
qDebug()<<"swap:"<<x<<" "<<y;
emit swapping();
elem[x].state = Element::Changing;
emit elementStateChanged(x);
elem[y].state = Element::Changing;
emit elementStateChanged(y);
qDebug()<<"loop start"<<loop.isRunning();
loop.exec();
// qDebug()<<"loop end\n";
Vector<Element>::swap(x,y);
emit elementValueChanged(x,y);
elem[x].state = Element::Active;
emit elementStateChanged(x);
elem[y].state = Element::Active;
emit elementStateChanged(y);
return;
}
void HeapModel::sort()
{
qDebug()<<"call sort";
if(sorted){return;}
if(quit()){
qDebug()<<"sort:quit sort"<<loop.isRunning();
if(reloading()){
emit getInputText();
return;
}
restart();
return;
}
build();
while(heapsz){
if(quit()){
qDebug()<<"sort:quit sort"<<loop.isRunning();
if(reloading()){
emit getInputText();
return;
}
restart();
return;
}
// cout<<"heapsize:"<<heapsz<<endl;
shrink();
if(heapsz){maintain(0);};
}
sorted=true;
setFinished(true);
qDebug()<<"sort complete";
if(quit()){
qDebug()<<"sort:quit sort"<<loop.isRunning();
if(reloading()){
emit getInputText();
return;
}
restart();
return;
}
return;
}
void HeapModel::shrink()
{
Heap<Element>::shrink();
elem[heapsz].state=Element::Inactive;
emit elementStateChanged(heapsz);
return;
}
QModelIndex HeapModel::index(int row, int column, const QModelIndex &parent) const
{
return index(0,0);
}
QModelIndex HeapModel::parent(const QModelIndex &child) const
{
return index(0,0);
}
int HeapModel::rowCount(const QModelIndex &parent) const
{
return 0;
}
int HeapModel::columnCount(const QModelIndex &parent) const
{
return 0;
}
QVariant HeapModel::data(const QModelIndex &index, int role) const
{
return QVariant();
}
void HeapModel::start()
{
sort();
return;
}
void HeapModel::stop()
{
if(loop.isRunning()){
qDebug()<<"stop loop";
emit Continue();
}
return;
}
void HeapModel::wait()
{
qDebug()<<loop.isRunning();
if(!loop.isRunning()){
qDebug()<<"start loop"<<loop.isRunning();
loop.exec();
}
return;
}
bool HeapModel::pauseWhenSwapping() const
{
return m_pauseWhenSwapping;
}
void HeapModel::setPauseWhenSwapping(bool newPauseWhenSwapping)
{
if (m_pauseWhenSwapping == newPauseWhenSwapping)
return;
m_pauseWhenSwapping = newPauseWhenSwapping;
emit pauseWhenSwappingChanged();
}
bool HeapModel::pause() const
{
return m_pause;
}
void HeapModel::setpause(bool newPause)
{
if (m_pause == newPause)
return;
m_pause = newPause;
emit pauseChanged();
}
bool HeapModel::quit() const
{
return m_quit;
}
void HeapModel::setQuit(bool newQuit)
{
if (m_quit == newQuit)
return;
m_quit = newQuit;
emit quitChanged();
}
void HeapModel::maintain(long long i)
{
if(i<0||i>=heapsz){throw std::invalid_argument("Heap::maintian");};
while(lchild(i)!=null||rchild(i)!=null){
if(rchild(i)==null){
if(cmp(elem[i],elem[lchild(i)])){
this->swap(i,lchild(i));
if(quit()){
//reload();
qDebug()<<"maintain:quit sort";
return;
}
i = lchild(i);
continue;
}
}else if(lchild(i)==null){
if(cmp(elem[i],elem[rchild(i)])){
// cout<<"case 2"<<endl;
this->swap(i,rchild(i));
if(quit()){
//reload();
qDebug()<<"maintain:quit sort";
return;
}
i = rchild(i);
continue;
}
}else{
if (
cmp(elem[i], elem[lchild(i)]) &&
(cmp(elem[rchild(i)], elem[lchild(i)]) ||
(!cmp(elem[rchild(i)], elem[lchild(i)]) && !cmp(elem[lchild(i)], elem[rchild(i)]))))
{
// cout<<"case 3"<<endl;
this->swap(i,lchild(i));
if(quit()){
//reload();
qDebug()<<"maintain:quit sort";
return;
}
i = lchild(i);
continue;
}
if (cmp(elem[i], elem[rchild(i)]) &&
(cmp(elem[lchild(i)], elem[rchild(i)]) ||
(!cmp(elem[rchild(i)], elem[lchild(i)]) && !cmp(elem[lchild(i)], elem[rchild(i)]))))
{
// cout<<"case 4"<<endl;
this->swap(i,rchild(i));
if(quit()){
//reload();
qDebug()<<"maintain:quit sort";
return;
}
i = rchild(i);
continue;
}
}
break;
}
return;
}
void HeapModel::build()
{
for(long long i = heapsz/2-1;i>=0;--i){
if(m_quit){
//reload();
qDebug()<<"build:quit sort";
return;
}
maintain(i);
}
return;
}
bool HeapModel::finished() const
{
return m_finished;
}
void HeapModel::setFinished(bool newFinished)
{
if (m_finished == newFinished)
return;
m_finished = newFinished;
emit finishedChanged();
}
bool HeapModel::reloading() const
{
return m_reloading;
}
void HeapModel::setReloading(bool newReloading)
{
if (m_reloading == newReloading)
return;
m_reloading = newReloading;
emit reloadingChanged();
}
bool HeapModel::firstClicked() const
{
return m_firstClicked;
}
void HeapModel::setFirstClicked(bool newFirstClicked)
{
if (m_firstClicked == newFirstClicked)
return;
m_firstClicked = newFirstClicked;
emit firstClickedChanged();
}