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Fix: Missing ShopItem attributes #29
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WalkthroughThe project has undergone a minor version update in its configuration, reflecting a transition from Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant ShopGame
participant Item
User->>ShopGame: Request item details
ShopGame->>Item: Retrieve item info
Item-->>ShopGame: Return item properties
ShopGame-->>User: Provide item details
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (2)
- Maple2.File.Parser/Maple2.File.Parser.csproj (1 hunks)
- Maple2.File.Parser/Xml/Table/Server/ShopGame.cs (3 hunks)
Files skipped from review due to trivial changes (1)
- Maple2.File.Parser/Maple2.File.Parser.csproj
Additional comments not posted (6)
Maple2.File.Parser/Xml/Table/Server/ShopGame.cs (6)
16-16
: LGTM! Simplified type declaration improves readability.The change from
IList<ShopGame.Item>
toIList<Item>
enhances readability by removing redundant qualification.
40-40
: New attributerequireGuildTrophy
looks good.The new integer attribute
requireGuildTrophy
seems to be related to guild achievements, enhancing game mechanics.
43-43
: New attributecheckGameEvent
looks good.The new boolean attribute
checkGameEvent
likely adds functionality for game event checks.
44-44
: New attributeDayOfWeek
looks good.The new enumeration attribute
DayOfWeek
enhances the data model to accommodate day-specific logic.
45-45
: New attributepartTime
looks good.The new string attribute
partTime
likely adds functionality for time-specific logic.
46-46
: New attributeonlyVisibleInPeriod
looks good.The new boolean attribute
onlyVisibleInPeriod
likely adds functionality for period-specific visibility.
Summary by CodeRabbit
New Features
Item
class with new attributes for improved game mechanics, including guild achievements and event visibility.Bug Fixes
ShopGame
for better readability and maintainability.