Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Slabs new hitboxes for placement cause some blocks to go invisible and some be placed wrong/oddly #19

Open
Crykenpie opened this issue Sep 7, 2023 · 7 comments
Labels
Bug Something isn't working question Further information is requested

Comments

@Crykenpie
Copy link

image
image
As seen in the first screenshot, the mod made the slabs place weird and that made the connecting block go invisible/transparent.
and in the second it shows how the hitbox is weird/off and it ended up placed weird.
I enjoy the aspect of the mod for more customization but i'm just trying to build a floor out of wood slabs in Medieval Minecraft 1.20.1 Fabric, and its made it more complicated when it's not needed. It would be much better if you could toggle the advanced placement hitboxes while in game with a keybind of some sort or something.

@Andrew6rant
Copy link
Owner

The hitbox is correct, the vertical slab model isn't being loaded for some reason.

Does the resource pack you are using have a custom blockstate definition for the spruce slab? Please send logs and the name of the resource pack for me to look into this issue further

@DiosDonutSlave
Copy link

It appears that its actually QFAPI doing this, as this happens to me exactly as it happens to him when I use QFAPI, but not regular fabric

@corentin-godefroy
Copy link

i've the same problem, but in my modpack I have not the QFAPI... I don't understand from where there are this bug. It's not from my shader nor my ressource packs

@Andrew6rant
Copy link
Owner

If I could have logs, I might be able to diagnose what the issue is.

@Andrew6rant Andrew6rant added Bug Something isn't working question Further information is requested labels Sep 13, 2023
@corentin-godefroy
Copy link

corentin-godefroy commented Sep 14, 2023

latest.log
Here is my log. It say there are missing models for some texture of better end and betternether, but the bug act on ALL slabs without exception, minecraft vanilla slabs too.
A track is about multiple error about Modification of "baked model after bake" : "[Worker-Main-6/ERROR]: Failed to modify baked model after bake"
"java.lang.IllegalArgumentException: Cannot create a MultiRenderTypeModel for a wrapped model that isn't CompositeModel.Baked", for your reasearch
Oh and of course it's a client bug. On server, i'm the only one to have this bug...

@Anoaxx
Copy link

Anoaxx commented Jan 21, 2024

Do you have any other mods that are changing slabs adding or making outher stuff with slabs or textures of wood? maybe some feature of your shader like pbr or something that changed the rendering of a block?

Edit: Or maybe some variated textures?

@VinnyStalck
Copy link

Using only QFAPI 7.5.0+0.91.0 and AutoSlabs 1.1.3
On Quilt 0.24.0 (and 0.25.0-beta.4), Minecraft 1.20.1

  • Created a new Instance;
  • Installed QFAPI and AutoSlabs;
  • Started the game;
  • Created a new world;
  • Placed a slab.

Screenshot from 2024-04-13 21-57-13

Didn't notice any diference in logs with or without AutoSlabs
Logs with AutoSlabs https://mclo.gs/ajpLFOQ
Logs without AutoSlabs https://mclo.gs/VuMvp6i

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working question Further information is requested
Projects
None yet
Development

No branches or pull requests

6 participants