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Slabs new hitboxes for placement cause some blocks to go invisible and some be placed wrong/oddly #19
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The hitbox is correct, the vertical slab model isn't being loaded for some reason. Does the resource pack you are using have a custom blockstate definition for the spruce slab? Please send logs and the name of the resource pack for me to look into this issue further |
It appears that its actually QFAPI doing this, as this happens to me exactly as it happens to him when I use QFAPI, but not regular fabric |
i've the same problem, but in my modpack I have not the QFAPI... I don't understand from where there are this bug. It's not from my shader nor my ressource packs |
If I could have logs, I might be able to diagnose what the issue is. |
latest.log |
Do you have any other mods that are changing slabs adding or making outher stuff with slabs or textures of wood? maybe some feature of your shader like pbr or something that changed the rendering of a block? Edit: Or maybe some variated textures? |
Using only QFAPI 7.5.0+0.91.0 and AutoSlabs 1.1.3
Didn't notice any diference in logs with or without AutoSlabs |
As seen in the first screenshot, the mod made the slabs place weird and that made the connecting block go invisible/transparent.
and in the second it shows how the hitbox is weird/off and it ended up placed weird.
I enjoy the aspect of the mod for more customization but i'm just trying to build a floor out of wood slabs in Medieval Minecraft 1.20.1 Fabric, and its made it more complicated when it's not needed. It would be much better if you could toggle the advanced placement hitboxes while in game with a keybind of some sort or something.
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