Skip to content

AmosHason/GameLevelGenerator

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 

Repository files navigation

GameLevelGenerator

A custom implementation (with some modifications) of the algorithm proposed in L. Johnson, G. N. Yannakakis, and J. Togelius, "Cellular automata for real-time generation of infinite cave levels," Jun. 2010. (https://dl.acm.org/citation.cfm?id=1814266)

Contents

  • game_level_generator.py: the module itself.
  • client_navigator.pyw: an exemplifying client of the game_level_generator module (requires Matplotlib and NumPy).

Author

License

This project is licensed under the MIT License - see the LICENSE.md file for details.

About

A module for procedural generation of game levels.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages