A custom implementation (with some modifications) of the algorithm proposed in L. Johnson, G. N. Yannakakis, and J. Togelius, "Cellular automata for real-time generation of infinite cave levels," Jun. 2010. (https://dl.acm.org/citation.cfm?id=1814266)
- game_level_generator.py: the module itself.
- client_navigator.pyw: an exemplifying client of the game_level_generator module (requires Matplotlib and NumPy).
This project is licensed under the MIT License - see the LICENSE.md file for details.