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main.c
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#include <stdlib.h>
#include <SDL.h>
#include "game.h"
#ifdef __WIN32__
int WinMain(void)
#else
int main(void)
#endif
{
/* init SDL start */
if(SDL_Init(SDL_INIT_EVERYTHING) < 0)
exit(EXIT_FAILURE);
atexit(SDL_Quit);
/* window icon */
SDL_Surface *window_icon = SDL_LoadBMP("gfx/window_icon.bmp");
SDL_WM_SetIcon(window_icon, NULL);
SDL_WM_SetCaption("Digital Invaders", NULL);
SDL_Surface *screen = SDL_SetVideoMode(800, 600, 32, SDL_HWSURFACE);
if(!screen)
exit(EXIT_FAILURE);
if(TTF_Init() < 0)
exit(EXIT_FAILURE);
atexit(TTF_Quit);
/* init SDL end */
if(!init_game())
exit(EXIT_FAILURE);
/* main loop start */
extern game_mode GAME_MODE;
while(GAME_MODE != game_quit)
{
if(GAME_MODE == game_paused)
game_pause();
else if(GAME_MODE == game_running)
game_run();
else if(GAME_MODE == game_menu)
game_run_menu();
else if(GAME_MODE == game_over)
game_run_over();
else if(GAME_MODE == game_outro)
game_run_outro();
if(GAME_MODE == game_restart)
GAME_MODE = game_running;
}
/* main loop end */
SDL_FreeSurface(window_icon);
return EXIT_SUCCESS;
}