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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>Kodi Development: /home/alwin/Development/Kodi/kodi-N-sync-addon-doxygen/xbmc/addons/kodi-dev-kit/include/kodi/gui/gl/Shader.h Source File</title>
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 <span id="projectnumber">20.0</span>
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<div class="title">Shader.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Copyright (C) 2005-2019 Team Kodi</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * This file is part of Kodi - https://kodi.tv</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> *</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * SPDX-License-Identifier: GPL-2.0-or-later</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * See LICENSES/README.md for more information.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> */</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>  </div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>  </div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include "GL.h"</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>  </div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>  </div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#include <stdio.h></span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#include <string></span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include <vector></span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  </div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#include <kodi/AddonBase.h></span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include <kodi/Filesystem.h></span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  </div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#define LOG_SIZE 1024</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#define GLchar char</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  </div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="keyword">namespace </span>kodi</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> {</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">namespace </span>gui</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> {</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">namespace </span>gl</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> {</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  </div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="comment">//========================================================================</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="classkodi_1_1gui_1_1gl_1_1_c_shader.html"> 34</a></span> <span class="comment"></span><span class="keyword">class </span>ATTRIBUTE_HIDDEN <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_shader.html">CShader</a></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_shader.html">CShader</a>() = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="keyword">virtual</span> ~<a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_shader.html">CShader</a>() = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Compile(<span class="keyword">const</span> std::string& extraBegin = <span class="stringliteral">""</span>, <span class="keyword">const</span> std::string& extraEnd = <span class="stringliteral">""</span>) = 0;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> Free() = 0;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  <span class="keyword">virtual</span> GLuint Handle() = 0;</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  </div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="keywordtype">bool</span> LoadSource(<span class="keyword">const</span> std::string& file)</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  {</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <span class="keywordtype">char</span> buffer[16384];</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  </div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <a class="code" href="classkodi_1_1vfs_1_1_c_file.html">kodi::vfs::CFile</a> source;</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keywordflow">if</span> (!source.<a class="code" href="group__cpp__kodi__vfs___c_file.html#ga98a555efe0368bda93fede3e043210de">OpenFile</a>(file))</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  {</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"CShader::%s: Failed to open file '%s'"</span>, __FUNCTION__,</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  file.c_str());</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  }</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <span class="keywordtype">size_t</span> len = source.<a class="code" href="group__cpp__kodi__vfs___c_file.html#gaedcb929f8b3206c85df4c1c658d9bbbc">Read</a>(buffer, <span class="keyword">sizeof</span>(buffer));</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  m_source.assign(buffer);</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  m_source[len] = 0;</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  source.<a class="code" href="group__cpp__kodi__vfs___c_file.html#ga7f7a3199c392465d0767c6506c1af5b4">Close</a>();</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  }</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  </div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keywordtype">bool</span> OK()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_compiled; }</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  </div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  std::string m_source;</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  std::string m_lastLog;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <span class="keywordtype">bool</span> m_compiled = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> };</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="comment">//------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  </div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment">//========================================================================</span></div>
<div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="classkodi_1_1gui_1_1gl_1_1_c_vertex_shader.html"> 72</a></span> <span class="comment"></span><span class="keyword">class </span>ATTRIBUTE_HIDDEN <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_vertex_shader.html">CVertexShader</a> : <span class="keyword">public</span> <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_shader.html">CShader</a></div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> {</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_vertex_shader.html">CVertexShader</a>() = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  ~<a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_vertex_shader.html">CVertexShader</a>()<span class="keyword"> override </span>{ Free(); }</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  </div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keywordtype">void</span> Free()<span class="keyword"> override</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordflow">if</span> (m_vertexShader)</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  glDeleteShader(m_vertexShader);</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  m_vertexShader = 0;</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  }</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  </div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keywordtype">bool</span> Compile(<span class="keyword">const</span> std::string& extraBegin = <span class="stringliteral">""</span>, <span class="keyword">const</span> std::string& extraEnd = <span class="stringliteral">""</span>)<span class="keyword"> override</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  GLint params[4];</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  </div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  Free();</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  </div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  m_vertexShader = glCreateShader(GL_VERTEX_SHADER);</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  </div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  GLsizei count = 0;</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keyword">const</span> <span class="keywordtype">char</span>* sources[3];</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="keywordflow">if</span> (!extraBegin.empty())</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  sources[count++] = extraBegin.c_str();</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keywordflow">if</span> (!m_source.empty())</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  sources[count++] = m_source.c_str();</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keywordflow">if</span> (!extraEnd.empty())</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  sources[count++] = extraEnd.c_str();</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  </div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  glShaderSource(m_vertexShader, count, sources, <span class="keyword">nullptr</span>);</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  glCompileShader(m_vertexShader);</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  glGetShaderiv(m_vertexShader, GL_COMPILE_STATUS, params);</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keywordflow">if</span> (params[0] != GL_TRUE)</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  {</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  GLchar <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>[LOG_SIZE];</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  glGetShaderInfoLog(m_vertexShader, LOG_SIZE, <span class="keyword">nullptr</span>, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"CVertexShader::%s: %s"</span>, __FUNCTION__, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  fprintf(stderr, <span class="stringliteral">"CVertexShader::%s: %s\n"</span>, __FUNCTION__, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  m_lastLog = <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>;</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  m_compiled = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  }</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="keywordflow">else</span></div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  {</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  GLchar <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>[LOG_SIZE];</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  glGetShaderInfoLog(m_vertexShader, LOG_SIZE, <span class="keyword">nullptr</span>, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  m_lastLog = <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>;</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  m_compiled = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  }</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <span class="keywordflow">return</span> m_compiled;</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  }</div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  </div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  GLuint Handle()<span class="keyword"> override </span>{ <span class="keywordflow">return</span> m_vertexShader; }</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  </div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  GLuint m_vertexShader = 0;</div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span> };</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="comment">//------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  </div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="comment">//========================================================================</span></div>
<div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="classkodi_1_1gui_1_1gl_1_1_c_pixel_shader.html"> 133</a></span> <span class="comment"></span><span class="keyword">class </span>ATTRIBUTE_HIDDEN <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_pixel_shader.html">CPixelShader</a> : <span class="keyword">public</span> <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_shader.html">CShader</a></div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span> {</div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_pixel_shader.html">CPixelShader</a>() = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  ~<a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_pixel_shader.html">CPixelShader</a>() { Free(); }</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="keywordtype">void</span> Free()<span class="keyword"> override</span></div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  <span class="keywordflow">if</span> (m_pixelShader)</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  glDeleteShader(m_pixelShader);</div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  m_pixelShader = 0;</div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  }</div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  </div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keywordtype">bool</span> Compile(<span class="keyword">const</span> std::string& extraBegin = <span class="stringliteral">""</span>, <span class="keyword">const</span> std::string& extraEnd = <span class="stringliteral">""</span>)<span class="keyword"> override</span></div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="keyword"> </span>{</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  GLint params[4];</div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  </div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  Free();</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  </div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  m_pixelShader = glCreateShader(GL_FRAGMENT_SHADER);</div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  </div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  GLsizei count = 0;</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  <span class="keyword">const</span> <span class="keywordtype">char</span>* sources[3];</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <span class="keywordflow">if</span> (!extraBegin.empty())</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  sources[count++] = extraBegin.c_str();</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  <span class="keywordflow">if</span> (!m_source.empty())</div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  sources[count++] = m_source.c_str();</div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  <span class="keywordflow">if</span> (!extraEnd.empty())</div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  sources[count++] = extraEnd.c_str();</div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  </div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  glShaderSource(m_pixelShader, count, sources, 0);</div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  glCompileShader(m_pixelShader);</div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  glGetShaderiv(m_pixelShader, GL_COMPILE_STATUS, params);</div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  <span class="keywordflow">if</span> (params[0] != GL_TRUE)</div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  {</div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  GLchar <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>[LOG_SIZE];</div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  glGetShaderInfoLog(m_pixelShader, LOG_SIZE, <span class="keyword">nullptr</span>, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"CPixelShader::%s: %s"</span>, __FUNCTION__, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  fprintf(stderr, <span class="stringliteral">"CPixelShader::%s: %s\n"</span>, __FUNCTION__, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  m_lastLog = <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>;</div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  m_compiled = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  }</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  <span class="keywordflow">else</span></div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  {</div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  GLchar <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>[LOG_SIZE];</div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  glGetShaderInfoLog(m_pixelShader, LOG_SIZE, <span class="keyword">nullptr</span>, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  m_lastLog = <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>;</div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  m_compiled = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  }</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keywordflow">return</span> m_compiled;</div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  }</div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  </div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  GLuint Handle()<span class="keyword"> override </span>{ <span class="keywordflow">return</span> m_pixelShader; }</div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  </div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span> <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  GLuint m_pixelShader = 0;</div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span> };</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="comment">//------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  </div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="comment">//============================================================================</span></div>
<div class="line"><a name="l00276"></a><span class="lineno"><a class="line" href="classkodi_1_1gui_1_1gl_1_1_c_shader_program.html"> 276</a></span> <span class="comment"></span><span class="keyword">class </span>ATTRIBUTE_HIDDEN <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_shader_program.html">CShaderProgram</a></div>
<div class="line"><a name="l00277"></a><span class="lineno"> 277</span> {</div>
<div class="line"><a name="l00278"></a><span class="lineno"> 278</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00285"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga72ba13c7845393a95e75da68ca68266f"> 285</a></span> <span class="comment"></span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga72ba13c7845393a95e75da68ca68266f">CShaderProgram</a>() = <span class="keywordflow">default</span>;</div>
<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>  </div>
<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00295"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga3dc3cfb1d6e4e8182060126a2d11c9ca"> 295</a></span> <span class="comment"></span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga3dc3cfb1d6e4e8182060126a2d11c9ca">CShaderProgram</a>(<span class="keyword">const</span> std::string& vert, <span class="keyword">const</span> std::string& frag) { LoadShaderFiles(vert, frag); }</div>
<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  </div>
<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00302"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#gaeb1e8be036de9af9006222823f13cf47"> 302</a></span> <span class="comment"></span> <span class="keyword">virtual</span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#gaeb1e8be036de9af9006222823f13cf47">~CShaderProgram</a>() { ShaderFree(); }</div>
<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  </div>
<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00316"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga4f8823be999af29c68f6d1b4c9a6f2ea"> 316</a></span> <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga4f8823be999af29c68f6d1b4c9a6f2ea">LoadShaderFiles</a>(<span class="keyword">const</span> std::string& vert, <span class="keyword">const</span> std::string& frag)</div>
<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  {</div>
<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>  <span class="keywordflow">if</span> (!<a class="code" href="group__cpp__kodi__vfs___file.html#gacef38bd3e0a5cf03a9cc9cde655844d1">kodi::vfs::FileExists</a>(vert) || !m_pVP.LoadSource(vert))</div>
<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  {</div>
<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"%s: Failed to load '%s'"</span>, __func__, vert.c_str());</div>
<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>  }</div>
<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  </div>
<div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  <span class="keywordflow">if</span> (!<a class="code" href="group__cpp__kodi__vfs___file.html#gacef38bd3e0a5cf03a9cc9cde655844d1">kodi::vfs::FileExists</a>(frag) || !m_pFP.LoadSource(frag))</div>
<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  {</div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"%s: Failed to load '%s'"</span>, __func__, frag.c_str());</div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  }</div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>  </div>
<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  }</div>
<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>  </div>
<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00361"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga8fb91dfefa57ff4a10a7a329dc30c481"> 361</a></span> <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga8fb91dfefa57ff4a10a7a329dc30c481">CompileAndLink</a>(<span class="keyword">const</span> std::string& vertexExtraBegin = <span class="stringliteral">""</span>,</div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>  <span class="keyword">const</span> std::string& vertexExtraEnd = <span class="stringliteral">""</span>,</div>
<div class="line"><a name="l00363"></a><span class="lineno"> 363</span>  <span class="keyword">const</span> std::string& fragmentExtraBegin = <span class="stringliteral">""</span>,</div>
<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>  <span class="keyword">const</span> std::string& fragmentExtraEnd = <span class="stringliteral">""</span>)</div>
<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>  {</div>
<div class="line"><a name="l00366"></a><span class="lineno"> 366</span>  GLint params[4];</div>
<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>  </div>
<div class="line"><a name="l00368"></a><span class="lineno"> 368</span>  <span class="comment">// free resources</span></div>
<div class="line"><a name="l00369"></a><span class="lineno"> 369</span>  ShaderFree();</div>
<div class="line"><a name="l00370"></a><span class="lineno"> 370</span>  m_ok = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  </div>
<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="comment">// compiled vertex shader</span></div>
<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>  <span class="keywordflow">if</span> (!m_pVP.Compile(vertexExtraBegin, vertexExtraEnd))</div>
<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  {</div>
<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GL: Error compiling vertex shader"</span>);</div>
<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>  }</div>
<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  </div>
<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  <span class="comment">// compile pixel shader</span></div>
<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  <span class="keywordflow">if</span> (!m_pFP.Compile(fragmentExtraBegin, fragmentExtraEnd))</div>
<div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  {</div>
<div class="line"><a name="l00382"></a><span class="lineno"> 382</span>  m_pVP.Free();</div>
<div class="line"><a name="l00383"></a><span class="lineno"> 383</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"GL: Error compiling fragment shader"</span>);</div>
<div class="line"><a name="l00384"></a><span class="lineno"> 384</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  }</div>
<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>  </div>
<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>  <span class="comment">// create program object</span></div>
<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>  m_shaderProgram = glCreateProgram();</div>
<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  <span class="keywordflow">if</span> (!m_shaderProgram)</div>
<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>  {</div>
<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"CShaderProgram::%s: Failed to create GL program"</span>, __FUNCTION__);</div>
<div class="line"><a name="l00392"></a><span class="lineno"> 392</span>  ShaderFree();</div>
<div class="line"><a name="l00393"></a><span class="lineno"> 393</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00394"></a><span class="lineno"> 394</span>  }</div>
<div class="line"><a name="l00395"></a><span class="lineno"> 395</span>  </div>
<div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="comment">// attach the vertex shader</span></div>
<div class="line"><a name="l00397"></a><span class="lineno"> 397</span>  glAttachShader(m_shaderProgram, m_pVP.Handle());</div>
<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>  glAttachShader(m_shaderProgram, m_pFP.Handle());</div>
<div class="line"><a name="l00399"></a><span class="lineno"> 399</span>  </div>
<div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  <span class="comment">// link the program</span></div>
<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  glLinkProgram(m_shaderProgram);</div>
<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  glGetProgramiv(m_shaderProgram, GL_LINK_STATUS, params);</div>
<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  <span class="keywordflow">if</span> (params[0] != GL_TRUE)</div>
<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  {</div>
<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  GLchar <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>[LOG_SIZE];</div>
<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>  glGetProgramInfoLog(m_shaderProgram, LOG_SIZE, <span class="keyword">nullptr</span>, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00407"></a><span class="lineno"> 407</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"CShaderProgram::%s: %s"</span>, __FUNCTION__, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>  fprintf(stderr, <span class="stringliteral">"CShaderProgram::%s: %s@n"</span>, __FUNCTION__, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00409"></a><span class="lineno"> 409</span>  ShaderFree();</div>
<div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>  }</div>
<div class="line"><a name="l00412"></a><span class="lineno"> 412</span>  </div>
<div class="line"><a name="l00413"></a><span class="lineno"> 413</span>  m_validated = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>  m_ok = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00415"></a><span class="lineno"> 415</span>  OnCompiledAndLinked();</div>
<div class="line"><a name="l00416"></a><span class="lineno"> 416</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>  }</div>
<div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00419"></a><span class="lineno"> 419</span>  </div>
<div class="line"><a name="l00420"></a><span class="lineno"> 420</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00430"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga8d0e110ebaed5445c794d764422d6cd4"> 430</a></span> <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga8d0e110ebaed5445c794d764422d6cd4">EnableShader</a>()</div>
<div class="line"><a name="l00431"></a><span class="lineno"> 431</span>  {</div>
<div class="line"><a name="l00432"></a><span class="lineno"> 432</span>  <span class="keywordflow">if</span> (ShaderOK())</div>
<div class="line"><a name="l00433"></a><span class="lineno"> 433</span>  {</div>
<div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  glUseProgram(m_shaderProgram);</div>
<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>  <span class="keywordflow">if</span> (OnEnabled())</div>
<div class="line"><a name="l00436"></a><span class="lineno"> 436</span>  {</div>
<div class="line"><a name="l00437"></a><span class="lineno"> 437</span>  <span class="keywordflow">if</span> (!m_validated)</div>
<div class="line"><a name="l00438"></a><span class="lineno"> 438</span>  {</div>
<div class="line"><a name="l00439"></a><span class="lineno"> 439</span>  <span class="comment">// validate the program</span></div>
<div class="line"><a name="l00440"></a><span class="lineno"> 440</span>  GLint params[4];</div>
<div class="line"><a name="l00441"></a><span class="lineno"> 441</span>  glValidateProgram(m_shaderProgram);</div>
<div class="line"><a name="l00442"></a><span class="lineno"> 442</span>  glGetProgramiv(m_shaderProgram, GL_VALIDATE_STATUS, params);</div>
<div class="line"><a name="l00443"></a><span class="lineno"> 443</span>  <span class="keywordflow">if</span> (params[0] != GL_TRUE)</div>
<div class="line"><a name="l00444"></a><span class="lineno"> 444</span>  {</div>
<div class="line"><a name="l00445"></a><span class="lineno"> 445</span>  GLchar <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>[LOG_SIZE];</div>
<div class="line"><a name="l00446"></a><span class="lineno"> 446</span>  glGetProgramInfoLog(m_shaderProgram, LOG_SIZE, <span class="keyword">nullptr</span>, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00447"></a><span class="lineno"> 447</span>  <a class="code" href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a>(<a class="code" href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a>, <span class="stringliteral">"CShaderProgram::%s: %s"</span>, __FUNCTION__, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00448"></a><span class="lineno"> 448</span>  fprintf(stderr, <span class="stringliteral">"CShaderProgram::%s: %s\n"</span>, __FUNCTION__, <a class="code" href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a>);</div>
<div class="line"><a name="l00449"></a><span class="lineno"> 449</span>  }</div>
<div class="line"><a name="l00450"></a><span class="lineno"> 450</span>  m_validated = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00451"></a><span class="lineno"> 451</span>  }</div>
<div class="line"><a name="l00452"></a><span class="lineno"> 452</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00453"></a><span class="lineno"> 453</span>  }</div>
<div class="line"><a name="l00454"></a><span class="lineno"> 454</span>  <span class="keywordflow">else</span></div>
<div class="line"><a name="l00455"></a><span class="lineno"> 455</span>  {</div>
<div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  glUseProgram(0);</div>
<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00458"></a><span class="lineno"> 458</span>  }</div>
<div class="line"><a name="l00459"></a><span class="lineno"> 459</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00460"></a><span class="lineno"> 460</span>  }</div>
<div class="line"><a name="l00461"></a><span class="lineno"> 461</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00462"></a><span class="lineno"> 462</span>  }</div>
<div class="line"><a name="l00463"></a><span class="lineno"> 463</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00464"></a><span class="lineno"> 464</span>  </div>
<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00469"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#gae916af1891e1a20c5ffaf22660a6bfba"> 469</a></span> <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#gae916af1891e1a20c5ffaf22660a6bfba">DisableShader</a>()</div>
<div class="line"><a name="l00470"></a><span class="lineno"> 470</span>  {</div>
<div class="line"><a name="l00471"></a><span class="lineno"> 471</span>  <span class="keywordflow">if</span> (ShaderOK())</div>
<div class="line"><a name="l00472"></a><span class="lineno"> 472</span>  {</div>
<div class="line"><a name="l00473"></a><span class="lineno"> 473</span>  glUseProgram(0);</div>
<div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  OnDisabled();</div>
<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>  }</div>
<div class="line"><a name="l00476"></a><span class="lineno"> 476</span>  }</div>
<div class="line"><a name="l00477"></a><span class="lineno"> 477</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>  </div>
<div class="line"><a name="l00479"></a><span class="lineno"> 479</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00487"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga422ba5a00968cb60e1240549e65a778b"> 487</a></span> <span class="comment"></span> ATTRIBUTE_FORCEINLINE <span class="keywordtype">bool</span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga422ba5a00968cb60e1240549e65a778b">ShaderOK</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_ok; }</div>
<div class="line"><a name="l00488"></a><span class="lineno"> 488</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00489"></a><span class="lineno"> 489</span>  </div>
<div class="line"><a name="l00490"></a><span class="lineno"> 490</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00496"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga66a721e72efb0ef0fef912810a9b4a63"> 496</a></span> <span class="comment"></span> ATTRIBUTE_FORCEINLINE <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_vertex_shader.html">CVertexShader</a>& <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga66a721e72efb0ef0fef912810a9b4a63">VertexShader</a>() { <span class="keywordflow">return</span> m_pVP; }</div>
<div class="line"><a name="l00497"></a><span class="lineno"> 497</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00498"></a><span class="lineno"> 498</span>  </div>
<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00505"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga4885420880c20e8d9c03d422e3640bf8"> 505</a></span> <span class="comment"></span> ATTRIBUTE_FORCEINLINE <a class="code" href="classkodi_1_1gui_1_1gl_1_1_c_pixel_shader.html">CPixelShader</a>& <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga4885420880c20e8d9c03d422e3640bf8">PixelShader</a>() { <span class="keywordflow">return</span> m_pFP; }</div>
<div class="line"><a name="l00506"></a><span class="lineno"> 506</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00507"></a><span class="lineno"> 507</span>  </div>
<div class="line"><a name="l00508"></a><span class="lineno"> 508</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00514"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#gafd0a9cca7bb505e824cdcfbabdf0fdf6"> 514</a></span> <span class="comment"></span> ATTRIBUTE_FORCEINLINE GLuint <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#gafd0a9cca7bb505e824cdcfbabdf0fdf6">ProgramHandle</a>() { <span class="keywordflow">return</span> m_shaderProgram; }</div>
<div class="line"><a name="l00515"></a><span class="lineno"> 515</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00516"></a><span class="lineno"> 516</span>  </div>
<div class="line"><a name="l00517"></a><span class="lineno"> 517</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00524"></a><span class="lineno"> 524</span> <span class="comment"></span> <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00529"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program__child.html#ga8685fe56b9ffb798f3398e5e17d1e104"> 529</a></span> <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program__child.html#ga8685fe56b9ffb798f3398e5e17d1e104">OnCompiledAndLinked</a>() {}</div>
<div class="line"><a name="l00530"></a><span class="lineno"> 530</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>  </div>
<div class="line"><a name="l00532"></a><span class="lineno"> 532</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00539"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program__child.html#gadf9ec68249c33a69bbfd5ea24c916e4b"> 539</a></span> <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program__child.html#gadf9ec68249c33a69bbfd5ea24c916e4b">OnEnabled</a>() { <span class="keywordflow">return</span> <span class="keyword">true</span>; }</div>
<div class="line"><a name="l00540"></a><span class="lineno"> 540</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00541"></a><span class="lineno"> 541</span>  </div>
<div class="line"><a name="l00542"></a><span class="lineno"> 542</span>  <span class="comment">//==========================================================================</span></div>
<div class="line"><a name="l00546"></a><span class="lineno"><a class="line" href="group__cpp__kodi__gui__helpers__gl___c_shader_program__child.html#gac86ba81ae761664cec89e5741ef9f7b8"> 546</a></span> <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="group__cpp__kodi__gui__helpers__gl___c_shader_program__child.html#gac86ba81ae761664cec89e5741ef9f7b8">OnDisabled</a>() {}</div>
<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>  <span class="comment">//--------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00549"></a><span class="lineno"> 549</span> <span class="comment"></span> </div>
<div class="line"><a name="l00550"></a><span class="lineno"> 550</span> <span class="keyword">private</span>:</div>
<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>  <span class="keywordtype">void</span> ShaderFree()</div>
<div class="line"><a name="l00552"></a><span class="lineno"> 552</span>  {</div>
<div class="line"><a name="l00553"></a><span class="lineno"> 553</span>  <span class="keywordflow">if</span> (m_shaderProgram)</div>
<div class="line"><a name="l00554"></a><span class="lineno"> 554</span>  glDeleteProgram(m_shaderProgram);</div>
<div class="line"><a name="l00555"></a><span class="lineno"> 555</span>  m_shaderProgram = 0;</div>
<div class="line"><a name="l00556"></a><span class="lineno"> 556</span>  m_ok = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00557"></a><span class="lineno"> 557</span>  }</div>
<div class="line"><a name="l00558"></a><span class="lineno"> 558</span>  </div>
<div class="line"><a name="l00559"></a><span class="lineno"> 559</span>  CVertexShader m_pVP;</div>
<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>  CPixelShader m_pFP;</div>
<div class="line"><a name="l00561"></a><span class="lineno"> 561</span>  GLuint m_shaderProgram = 0;</div>
<div class="line"><a name="l00562"></a><span class="lineno"> 562</span>  <span class="keywordtype">bool</span> m_ok = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00563"></a><span class="lineno"> 563</span>  <span class="keywordtype">bool</span> m_validated = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00564"></a><span class="lineno"> 564</span> };</div>
<div class="line"><a name="l00565"></a><span class="lineno"> 565</span> <span class="comment">//------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00566"></a><span class="lineno"> 566</span>  </div>
<div class="line"><a name="l00567"></a><span class="lineno"> 567</span> } <span class="comment">/* namespace gl */</span></div>
<div class="line"><a name="l00568"></a><span class="lineno"> 568</span> } <span class="comment">/* namespace gui */</span></div>
<div class="line"><a name="l00569"></a><span class="lineno"> 569</span> } <span class="comment">/* namespace kodi */</span></div>
<div class="line"><a name="l00570"></a><span class="lineno"> 570</span>  </div>
<div class="line"><a name="l00571"></a><span class="lineno"> 571</span> <span class="preprocessor">#endif </span><span class="comment">/* __cplusplus */</span><span class="preprocessor"></span></div>
<div class="ttc" id="aclasskodi_1_1gui_1_1gl_1_1_c_pixel_shader_html"><div class="ttname"><a href="classkodi_1_1gui_1_1gl_1_1_c_pixel_shader.html">kodi::gui::gl::CPixelShader</a></div><div class="ttdoc">CPixelShader.</div><div class="ttdef"><b>Definition:</b> Shader.h:134</div></div>
<div class="ttc" id="aclasskodi_1_1gui_1_1gl_1_1_c_shader_html"><div class="ttname"><a href="classkodi_1_1gui_1_1gl_1_1_c_shader.html">kodi::gui::gl::CShader</a></div><div class="ttdoc">CShader - base class.</div><div class="ttdef"><b>Definition:</b> Shader.h:35</div></div>
<div class="ttc" id="aclasskodi_1_1gui_1_1gl_1_1_c_shader_program_html"><div class="ttname"><a href="classkodi_1_1gui_1_1gl_1_1_c_shader_program.html">kodi::gui::gl::CShaderProgram</a></div><div class="ttdef"><b>Definition:</b> Shader.h:277</div></div>
<div class="ttc" id="aclasskodi_1_1gui_1_1gl_1_1_c_vertex_shader_html"><div class="ttname"><a href="classkodi_1_1gui_1_1gl_1_1_c_vertex_shader.html">kodi::gui::gl::CVertexShader</a></div><div class="ttdoc">CVertexShader.</div><div class="ttdef"><b>Definition:</b> Shader.h:73</div></div>
<div class="ttc" id="aclasskodi_1_1vfs_1_1_c_file_html"><div class="ttname"><a href="classkodi_1_1vfs_1_1_c_file.html">kodi::vfs::CFile</a></div><div class="ttdef"><b>Definition:</b> Filesystem.h:1829</div></div>
<div class="ttc" id="agroup__cpp__kodi___defs___addon_log_html_gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768"><div class="ttname"><a href="group__cpp__kodi___defs___addon_log.html#gga913895aaf2ef685961947f8d6b93e038aca7f81a0bb28ea4deb9a9a61cead5768">ADDON_LOG_ERROR</a></div><div class="ttdeci">@ ADDON_LOG_ERROR</div><div class="ttdoc">3 : To report error messages in the log file.</div><div class="ttdef"><b>Definition:</b> addon_base.h:183</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program__child_html_ga8685fe56b9ffb798f3398e5e17d1e104"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program__child.html#ga8685fe56b9ffb798f3398e5e17d1e104">kodi::gui::gl::CShaderProgram::OnCompiledAndLinked</a></div><div class="ttdeci">virtual void OnCompiledAndLinked()</div><div class="ttdoc">Mandatory child function to set the necessary CPU to GPU data.</div><div class="ttdef"><b>Definition:</b> Shader.h:529</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program__child_html_gac86ba81ae761664cec89e5741ef9f7b8"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program__child.html#gac86ba81ae761664cec89e5741ef9f7b8">kodi::gui::gl::CShaderProgram::OnDisabled</a></div><div class="ttdeci">virtual void OnDisabled()</div><div class="ttdoc">Optional child function that may have to be performed when switching off the shader.</div><div class="ttdef"><b>Definition:</b> Shader.h:546</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program__child_html_gadf9ec68249c33a69bbfd5ea24c916e4b"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program__child.html#gadf9ec68249c33a69bbfd5ea24c916e4b">kodi::gui::gl::CShaderProgram::OnEnabled</a></div><div class="ttdeci">virtual bool OnEnabled()</div><div class="ttdoc">Optional function to exchange data between CPU and GPU while activating the shader.</div><div class="ttdef"><b>Definition:</b> Shader.h:539</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_ga3dc3cfb1d6e4e8182060126a2d11c9ca"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga3dc3cfb1d6e4e8182060126a2d11c9ca">kodi::gui::gl::CShaderProgram::CShaderProgram</a></div><div class="ttdeci">CShaderProgram(const std::string &vert, const std::string &frag)</div><div class="ttdoc">Construct a new shader and load defined shader files.</div><div class="ttdef"><b>Definition:</b> Shader.h:295</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_ga422ba5a00968cb60e1240549e65a778b"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga422ba5a00968cb60e1240549e65a778b">kodi::gui::gl::CShaderProgram::ShaderOK</a></div><div class="ttdeci">ATTRIBUTE_FORCEINLINE bool ShaderOK() const</div><div class="ttdoc">Used to check if shader has been loaded before.</div><div class="ttdef"><b>Definition:</b> Shader.h:487</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_ga4885420880c20e8d9c03d422e3640bf8"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga4885420880c20e8d9c03d422e3640bf8">kodi::gui::gl::CShaderProgram::PixelShader</a></div><div class="ttdeci">ATTRIBUTE_FORCEINLINE CPixelShader & PixelShader()</div><div class="ttdoc">To get the fragment shader class used by Kodi at the addon.</div><div class="ttdef"><b>Definition:</b> Shader.h:505</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_ga4f8823be999af29c68f6d1b4c9a6f2ea"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga4f8823be999af29c68f6d1b4c9a6f2ea">kodi::gui::gl::CShaderProgram::LoadShaderFiles</a></div><div class="ttdeci">bool LoadShaderFiles(const std::string &vert, const std::string &frag)</div><div class="ttdoc">To load manually the needed shader files.</div><div class="ttdef"><b>Definition:</b> Shader.h:316</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_ga66a721e72efb0ef0fef912810a9b4a63"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga66a721e72efb0ef0fef912810a9b4a63">kodi::gui::gl::CShaderProgram::VertexShader</a></div><div class="ttdeci">ATTRIBUTE_FORCEINLINE CVertexShader & VertexShader()</div><div class="ttdoc">To get the vertex shader class used by Kodi at the addon.</div><div class="ttdef"><b>Definition:</b> Shader.h:496</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_ga72ba13c7845393a95e75da68ca68266f"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga72ba13c7845393a95e75da68ca68266f">kodi::gui::gl::CShaderProgram::CShaderProgram</a></div><div class="ttdeci">CShaderProgram()=default</div><div class="ttdoc">Construct a new shader.</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_ga8d0e110ebaed5445c794d764422d6cd4"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga8d0e110ebaed5445c794d764422d6cd4">kodi::gui::gl::CShaderProgram::EnableShader</a></div><div class="ttdeci">bool EnableShader()</div><div class="ttdoc">To activate the shader and use it on the GPU.</div><div class="ttdef"><b>Definition:</b> Shader.h:430</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_ga8fb91dfefa57ff4a10a7a329dc30c481"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#ga8fb91dfefa57ff4a10a7a329dc30c481">kodi::gui::gl::CShaderProgram::CompileAndLink</a></div><div class="ttdeci">bool CompileAndLink(const std::string &vertexExtraBegin="", const std::string &vertexExtraEnd="", const std::string &fragmentExtraBegin="", const std::string &fragmentExtraEnd="")</div><div class="ttdoc">To compile and link the shader to the GL interface.</div><div class="ttdef"><b>Definition:</b> Shader.h:361</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_gae916af1891e1a20c5ffaf22660a6bfba"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#gae916af1891e1a20c5ffaf22660a6bfba">kodi::gui::gl::CShaderProgram::DisableShader</a></div><div class="ttdeci">void DisableShader()</div><div class="ttdoc">To deactivate the shader use on the GPU.</div><div class="ttdef"><b>Definition:</b> Shader.h:469</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_gaeb1e8be036de9af9006222823f13cf47"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#gaeb1e8be036de9af9006222823f13cf47">kodi::gui::gl::CShaderProgram::~CShaderProgram</a></div><div class="ttdeci">virtual ~CShaderProgram()</div><div class="ttdoc">Destructor.</div><div class="ttdef"><b>Definition:</b> Shader.h:302</div></div>
<div class="ttc" id="agroup__cpp__kodi__gui__helpers__gl___c_shader_program_html_gafd0a9cca7bb505e824cdcfbabdf0fdf6"><div class="ttname"><a href="group__cpp__kodi__gui__helpers__gl___c_shader_program.html#gafd0a9cca7bb505e824cdcfbabdf0fdf6">kodi::gui::gl::CShaderProgram::ProgramHandle</a></div><div class="ttdeci">ATTRIBUTE_FORCEINLINE GLuint ProgramHandle()</div><div class="ttdoc">Used to get the definition created in the OpenGL itself.</div><div class="ttdef"><b>Definition:</b> Shader.h:514</div></div>
<div class="ttc" id="agroup__cpp__kodi__vfs___c_file_html_ga7f7a3199c392465d0767c6506c1af5b4"><div class="ttname"><a href="group__cpp__kodi__vfs___c_file.html#ga7f7a3199c392465d0767c6506c1af5b4">kodi::vfs::CFile::Close</a></div><div class="ttdeci">void Close()</div><div class="ttdoc">Close an open file.</div><div class="ttdef"><b>Definition:</b> Filesystem.h:1915</div></div>
<div class="ttc" id="agroup__cpp__kodi__vfs___c_file_html_ga98a555efe0368bda93fede3e043210de"><div class="ttname"><a href="group__cpp__kodi__vfs___c_file.html#ga98a555efe0368bda93fede3e043210de">kodi::vfs::CFile::OpenFile</a></div><div class="ttdeci">bool OpenFile(const std::string &filename, unsigned int flags=0)</div><div class="ttdoc">Open the file with filename via Kodi's CFile. Needs to be closed by calling Close() when done.</div><div class="ttdef"><b>Definition:</b> Filesystem.h:1855</div></div>
<div class="ttc" id="agroup__cpp__kodi__vfs___c_file_html_gaedcb929f8b3206c85df4c1c658d9bbbc"><div class="ttname"><a href="group__cpp__kodi__vfs___c_file.html#gaedcb929f8b3206c85df4c1c658d9bbbc">kodi::vfs::CFile::Read</a></div><div class="ttdeci">ssize_t Read(void *ptr, size_t size)</div><div class="ttdoc">Read from an open file.</div><div class="ttdef"><b>Definition:</b> Filesystem.h:1999</div></div>
<div class="ttc" id="agroup__cpp__kodi__vfs___file_html_gacef38bd3e0a5cf03a9cc9cde655844d1"><div class="ttname"><a href="group__cpp__kodi__vfs___file.html#gacef38bd3e0a5cf03a9cc9cde655844d1">kodi::vfs::FileExists</a></div><div class="ttdeci">bool ATTRIBUTE_HIDDEN FileExists(const std::string &filename, bool usecache=false)</div><div class="ttdoc">Check if a file exists.</div><div class="ttdef"><b>Definition:</b> Filesystem.h:940</div></div>
<div class="ttc" id="agroup__cpp__kodi_html_gaaa1f205f9375cd086229a1455ede11cc"><div class="ttname"><a href="group__cpp__kodi.html#gaaa1f205f9375cd086229a1455ede11cc">kodi::Log</a></div><div class="ttdeci">void ATTRIBUTE_HIDDEN Log(const AddonLog loglevel, const char *format,...)</div><div class="ttdoc">Add a message to Kodi's log.</div><div class="ttdef"><b>Definition:</b> AddonBase.h:749</div></div>
<div class="ttc" id="agroup__python__xbmc_html_ga3cd3eff2195727144ad6fbabd4744961"><div class="ttname"><a href="group__python__xbmc.html#ga3cd3eff2195727144ad6fbabd4744961">log</a></div><div class="ttdeci">log(...)</div><div class="ttdoc"><h4><code><span style="font-style: italic;">Function: </span><span style="font-style: bold;"><font co...</div></div>
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