MBEW (pronounced "imbue") is a tidy, intuitive, robust C library for decoding WebM data. It's also the word "WebM" backwards.
The first thing most people will want to do when experimenting with the library is open a WebM file and quickly loop through all of the juicy data it provides. Ignoring error-checking, something like this would work:
mbew_t m = mbew_create(MBEW_SRC_FILE, "/path/to/file.webm");
while(mbew_iterate(m, MBEW_ITER_FORMAT_RGB)) {
if(mbew_iter_type(m) != MBEW_DATA_VIDEO) continue;
mbew_bytes_t rgb = mbew_iter_video_rgb(m);
/* DO STUFF! */
}
mbew_destroy(m);
The code above opens a WebM file from disk and immediately begins iterating over
it, frame-by-frame, while also passing the additional MBEW_ITER_FORMAT_RGB
flag to make sure the library provides the data in a trivial format. We check
the "type" of each frame during iteration, and ignore anything that isn't video
data. However, without any synchronization logic, the mbew_iterate()
loop runs
as fast as the system will allow it; too fast!
Our next example will add some very basic error-checking, as well as introducing
us to the MBEW_ITER_SYNC
flag. To keep things simple, we'll be using a
pseudo-function called nanoseconds()
that returns the elapsed process runtime:
mbew_t m = mbew_create(MBEW_SRC_FILE, "/path/to/file.webm");
mbew_status_t status;
/* Any status execpt MBEW_STATUS_SUCCESS (0) indicates a failure has occurred
* somewhere within the mbew_t context. */
if(!(status = mbew_status(m))) {
/* Grab a base "starting" time from our fake function. */
mbew_ns_t start = nanoseconds();
/* This time we will ensure that only video data is yielded via the
* MBEW_ITER_VIDEO_ONLY flag. Furthermore, with the introduction of the
* MBEW_ITER_SYNC flag, mbew_iterate()'s internal logic changes so that new
* frames are only advanced when the elapsed time (provided by our fake
* function) equals or exceeds the timestamp of the pending frame. This
* condition being met is communicated to the caller via the return value of
* mbew_iter_sync(). */
while(mbew_iterate(m, MBEW_ITER_VIDEO_ONLY | MBEW_ITER_SYNC)) {
if(!mbew_iter_sync(m, nanoseconds() - start)) continue;
/* Otherwise, DO STUFF! */
}
}
else printf("Error: %s\n", mbew_string(MBEW_TYPE_STATUS, status));
mbew_destroy(m);
The 2nd example still calls the mbew_iterate()
loop as fast as possible, but
now we can be sure that the internal state of the iteration won't be updated
until the pending frame's timestamp is exceeded.
So, how would we save even more cycles in our core loop? Well, there are numerous ways--mostly depending on whether you need blocking and non-blocking input--but let's try this small change, once again using a pseudeo-function that will "sleep" our process:
mbew_ns_t start = nanoseconds();
while(mbew_iterate(m, 0)) {
/* Now instead of "peeking" into the stream and seeing whether it's
* appropriate to continue we simply retrieve the number of nanoseconds
* between the the current elapsed time and the pending frame. */
mbew_ns_t now = nanoseconds() - start;
mbew_ns_t until = mbew_iter_next(m, now));
nanosleep(until);
/* DO STUFF! */
}
Take a look at the examples included with libmbew for more information!
MBEW currently requires the NestEgg and LibVPX submodules. These can be added with the standard:
git submodule update --init
The MBEW build system will statically integrate these projects.
MBEW compilation is facilitated through CMake. In addition, custom CMakeLists.txt files for each submodule used in MBEW have also been added. This means that the dependencies themselves can be easily controlled and built along with the toplevel library, and as such, easily embedded into the final shared (or static) result.
- Add Vorbis and Opus support.
- Create C++14 wrapper code.
- Support for preloading/caching and entire WebM stream for better performance.
- Implement MBEW_SRC_MEMORY.
- MBEW_TYPE to MBEW_ENUM.
- Expand MBEW_SRC, MBEW_ITER and MBEW_PROP to use the full word.